[8288] Add table base addition reqs for achievements with ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL

This prevent not proper finish some achievments added in 3.1.x
This commit is contained in:
VladimirMangos 2009-08-01 19:58:53 +04:00
parent cdf895d134
commit 3150ae9cbc
2 changed files with 26 additions and 4 deletions

View file

@ -81,13 +81,14 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
switch(criteria->requiredType) switch(criteria->requiredType)
{ {
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
break; break;
@ -689,7 +690,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// std. case: increment at 1 // std. case: increment at 1
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
@ -1253,6 +1253,24 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
SetCriteriaProgress(achievementCriteria, spellCount); SetCriteriaProgress(achievementCriteria, spellCount);
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
if(achievementCriteria->win_duel.duelCount)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
if(!data)
continue;
if(!data->Meets(GetPlayer(),unit))
continue;
}
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount()); SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
break; break;
@ -1942,6 +1960,10 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
if(criteria->do_emote.count==0) if(criteria->do_emote.count==0)
continue; continue;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics
if(criteria->win_duel.duelCount==0)
continue;
break;
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "8287" #define REVISION_NR "8288"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__