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[10682] New table 'item_convert' for convertion items.
* Implment vendor at show replace BoA item with reputation requirement by identical item without rep. reqs for player that fit this requirements of original item. * Table also can be used for store item convertion data form one team items to similar other team items. This case not impement but added function easy used for it. * Note: strict single convert for item not created problem for both way use: item converted for same team or all, can't be original item for conversion to another team.
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13 changed files with 162 additions and 6 deletions
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@ -185,6 +185,7 @@ bool ChatHandler::HandleReloadAllGossipsCommand(char* args)
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bool ChatHandler::HandleReloadAllItemCommand(char* /*args*/)
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{
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HandleReloadPageTextsCommand((char*)"a");
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HandleReloadItemConvertCommand((char*)"a");
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HandleReloadItemEnchantementsCommand((char*)"a");
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HandleReloadItemRequiredTragetCommand((char*)"a");
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return true;
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@ -661,6 +662,14 @@ bool ChatHandler::HandleReloadItemEnchantementsCommand(char* /*args*/)
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return true;
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}
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bool ChatHandler::HandleReloadItemConvertCommand(char* /*args*/)
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{
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sLog.outString( "Re-Loading Item Converts Table..." );
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sObjectMgr.LoadItemConverts();
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SendGlobalSysMessage("DB table `item_convert` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadItemRequiredTragetCommand(char* /*args*/)
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{
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sLog.outString( "Re-Loading Item Required Targets Table..." );
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