diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp index cb17832f6..ee023bf54 100644 --- a/src/game/LootHandler.cpp +++ b/src/game/LootHandler.cpp @@ -528,7 +528,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data ) pLoot = &pCreature->loot; } - else if(lootguid.IsGameobject()) + else if(lootguid.IsGameObject()) { GameObject *pGO = GetPlayer()->GetMap()->GetGameObject(lootguid); if(!pGO) diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp index 4758b2e56..35f150814 100644 --- a/src/game/NPCHandler.cpp +++ b/src/game/NPCHandler.cpp @@ -330,7 +330,7 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) uint32 gossipListId; uint32 menuId; ObjectGuid guid; - std::string code = ""; + std::string code; recv_data >> guid >> menuId >> gossipListId; @@ -344,8 +344,7 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); - // can vehicle have gossip? If so, need check for this also. - if (guid.IsCreatureOrPet()) + if (guid.IsAnyTypeCreature()) { Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); @@ -366,7 +365,7 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) _player->OnGossipSelect(pCreature, gossipListId, menuId); } } - else if (guid.IsGameobject()) + else if (guid.IsGameObject()) { GameObject *pGo = GetPlayer()->GetGameObjectIfCanInteractWith(guid); diff --git a/src/game/ObjectGuid.h b/src/game/ObjectGuid.h index 25ae17f2b..5161516aa 100644 --- a/src/game/ObjectGuid.h +++ b/src/game/ObjectGuid.h @@ -134,7 +134,7 @@ class MANGOS_DLL_SPEC ObjectGuid bool IsPlayer() const { return !IsEmpty() && GetHigh() == HIGHGUID_PLAYER; } bool IsUnit() const { return IsAnyTypeCreature() || IsPlayer(); } bool IsItem() const { return GetHigh() == HIGHGUID_ITEM; } - bool IsGameobject() const { return GetHigh() == HIGHGUID_GAMEOBJECT; } + bool IsGameObject() const { return GetHigh() == HIGHGUID_GAMEOBJECT; } bool IsDynamicObject() const { return GetHigh() == HIGHGUID_DYNAMICOBJECT; } bool IsCorpse() const { return GetHigh() == HIGHGUID_CORPSE; } bool IsTransport() const { return GetHigh() == HIGHGUID_TRANSPORT; } diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 2df0b1674..61a5f0da0 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -20223,7 +20223,7 @@ void Player::UpdateForQuestWorldObjects() WorldPacket packet; for(ObjectGuidSet::const_iterator itr=m_clientGUIDs.begin(); itr!=m_clientGUIDs.end(); ++itr) { - if (itr->IsGameobject()) + if (itr->IsGameObject()) { if (GameObject *obj = GetMap()->GetGameObject(*itr)) obj->BuildValuesUpdateBlockForPlayer(&udata,this); diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp index d503b928a..ed0fd3eee 100644 --- a/src/game/QuestHandler.cpp +++ b/src/game/QuestHandler.cpp @@ -672,7 +672,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket data << uint8(dialogStatus); ++count; } - else if (itr->IsGameobject()) + else if (itr->IsGameObject()) { GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr); diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 66d8c7d13..c9356a6d4 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -6327,7 +6327,7 @@ void Spell::UpdateOriginalCasterPointer() { if(m_originalCasterGUID == m_caster->GetObjectGuid()) m_originalCaster = m_caster; - else if (m_originalCasterGUID.IsGameobject()) + else if (m_originalCasterGUID.IsGameObject()) { GameObject* go = m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL; m_originalCaster = go ? go->GetOwner() : NULL; @@ -6781,14 +6781,14 @@ WorldObject* Spell::GetAffectiveCasterObject() const if (m_originalCasterGUID.IsEmpty()) return m_caster; - if (m_originalCasterGUID.IsGameobject() && m_caster->IsInWorld()) + if (m_originalCasterGUID.IsGameObject() && m_caster->IsInWorld()) return m_caster->GetMap()->GetGameObject(m_originalCasterGUID); return m_originalCaster; } WorldObject* Spell::GetCastingObject() const { - if (m_originalCasterGUID.IsGameobject()) + if (m_originalCasterGUID.IsGameObject()) return m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL; else return m_caster; diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 4d432f6f1..9cff5cfda 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3193,7 +3193,7 @@ void Spell::EffectApplyAura(SpellEffectIndex eff_idx) { // FIXME: currently we can't have auras applied explIcitly by gameobjects // so for auras from wild gameobjects (no owner) target used - if (m_originalCasterGUID.IsGameobject()) + if (m_originalCasterGUID.IsGameObject()) caster = unitTarget; else return; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 651f83c7e..f16edbed9 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10900" + #define REVISION_NR "10901" #endif // __REVISION_NR_H__