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[7162] Converted some uint16 spellid parameteres to uint32. It can provide little speedup.
Signed-off-by: ApoC <apoc@nymfe.net>
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5 changed files with 18 additions and 18 deletions
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@ -104,7 +104,7 @@ struct SpellModifier
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Spell const* lastAffected;
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};
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typedef UNORDERED_MAP<uint16, PlayerSpell*> PlayerSpellMap;
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typedef UNORDERED_MAP<uint32, PlayerSpell*> PlayerSpellMap;
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typedef std::list<SpellModifier*> SpellModList;
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struct SpellCooldown
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