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[11077] Game event fixes and condition improvments.
* At game events table loading checked not only allowed event ids range but also event existance. * Renamed CONDITION_ACTIVE_EVENT -> CONDITION_ACTIVE_GAME_EVENT * Implemented new conditions: - CONDITION_NOT_ACTIVE_GAME_EVENT - CONDITION_ACTIVE_HOLIDAY - CONDITION_NOT_ACTIVE_HOLIDAY Recomended use holiday version where possible as more portable.
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9 changed files with 90 additions and 62 deletions
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@ -2079,7 +2079,7 @@ BattleGroundTypeId BattleGroundMgr::WeekendHolidayIdToBGType(HolidayIds holiday)
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bool BattleGroundMgr::IsBGWeekend(BattleGroundTypeId bgTypeId)
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{
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return IsHolidayActive(BGTypeToWeekendHolidayId(bgTypeId));
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return sGameEventMgr.IsActiveHoliday(BGTypeToWeekendHolidayId(bgTypeId));
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}
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void BattleGroundMgr::LoadBattleEventIndexes()
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