diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h index b5d41d075..55c21f778 100644 --- a/src/game/DBCStructure.h +++ b/src/game/DBCStructure.h @@ -802,10 +802,10 @@ struct FactionEntry int32 BaseRepValue[4]; // 10-13 m_reputationBase uint32 ReputationFlags[4]; // 14-17 m_reputationFlags uint32 team; // 18 m_parentFactionID - //float unk1; // 19 - //float unk2; // 20 - //uint32 unk3 // 21 - //uint32 unk4; // 22 + //float spilloverRate1; // 19 Members of the team gain (received_rep*rate). If spilloverRate1 is (0.0 || 1.0), spilloverRate2 are used instead... + //float spilloverRate2; // 20 ...but only if spilloverRate2 is not (1.0 || 0.0). Faction must be member of a team before spillover are given. + //uint32 spilloverMaxRank; // 21 The highest rank player will receive spillover at (the cap). Above this rank will not give any spillover for this faction + //uint32 spilloverRank_unk; // 22 char* name[16]; // 23-38 m_name_lang // 39 string flags //char* description[16]; // 40-55 m_description_lang diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 6d310f1f0..545d3a30e 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10264" + #define REVISION_NR "10265" #endif // __REVISION_NR_H__