mirror of
https://github.com/mangosfour/server.git
synced 2025-12-30 10:37:12 +00:00
[10600] Correct size of animprogress for GO Create()
Add a default define and use it instead of hard coded value. Some additional minor corrections for transport GO's Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
parent
0205adfde1
commit
2fe45365c0
9 changed files with 28 additions and 21 deletions
|
|
@ -92,7 +92,7 @@ void MapManager::LoadTransports()
|
|||
x = t->m_WayPoints[0].x; y = t->m_WayPoints[0].y; z = t->m_WayPoints[0].z; mapid = t->m_WayPoints[0].mapid; o = 1;
|
||||
|
||||
// creates the Gameobject
|
||||
if(!t->Create(entry, mapid, x, y, z, o, 100, 0))
|
||||
if (!t->Create(entry, mapid, x, y, z, o, GO_ANIMPROGRESS_DEFAULT, 0))
|
||||
{
|
||||
delete t;
|
||||
continue;
|
||||
|
|
@ -138,7 +138,7 @@ Transport::Transport() : GameObject()
|
|||
m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_ROTATION);
|
||||
}
|
||||
|
||||
bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags)
|
||||
bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint8 animprogress, uint16 dynamicHighValue)
|
||||
{
|
||||
Relocate(x,y,z,ang);
|
||||
// instance id and phaseMask isn't set to values different from std.
|
||||
|
|
@ -166,7 +166,7 @@ bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z,
|
|||
|
||||
SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction);
|
||||
//SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
|
||||
SetUInt32Value(GAMEOBJECT_FLAGS, MAKE_PAIR32(0x28, 0x64));
|
||||
SetUInt32Value(GAMEOBJECT_FLAGS, (GO_FLAG_TRANSPORT | GO_FLAG_NODESPAWN));
|
||||
SetUInt32Value(GAMEOBJECT_LEVEL, m_period);
|
||||
SetEntry(goinfo->id);
|
||||
|
||||
|
|
@ -174,10 +174,12 @@ bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z,
|
|||
|
||||
SetGoState(GO_STATE_READY);
|
||||
SetGoType(GameobjectTypes(goinfo->type));
|
||||
|
||||
SetGoArtKit(0);
|
||||
SetGoAnimProgress(animprogress);
|
||||
if(dynflags)
|
||||
SetUInt32Value(GAMEOBJECT_DYNAMIC, MAKE_PAIR32(0, dynflags));
|
||||
|
||||
// low part always 0, dynamicHighValue is some kind of progression (not implemented)
|
||||
SetUInt16Value(GAMEOBJECT_DYNAMIC, 0, 0);
|
||||
SetUInt16Value(GAMEOBJECT_DYNAMIC, 1, dynamicHighValue);
|
||||
|
||||
SetName(goinfo->name);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue