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https://github.com/mangosfour/server.git
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[10481] Use prefix m_ for member variable in motionMaster
Some additional code style cleanup. Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
parent
d7994c1df4
commit
3027d4ba61
3 changed files with 89 additions and 100 deletions
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@ -37,22 +37,21 @@ inline bool isStatic(MovementGenerator *mv)
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return (mv == &si_idleMovement);
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}
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void
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MotionMaster::Initialize()
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void MotionMaster::Initialize()
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{
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// stop current move
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if (!i_owner->IsStopped())
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i_owner->StopMoving();
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if (!m_owner->IsStopped())
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m_owner->StopMoving();
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// clear ALL movement generators (including default)
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Clear(false,true);
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// set new default movement generator
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if (i_owner->GetTypeId() == TYPEID_UNIT && !i_owner->hasUnitState(UNIT_STAT_CONTROLLED))
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if (m_owner->GetTypeId() == TYPEID_UNIT && !m_owner->hasUnitState(UNIT_STAT_CONTROLLED))
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{
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MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)i_owner);
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MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)m_owner);
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push(movement == NULL ? &si_idleMovement : movement);
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top()->Initialize(*i_owner);
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top()->Initialize(*m_owner);
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}
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else
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push(&si_idleMovement);
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@ -64,14 +63,15 @@ MotionMaster::~MotionMaster()
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DirectClean(false,true);
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}
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void
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MotionMaster::UpdateMotion(uint32 diff)
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void MotionMaster::UpdateMotion(uint32 diff)
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{
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if( i_owner->hasUnitState(UNIT_STAT_CAN_NOT_MOVE) )
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if (m_owner->hasUnitState(UNIT_STAT_CAN_NOT_MOVE))
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return;
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MANGOS_ASSERT( !empty() );
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m_cleanFlag |= MMCF_UPDATE;
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if (!top()->Update(*i_owner, diff))
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if (!top()->Update(*m_owner, diff))
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{
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m_cleanFlag &= ~MMCF_UPDATE;
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MovementExpired();
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@ -96,35 +96,34 @@ MotionMaster::UpdateMotion(uint32 diff)
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if (m_cleanFlag & MMCF_RESET)
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{
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top()->Reset(*i_owner);
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top()->Reset(*m_owner);
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m_cleanFlag &= ~MMCF_RESET;
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}
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}
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}
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void
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MotionMaster::DirectClean(bool reset, bool all)
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void MotionMaster::DirectClean(bool reset, bool all)
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{
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while( all ? !empty() : size() > 1 )
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{
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MovementGenerator *curr = top();
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pop();
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curr->Finalize(*i_owner);
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if (!isStatic( curr ))
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curr->Finalize(*m_owner);
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if (!isStatic(curr))
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delete curr;
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}
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if (!all && reset)
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{
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MANGOS_ASSERT( !empty() );
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top()->Reset(*i_owner);
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top()->Reset(*m_owner);
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}
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}
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void
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MotionMaster::DelayedClean(bool reset, bool all)
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void MotionMaster::DelayedClean(bool reset, bool all)
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{
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if(reset)
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if (reset)
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m_cleanFlag |= MMCF_RESET;
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else
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m_cleanFlag &= ~MMCF_RESET;
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@ -139,14 +138,14 @@ MotionMaster::DelayedClean(bool reset, bool all)
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{
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MovementGenerator *curr = top();
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pop();
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curr->Finalize(*i_owner);
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if (!isStatic( curr ))
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curr->Finalize(*m_owner);
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if (!isStatic(curr))
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m_expList->push_back(curr);
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}
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}
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void
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MotionMaster::DirectExpire(bool reset)
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void MotionMaster::DirectExpire(bool reset)
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{
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if (empty() || size() == 1)
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return;
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@ -159,12 +158,12 @@ MotionMaster::DirectExpire(bool reset)
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{
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MovementGenerator *temp = top();
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pop();
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temp ->Finalize(*i_owner);
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temp->Finalize(*m_owner);
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delete temp;
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}
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// it can add another motions instead
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curr->Finalize(*i_owner);
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curr->Finalize(*m_owner);
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if (!isStatic(curr))
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delete curr;
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@ -173,11 +172,10 @@ MotionMaster::DirectExpire(bool reset)
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Initialize();
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if (reset)
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top()->Reset(*i_owner);
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top()->Reset(*m_owner);
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}
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void
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MotionMaster::DelayedExpire(bool reset)
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void MotionMaster::DelayedExpire(bool reset)
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{
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if (reset)
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m_cleanFlag |= MMCF_RESET;
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@ -198,11 +196,11 @@ MotionMaster::DelayedExpire(bool reset)
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{
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MovementGenerator *temp = top();
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pop();
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temp ->Finalize(*i_owner);
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temp ->Finalize(*m_owner);
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m_expList->push_back(temp );
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}
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curr->Finalize(*i_owner);
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curr->Finalize(*m_owner);
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if (!isStatic(curr))
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m_expList->push_back(curr);
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@ -216,142 +214,134 @@ void MotionMaster::MoveIdle()
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void MotionMaster::MoveRandom()
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{
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if (i_owner->GetTypeId() == TYPEID_PLAYER)
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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{
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sLog.outError("%s attempt to move random.", i_owner->GetObjectGuid().GetString().c_str());
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sLog.outError("%s attempt to move random.", m_owner->GetObjectGuid().GetString().c_str());
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}
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else
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s move random.", i_owner->GetObjectGuid().GetString().c_str());
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Mutate(new RandomMovementGenerator<Creature>(*i_owner));
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s move random.", m_owner->GetObjectGuid().GetString().c_str());
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Mutate(new RandomMovementGenerator<Creature>(*m_owner));
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}
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}
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void
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MotionMaster::MoveTargetedHome()
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void MotionMaster::MoveTargetedHome()
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{
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if(i_owner->hasUnitState(UNIT_STAT_LOST_CONTROL))
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if (m_owner->hasUnitState(UNIT_STAT_LOST_CONTROL))
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return;
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Clear(false);
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if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
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if (m_owner->GetTypeId() == TYPEID_UNIT && !((Creature*)m_owner)->GetCharmerOrOwnerGUID())
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted home", i_owner->GetObjectGuid().GetString().c_str());
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted home", m_owner->GetObjectGuid().GetString().c_str());
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Mutate(new HomeMovementGenerator<Creature>());
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}
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else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
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else if (m_owner->GetTypeId() == TYPEID_UNIT && ((Creature*)m_owner)->GetCharmerOrOwnerGUID())
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{
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if (Unit *target = ((Creature*)i_owner)->GetCharmerOrOwner())
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if (Unit *target = ((Creature*)m_owner)->GetCharmerOrOwner())
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s follow to %s", i_owner->GetObjectGuid().GetString().c_str(), target->GetObjectGuid().GetString().c_str());
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s follow to %s", m_owner->GetObjectGuid().GetString().c_str(), target->GetObjectGuid().GetString().c_str());
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Mutate(new FollowMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE));
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}
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else
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s attempt but fail to follow owner", i_owner->GetObjectGuid().GetString().c_str());
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s attempt but fail to follow owner", m_owner->GetObjectGuid().GetString().c_str());
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}
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}
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else
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sLog.outError("%s attempt targeted home", i_owner->GetObjectGuid().GetString().c_str());
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sLog.outError("%s attempt targeted home", m_owner->GetObjectGuid().GetString().c_str());
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}
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void
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MotionMaster::MoveConfused()
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void MotionMaster::MoveConfused()
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s move confused", i_owner->GetObjectGuid().GetString().c_str());
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s move confused", m_owner->GetObjectGuid().GetString().c_str());
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if(i_owner->GetTypeId()==TYPEID_PLAYER)
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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Mutate(new ConfusedMovementGenerator<Player>());
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else
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Mutate(new ConfusedMovementGenerator<Creature>());
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}
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void
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MotionMaster::MoveChase(Unit* target, float dist, float angle)
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void MotionMaster::MoveChase(Unit* target, float dist, float angle)
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{
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// ignore movement request if target not exist
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if(!target)
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if (!target)
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return;
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s chase to %s", i_owner->GetObjectGuid().GetString().c_str(), target->GetObjectGuid().GetString().c_str());
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s chase to %s", m_owner->GetObjectGuid().GetString().c_str(), target->GetObjectGuid().GetString().c_str());
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if(i_owner->GetTypeId()==TYPEID_PLAYER)
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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Mutate(new ChaseMovementGenerator<Player>(*target,dist,angle));
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else
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Mutate(new ChaseMovementGenerator<Creature>(*target,dist,angle));
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}
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void
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MotionMaster::MoveFollow(Unit* target, float dist, float angle)
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void MotionMaster::MoveFollow(Unit* target, float dist, float angle)
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{
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if(i_owner->hasUnitState(UNIT_STAT_LOST_CONTROL))
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if (m_owner->hasUnitState(UNIT_STAT_LOST_CONTROL))
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return;
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Clear();
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// ignore movement request if target not exist
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if(!target)
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if (!target)
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return;
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s follow to %s", i_owner->GetObjectGuid().GetString().c_str(), target->GetObjectGuid().GetString().c_str());
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s follow to %s", m_owner->GetObjectGuid().GetString().c_str(), target->GetObjectGuid().GetString().c_str());
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if(i_owner->GetTypeId()==TYPEID_PLAYER)
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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Mutate(new FollowMovementGenerator<Player>(*target,dist,angle));
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else
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Mutate(new FollowMovementGenerator<Creature>(*target,dist,angle));
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}
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void
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MotionMaster::MovePoint(uint32 id, float x, float y, float z)
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void MotionMaster::MovePoint(uint32 id, float x, float y, float z)
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetObjectGuid().GetString().c_str(), id, x, y, z );
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted point (Id: %u X: %f Y: %f Z: %f)", m_owner->GetObjectGuid().GetString().c_str(), id, x, y, z );
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if(i_owner->GetTypeId()==TYPEID_PLAYER)
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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Mutate(new PointMovementGenerator<Player>(id,x,y,z));
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else
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Mutate(new PointMovementGenerator<Creature>(id,x,y,z));
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}
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void
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MotionMaster::MoveSeekAssistance(float x, float y, float z)
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void MotionMaster::MoveSeekAssistance(float x, float y, float z)
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{
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if(i_owner->GetTypeId()==TYPEID_PLAYER)
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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{
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sLog.outError("%s attempt to seek assistance",i_owner->GetObjectGuid().GetString().c_str());
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sLog.outError("%s attempt to seek assistance", m_owner->GetObjectGuid().GetString().c_str());
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}
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else
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s seek assistance (X: %f Y: %f Z: %f)",
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i_owner->GetObjectGuid().GetString().c_str(), x, y, z );
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m_owner->GetObjectGuid().GetString().c_str(), x, y, z );
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Mutate(new AssistanceMovementGenerator(x,y,z));
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}
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}
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void
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MotionMaster::MoveSeekAssistanceDistract(uint32 time)
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void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
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{
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if(i_owner->GetTypeId()==TYPEID_PLAYER)
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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{
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sLog.outError("%s attempt to call distract after assistance",i_owner->GetObjectGuid().GetString().c_str());
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sLog.outError("%s attempt to call distract after assistance", m_owner->GetObjectGuid().GetString().c_str());
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}
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else
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s is distracted after assistance call (Time: %u)",
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i_owner->GetObjectGuid().GetString().c_str(), time );
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m_owner->GetObjectGuid().GetString().c_str(), time );
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Mutate(new AssistanceDistractMovementGenerator(time));
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}
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}
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void
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MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
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void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
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{
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if(!enemy)
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if (!enemy)
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return;
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s flee from %s", i_owner->GetObjectGuid().GetString().c_str(), enemy->GetObjectGuid().GetString().c_str());
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s flee from %s", m_owner->GetObjectGuid().GetString().c_str(), enemy->GetObjectGuid().GetString().c_str());
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if(i_owner->GetTypeId()==TYPEID_PLAYER)
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()));
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else
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{
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@ -362,34 +352,32 @@ MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
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}
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}
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void
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MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
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void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
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{
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if(i_owner->GetTypeId()==TYPEID_PLAYER)
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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{
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if(path < sTaxiPathNodesByPath.size())
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if (path < sTaxiPathNodesByPath.size())
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s taxi to (Path %u node %u)", i_owner->GetObjectGuid().GetString().c_str(), path, pathnode);
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s taxi to (Path %u node %u)", m_owner->GetObjectGuid().GetString().c_str(), path, pathnode);
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FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path],pathnode);
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Mutate(mgen);
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}
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else
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{
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sLog.outError("%s attempt taxi to (nonexistent Path %u node %u)",
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i_owner->GetObjectGuid().GetString().c_str(), path, pathnode );
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m_owner->GetObjectGuid().GetString().c_str(), path, pathnode);
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}
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}
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else
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{
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sLog.outError("%s attempt taxi to (Path %u node %u)",
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i_owner->GetObjectGuid().GetString().c_str(), path, pathnode );
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m_owner->GetObjectGuid().GetString().c_str(), path, pathnode);
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}
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}
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void
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MotionMaster::MoveDistract(uint32 timer)
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void MotionMaster::MoveDistract(uint32 timer)
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s distracted (timer: %u)", i_owner->GetObjectGuid().GetString().c_str(), timer);
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s distracted (timer: %u)", m_owner->GetObjectGuid().GetString().c_str(), timer);
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DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
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Mutate(mgen);
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}
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@ -410,9 +398,10 @@ void MotionMaster::Mutate(MovementGenerator *m)
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}
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if (!empty())
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top()->Interrupt(*i_owner);
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top()->Interrupt(*m_owner);
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}
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m->Initialize(*i_owner);
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m->Initialize(*m_owner);
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push(m);
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}
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@ -427,18 +416,18 @@ void MotionMaster::propagateSpeedChange()
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MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
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{
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if(empty())
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if (empty())
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return IDLE_MOTION_TYPE;
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return top()->GetMovementGeneratorType();
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return top()->GetMovementGeneratorType();
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}
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bool MotionMaster::GetDestination(float &x, float &y, float &z)
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{
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if(empty())
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if (empty())
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return false;
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return top()->GetDestination(x,y,z);
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return top()->GetDestination(x,y,z);
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}
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void MotionMaster::UpdateFinalDistanceToTarget(float fDistance)
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@ -53,8 +53,8 @@ enum MovementGeneratorType
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enum MMCleanFlag
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{
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MMCF_NONE = 0,
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MMCF_UPDATE = 1, // Clear or Expire called from update
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MMCF_RESET = 2 // Flag if need top()->Reset()
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MMCF_UPDATE = 1, // Clear or Expire called from update
|
||||
MMCF_RESET = 2 // Flag if need top()->Reset()
|
||||
};
|
||||
|
||||
class MANGOS_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
|
||||
|
|
@ -64,7 +64,7 @@ class MANGOS_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
|
|||
typedef std::vector<MovementGenerator *> ExpireList;
|
||||
public:
|
||||
|
||||
explicit MotionMaster(Unit *unit) : i_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE) {}
|
||||
explicit MotionMaster(Unit *unit) : m_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE) {}
|
||||
~MotionMaster();
|
||||
|
||||
void Initialize();
|
||||
|
|
@ -124,7 +124,7 @@ class MANGOS_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
|
|||
void DirectExpire(bool reset);
|
||||
void DelayedExpire(bool reset);
|
||||
|
||||
Unit *i_owner;
|
||||
Unit *m_owner;
|
||||
ExpireList *m_expList;
|
||||
uint8 m_cleanFlag;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "10480"
|
||||
#define REVISION_NR "10481"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue