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[8288] Add table base addition reqs for achievements with ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
This prevent not proper finish some achievments added in 3.1.x
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cdf895d134
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2 changed files with 26 additions and 4 deletions
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@ -81,13 +81,14 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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switch(criteria->requiredType)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
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case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
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case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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break;
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@ -689,7 +690,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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// std. case: increment at 1
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
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case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
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case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
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@ -1253,6 +1253,24 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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SetCriteriaProgress(achievementCriteria, spellCount);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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if(achievementCriteria->win_duel.duelCount)
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
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if(!data)
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continue;
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if(!data->Meets(GetPlayer(),unit))
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continue;
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}
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
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SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
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break;
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@ -1942,6 +1960,10 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
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if(criteria->do_emote.count==0)
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continue;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics
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if(criteria->win_duel.duelCount==0)
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continue;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8287"
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#define REVISION_NR "8288"
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#endif // __REVISION_NR_H__
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