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Some changes from 3.3.0, that applies to 3.2.2 as well.
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parent
d341702a11
commit
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3 changed files with 14 additions and 14 deletions
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@ -545,13 +545,13 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size
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data << uint32(pQuest->GetQuestId());
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data << uint32(pQuest->GetQuestId()); // quest id
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data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
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data << uint32(pQuest->GetQuestLevel()); // may be 0, static data, in other cases must be used dynamic level: Player::GetQuestLevel
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data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
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data << uint32(pQuest->GetType());
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data << uint32(pQuest->GetSuggestedPlayers());
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data << uint32(pQuest->GetType()); // quest type
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data << uint32(pQuest->GetSuggestedPlayers()); // suggested players count
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data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
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data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
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@ -564,7 +564,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
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data << uint32(0); // Hide money rewarded
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else
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data << uint32(pQuest->GetRewOrReqMoney());
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data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl)
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data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
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data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
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@ -572,8 +572,8 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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// rewarded honor points
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data << uint32(MaNGOS::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
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data << uint32(pQuest->GetSrcItemId());
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data << uint32(pQuest->GetFlags() & 0xFFFF);
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data << uint32(pQuest->GetSrcItemId()); // source item id
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data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags
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data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
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data << uint32(pQuest->GetPlayersSlain()); // players slain
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data << uint32(pQuest->GetBonusTalents()); // bonus talents
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@ -634,6 +634,8 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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data << uint32(0); // TODO: 5 item objective
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data << uint32(0);
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data << uint32(0); // TODO: 6 item objective
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data << uint32(0);
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for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
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data << ObjectiveText[iI];
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