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[11912] Use mmaps for MovementGenerators
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15 changed files with 130 additions and 744 deletions
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@ -46,7 +46,8 @@ void HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
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owner.GetRespawnCoord(x, y, z, &o);
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init.SetFacing(o);
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}
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init.MoveTo(x,y,z);
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init.MoveTo(x, y, z, true);
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init.SetWalk(false);
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init.Launch();
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