Merge branch 'master' into 310

Conflicts:
	src/game/Level2.cpp
	src/game/PetHandler.cpp
	src/game/Player.cpp
	src/game/Player.h
	src/game/SkillHandler.cpp
This commit is contained in:
tomrus88 2009-03-11 12:22:58 +03:00
commit 31b3ee95ad
163 changed files with 5278 additions and 3233 deletions

View file

@ -21,13 +21,13 @@
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "Opcodes.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "UpdateMask.h"
#include "Player.h"
#include "Vehicle.h"
#include "SkillDiscovery.h"
#include "QuestDef.h"
#include "GossipDef.h"
@ -47,7 +47,6 @@
#include "Group.h"
#include "Guild.h"
#include "Pet.h"
#include "SpellAuras.h"
#include "Util.h"
#include "Transports.h"
#include "Weather.h"
@ -348,8 +347,11 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
m_regenTimer = 0;
m_weaponChangeTimer = 0;
m_breathTimer = 0;
m_isunderwater = UNDERWATER_NONE;
for (int i=0; i<MAX_TIMERS; i++)
m_MirrorTimer[i] = DISABLED_MIRROR_TIMER;
m_MirrorTimerFlags = UNDERWATER_NONE;
m_MirrorTimerFlagsLast = UNDERWATER_NONE;
m_isInWater = false;
m_drunkTimer = 0;
m_drunk = 0;
@ -794,25 +796,14 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
return false;
}
void Player::StartMirrorTimer(MirrorTimerType Type, uint32 MaxValue)
void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
{
uint32 BreathRegen = (uint32)-1;
WorldPacket data(SMSG_START_MIRROR_TIMER, (21));
data << (uint32)Type;
data << MaxValue;
data << MaxValue;
data << BreathRegen;
data << (uint8)0;
data << (uint32)0; // spell id
GetSession()->SendPacket(&data);
}
void Player::ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, uint32 Regen)
{
if(Type==BREATH_TIMER)
m_breathTimer = ((MaxValue + 1*IN_MILISECONDS) - CurrentValue) / Regen;
if (MaxValue == DISABLED_MIRROR_TIMER)
{
if (CurrentValue!=DISABLED_MIRROR_TIMER)
StopMirrorTimer(Type);
return;
}
WorldPacket data(SMSG_START_MIRROR_TIMER, (21));
data << (uint32)Type;
data << CurrentValue;
@ -825,9 +816,7 @@ void Player::ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 Cur
void Player::StopMirrorTimer(MirrorTimerType Type)
{
if(Type==BREATH_TIMER)
m_breathTimer = 0;
m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER;
WorldPacket data(SMSG_STOP_MIRROR_TIMER, 4);
data << (uint32)Type;
GetSession()->SendPacket( &data );
@ -838,12 +827,22 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da
if(!isAlive() || isGameMaster())
return;
// Absorb, resist some environmental damage type
uint32 absorb = 0;
uint32 resist = 0;
if (type == DAMAGE_LAVA)
CalcAbsorbResist(this, SPELL_SCHOOL_MASK_FIRE, DIRECT_DAMAGE, damage, &absorb, &resist);
else if (type == DAMAGE_SLIME)
CalcAbsorbResist(this, SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, damage, &absorb, &resist);
damage-=absorb+resist;
WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
data << (uint64)guid;
data << (uint8)(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
data << (uint32)damage;
data << (uint32)0;
data << (uint32)0;
data << (uint32)absorb; // absorb
data << (uint32)resist; // resist
SendMessageToSet(&data, true);
DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
@ -863,96 +862,153 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da
}
}
void Player::HandleDrowning()
int32 Player::getMaxTimer(MirrorTimerType timer)
{
if(!(m_isunderwater&~UNDERWATER_INLAVA))
return;
//if player is GM, have waterbreath, is dead or if breathing is disabled then return
if(isGameMaster() || !isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING))
switch (timer)
{
StopMirrorTimer(BREATH_TIMER);
// drop every flag _except_ LAVA - otherwise waterbreathing will prevent lava damage
m_isunderwater &= UNDERWATER_INLAVA;
return;
}
uint32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS; // default duration
AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING);
for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifier()->m_amount) / 100.0f);
if ((m_isunderwater & UNDERWATER_INWATER) && !(m_isunderwater & UNDERWATER_INLAVA) && isAlive())
{
//single trigger timer
if (!(m_isunderwater & UNDERWATER_WATER_TRIGGER))
case FATIGUE_TIMER:
return MINUTE*IN_MILISECONDS;
case BREATH_TIMER:
{
m_isunderwater|= UNDERWATER_WATER_TRIGGER;
m_breathTimer = UnderWaterTime + 1*IN_MILISECONDS;
if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING))
return DISABLED_MIRROR_TIMER;
int32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS;
AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING);
for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifier()->m_amount) / 100.0f);
return UnderWaterTime;
}
//single trigger "show Breathbar"
if ( m_breathTimer <= UnderWaterTime && !(m_isunderwater & UNDERWATER_WATER_BREATHB))
case FIRE_TIMER:
{
m_isunderwater|= UNDERWATER_WATER_BREATHB;
StartMirrorTimer(BREATH_TIMER, UnderWaterTime);
}
//continuous trigger drowning "Damage"
if ((m_breathTimer == 0) && (m_isunderwater & UNDERWATER_INWATER))
{
//TODO: Check this formula
uint64 guid = GetGUID();
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
EnvironmentalDamage(guid, DAMAGE_DROWNING,damage);
m_breathTimer = 2000;
if (!isAlive())
return DISABLED_MIRROR_TIMER;
return 1*IN_MILISECONDS;
}
default:
return 0;
}
//single trigger retract bar
else if (!(m_isunderwater & UNDERWATER_INWATER) && (m_isunderwater & UNDERWATER_WATER_TRIGGER) && (m_breathTimer > 0) && isAlive())
{
uint32 BreathRegen = 10;
// m_breathTimer will be reduced in ModifyMirrorTimer
ModifyMirrorTimer(BREATH_TIMER, UnderWaterTime, m_breathTimer,BreathRegen);
m_isunderwater = UNDERWATER_WATER_BREATHB_RETRACTING;
}
//remove bar
else if ((m_breathTimer < 50) && !(m_isunderwater & UNDERWATER_INWATER) && (m_isunderwater == UNDERWATER_WATER_BREATHB_RETRACTING))
{
StopMirrorTimer(BREATH_TIMER);
m_isunderwater = UNDERWATER_NONE;
}
return 0;
}
void Player::HandleLava()
void Player::UpdateMirrorTimers()
{
if ((m_isunderwater & UNDERWATER_INLAVA) && isAlive())
// Desync flags for update on next HandleDrowning
if (m_MirrorTimerFlags)
m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags;
}
void Player::HandleDrowning(uint32 time_diff)
{
if (!m_MirrorTimerFlags)
return;
// In water
if (m_MirrorTimerFlags & UNDERWATER_INWATER)
{
/*
* arrai: how is this supposed to work? UNDERWATER_INLAVA is always set in this scope!
// Single trigger Set BreathTimer
if (!(m_isunderwater & UNDERWATER_INLAVA))
// Breath timer not activated - activate it
if (m_MirrorTimer[BREATH_TIMER] == DISABLED_MIRROR_TIMER)
{
m_isunderwater|= UNDERWATER_WATER_BREATHB;
m_breathTimer = 1*IN_MILISECONDS;
m_MirrorTimer[BREATH_TIMER] = getMaxTimer(BREATH_TIMER);
SendMirrorTimer(BREATH_TIMER, m_MirrorTimer[BREATH_TIMER], m_MirrorTimer[BREATH_TIMER], -1);
}
*/
// Reset BreathTimer and still in the lava
if (!m_breathTimer)
else // If activated - do tick
{
uint64 guid = GetGUID();
uint32 damage = urand(600, 700); // TODO: Get more detailed information about lava damage
EnvironmentalDamage(guid, DAMAGE_LAVA, damage);
m_breathTimer = 1*IN_MILISECONDS;
m_MirrorTimer[BREATH_TIMER]-=time_diff;
// Timer limit - need deal damage
if (m_MirrorTimer[BREATH_TIMER] < 0)
{
m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILISECONDS;
// Calculate and deal damage
// TODO: Check this formula
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
EnvironmentalDamage(GetGUID(), DAMAGE_DROWNING, damage);
}
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1);
}
}
else if (!isAlive()) // Disable breath timer and reset underwater flags
else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
{
m_breathTimer = 0;
m_isunderwater = UNDERWATER_NONE;
int32 UnderWaterTime = getMaxTimer(BREATH_TIMER);
// Need breath regen
m_MirrorTimer[BREATH_TIMER]+=10*time_diff;
if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !isAlive())
StopMirrorTimer(BREATH_TIMER);
else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER)
SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10);
}
// In dark water
if (m_MirrorTimerFlags & UNDERWARER_INDARKWATER)
{
// Fatigue timer not activated - activate it
if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER)
{
m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER);
SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1);
}
else
{
m_MirrorTimer[FATIGUE_TIMER]-=time_diff;
// Timer limit - need deal damage or teleport ghost to graveyard
if (m_MirrorTimer[FATIGUE_TIMER] < 0)
{
m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILISECONDS;
if (isAlive()) // Calculate and deal damage
{
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
EnvironmentalDamage(GetGUID(), DAMAGE_EXHAUSTED, damage);
}
else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
RepopAtGraveyard();
}
else if (!(m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER))
SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1);
}
}
else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
{
int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
m_MirrorTimer[FATIGUE_TIMER]+=10*time_diff;
if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !isAlive())
StopMirrorTimer(FATIGUE_TIMER);
else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)
SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10);
}
if (m_MirrorTimerFlags & (UNDERWATER_INLAVA|UNDERWATER_INSLIME))
{
// Breath timer not activated - activate it
if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER)
m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER);
else
{
m_MirrorTimer[FIRE_TIMER]-=time_diff;
if (m_MirrorTimer[FIRE_TIMER] < 0)
{
m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILISECONDS;
// Calculate and deal damage
// TODO: Check this formula
uint32 damage = urand(600, 700);
if (m_MirrorTimerFlags&UNDERWATER_INLAVA)
EnvironmentalDamage(GetGUID(), DAMAGE_LAVA, damage);
else
EnvironmentalDamage(GetGUID(), DAMAGE_SLIME, damage);
}
}
}
else
m_MirrorTimer[FIRE_TIMER] = DISABLED_MIRROR_TIMER;
// Recheck timers flag
m_MirrorTimerFlags&=~UNDERWATER_EXIST_TIMERS;
for (int i = 0; i< MAX_TIMERS; ++i)
if (m_MirrorTimer[i]!=DISABLED_MIRROR_TIMER)
{
m_MirrorTimerFlags|=UNDERWATER_EXIST_TIMERS;
break;
}
m_MirrorTimerFlagsLast = m_MirrorTimerFlags;
}
///The player sobers by 256 every 10 seconds
@ -1182,14 +1238,15 @@ void Player::Update( uint32 p_time )
{
if(p_time >= m_zoneUpdateTimer)
{
uint32 newzone = GetZoneId();
uint32 newzone, newarea;
GetZoneAndAreaId(newzone,newarea);
if( m_zoneUpdateId != newzone )
UpdateZone(newzone); // also update area
UpdateZone(newzone,newarea); // also update area
else
{
// use area updates as well
// needed for free far all arenas for example
uint32 newarea = GetAreaId();
if( m_areaUpdateId != newarea )
UpdateArea(newarea);
@ -1224,21 +1281,8 @@ void Player::Update( uint32 p_time )
}
}
//Breathtimer
if(m_breathTimer > 0)
{
if(p_time >= m_breathTimer)
m_breathTimer = 0;
else
m_breathTimer -= p_time;
}
//Handle Water/drowning
HandleDrowning();
//Handle lava
HandleLava();
HandleDrowning(p_time);
//Handle detect stealth players
if (m_DetectInvTimer > 0)
@ -1606,16 +1650,19 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
}
}
uint32 newzone, newarea;
GetZoneAndAreaId(newzone,newarea);
if(!GetSession()->PlayerLogout())
{
// don't reset teleport semaphore while logging out, otherwise m_teleport_dest won't be used in Player::SaveToDB
SetSemaphoreTeleport(false);
UpdateZone(GetZoneId());
UpdateZone(newzone,newarea);
}
// new zone
if(old_zone != GetZoneId())
if(old_zone != newzone)
{
// honorless target
if(pvpInfo.inHostileArea)
@ -2070,7 +2117,7 @@ void Player::UninviteFromGroup()
group->RemoveInvite(this);
if(group->GetMembersCount() <= 1) // group has just 1 member => disband
if(group->GetMembersCount() <= 1) // group has just 1 member => disband
{
if(group->IsCreated())
{
@ -3883,7 +3930,9 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
}
// trigger update zone for alive state zone updates
UpdateZone(GetZoneId());
uint32 newzone, newarea;
GetZoneAndAreaId(newzone,newarea);
UpdateZone(newzone,newarea);
// update visibility
ObjectAccessor::UpdateVisibilityForPlayer(this);
@ -6318,13 +6367,16 @@ void Player::UpdateArea(uint32 newArea)
UpdateAreaDependentAuras(newArea);
}
void Player::UpdateZone(uint32 newZone)
void Player::UpdateZone(uint32 newZone, uint32 newArea)
{
if(m_zoneUpdateId != newZone)
SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange...
m_zoneUpdateId = newZone;
m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL;
// zone changed, so area changed as well, update it
UpdateArea(GetAreaId());
UpdateArea(newArea);
AreaTableEntry const* zone = GetAreaEntryByAreaID(newZone);
if(!zone)
@ -7682,15 +7734,15 @@ void Player::SendUpdateWorldState(uint32 Field, uint32 Value)
GetSession()->SendPacket(&data);
}
void Player::SendInitWorldStates()
void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
{
// data depends on zoneid/mapid...
BattleGround* bg = GetBattleGround();
uint16 NumberOfFields = 0;
uint32 mapid = GetMapId();
uint32 zoneid = GetZoneId();
uint32 areaid = GetAreaId();
sLog.outDebug("Sending SMSG_INIT_WORLD_STATES to Map:%u, Zone: %u", mapid, zoneid);
// may be exist better way to do this...
switch(zoneid)
{
@ -12658,8 +12710,8 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,true);
if(saBounds.first != saBounds.second)
{
uint32 zone = GetZoneId();
uint32 area = GetAreaId();
uint32 zone, area;
GetZoneAndAreaId(zone,area);
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
if(itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area))
@ -12873,8 +12925,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
SpellAreaForQuestMapBounds saEndBounds = spellmgr.GetSpellAreaForQuestEndMapBounds(quest_id);
if(saEndBounds.first != saEndBounds.second)
{
uint32 zone = GetZoneId();
uint32 area = GetAreaId();
GetZoneAndAreaId(zone,area);
for(SpellAreaForAreaMap::const_iterator itr = saEndBounds.first; itr != saEndBounds.second; ++itr)
if(!itr->second->IsFitToRequirements(this,zone,area))
@ -12885,8 +12936,8 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,false);
if(saBounds.first != saBounds.second)
{
if(!zone) zone = GetZoneId();
if(!area) area = GetAreaId();
if(!zone || !area)
GetZoneAndAreaId(zone,area);
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
if(itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area))
@ -14297,7 +14348,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
SetBGTeam(bgteam);
//join player to battleground group
currentBg->PlayerRelogin(this);
currentBg->EventPlayerLoggedIn(this, GetGUID());
currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), bgteam);
SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID());
@ -15635,7 +15686,7 @@ bool Player::_LoadHomeBind(QueryResult *result)
CharacterDatabase.PExecute("INSERT INTO character_homebind (guid,map,zone,position_x,position_y,position_z) VALUES ('%u', '%u', '%u', '%f', '%f', '%f')", GetGUIDLow(), m_homebindMapId, (uint32)m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ);
}
DEBUG_LOG("Setting player home position: mapid is: %u, zoneid is %u, X is %f, Y is %f, Z is %f\n",
DEBUG_LOG("Setting player home position: mapid is: %u, zoneid is %u, X is %f, Y is %f, Z is %f",
m_homebindMapId, m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ);
return true;
@ -18249,7 +18300,10 @@ void Player::SendInitialPacketsBeforeAddToMap()
SendInitialReputations();
SendInitWorldStates();
m_achievementMgr.SendAllAchievementData();
UpdateZone(GetZoneId());
uint32 newzone, newarea;
GetZoneAndAreaId(newzone,newarea);
UpdateZone(newzone,newarea); // also call SendInitWorldStates();
SendEquipmentSetList();
@ -19297,21 +19351,48 @@ PartyResult Player::CanUninviteFromGroup() const
void Player::UpdateUnderwaterState( Map* m, float x, float y, float z )
{
float water_z = m->GetWaterLevel(x,y);
float terrain_z = m->GetHeight(x,y,z, false); // use .map base surface height
uint8 flag1 = m->GetTerrainType(x,y);
LiquidData liquid_status;
ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status);
if (!res)
{
m_MirrorTimerFlags &= ~(UNDERWATER_INWATER|UNDERWATER_INLAVA|UNDERWATER_INSLIME|UNDERWARER_INDARKWATER);
// Small hack for enable breath in WMO
if (IsInWater())
m_MirrorTimerFlags|=UNDERWATER_INWATER;
return;
}
//!Underwater check, not in water if underground or above water level - take UC royal quater for example
if (terrain_z <= INVALID_HEIGHT || z < (terrain_z-2) || z > (water_z - 2) )
m_isunderwater &= ~UNDERWATER_INWATER;
else if ((z < (water_z - 2)) && (flag1 & 0x01))
m_isunderwater |= UNDERWATER_INWATER;
// All liquids type - check under water position
if (liquid_status.type&(MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN|MAP_LIQUID_TYPE_MAGMA|MAP_LIQUID_TYPE_SLIME))
{
if ( res & LIQUID_MAP_UNDER_WATER)
m_MirrorTimerFlags |= UNDERWATER_INWATER;
else
m_MirrorTimerFlags &= ~UNDERWATER_INWATER;
}
//!in lava check, anywhere under lava level
if ((terrain_z <= INVALID_HEIGHT || z < (terrain_z - 0)) && (flag1 == 0x00) && IsInWater())
m_isunderwater |= UNDERWATER_INLAVA;
// Allow travel in dark water on taxi or transport
if (liquid_status.type & MAP_LIQUID_TYPE_DARK_WATER && !isInFlight() && !(GetUnitMovementFlags()&MOVEMENTFLAG_ONTRANSPORT))
m_MirrorTimerFlags |= UNDERWARER_INDARKWATER;
else
m_isunderwater &= ~UNDERWATER_INLAVA;
m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER;
// in lava check, anywhere in lava level
if (liquid_status.type&MAP_LIQUID_TYPE_MAGMA)
{
if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK))
m_MirrorTimerFlags |= UNDERWATER_INLAVA;
else
m_MirrorTimerFlags &= ~UNDERWATER_INLAVA;
}
// in slime check, anywhere in slime level
if (liquid_status.type&MAP_LIQUID_TYPE_SLIME)
{
if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK))
m_MirrorTimerFlags |= UNDERWATER_INSLIME;
else
m_MirrorTimerFlags &= ~UNDERWATER_INSLIME;
}
}
void Player::SetCanParry( bool value )
@ -19341,13 +19422,22 @@ bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
return false;
}
bool Player::isAllowUseBattleGroundObject()
bool Player::CanUseBattleGroundObject()
{
return ( //InBattleGround() && // in battleground - not need, check in other cases
!IsMounted() && // not mounted
//!IsMounted() && - not correct, player is dismounted when he clicks on flag
!HasStealthAura() && // not stealthed
!HasInvisibilityAura() && // not invisible
!HasAura(SPELL_RECENTLY_DROPPED_FLAG, 0) && // can't pickup
//TODO player cannot use object when he is invulnerable (immune) - (ice block, divine shield, divine protection, divine intervention ...)
isAlive() // live player
);
}
bool Player::CanCaptureTowerPoint()
{
return ( !HasStealthAura() && // not stealthed
!HasInvisibilityAura() && // not invisible
isAlive() // live player
);
}
@ -19814,6 +19904,11 @@ void Player::HandleFall(MovementInfo const& movementInfo)
}
}
void Player::UpdateAchievementCriteria( AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/ )
{
GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1,miscvalue2,unit,time);
}
void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
{
*data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
@ -20356,6 +20451,4 @@ void Player::DeleteEquipmentSet(uint64 setGuid)
{
itr->second.state = EQUIPMENT_SET_DELETED;
break;
}
}
}