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[9197] More propertly update walk mode for player pets.
* Use AddMonsterMoveFlag instead SetMonsterMoveFlags for set walk-mode * Apply walk/run mode to all copntrolled units (except totems). * Synchronize walk/run mode at pet creating/loading.
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6 changed files with 43 additions and 25 deletions
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@ -3548,6 +3548,9 @@ void Spell::EffectSummon(uint32 i)
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spawnCreature->InitStatsForLevel(level, m_caster);
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spawnCreature->GetCharmInfo()->SetPetNumber(pet_number, false);
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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spawnCreature->UpdateWalkModeForPets(((Player*)m_caster)->HasMovementFlag(MOVEMENTFLAG_WALK_MODE));
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spawnCreature->AIM_Initialize();
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spawnCreature->InitPetCreateSpells();
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@ -4415,6 +4418,9 @@ void Spell::EffectSummonPet(uint32 i)
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NewSummon->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
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NewSummon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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NewSummon->UpdateWalkModeForPets(((Player*)m_caster)->HasMovementFlag(MOVEMENTFLAG_WALK_MODE));
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NewSummon->GetCharmInfo()->SetPetNumber(pet_number, true);
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// this enables pet details window (Shift+P)
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