Merge branch 'master' into 310

Conflicts:
	src/game/Level2.cpp
	src/game/PetHandler.cpp
	src/game/Player.cpp
	src/game/Player.h
	src/game/SkillHandler.cpp
This commit is contained in:
tomrus88 2009-03-11 12:22:58 +03:00
commit 31b3ee95ad
163 changed files with 5278 additions and 3233 deletions

View file

@ -356,7 +356,8 @@ struct AchievementCriteriaEntry
// TODO: where is the information about the target stored?
struct
{
uint32 emoteID; // 3
uint32 emoteID; // 3 enum TextEmotes
uint32 count; // 4 count of emotes, always required special target or requirements
} do_emote;
// ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
// ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
@ -854,6 +855,40 @@ struct GtRegenMPPerSptEntry
float ratio;
};
/* no used
struct HolidayDescriptionsEntry
{
uint32 ID; // 0, this is NOT holiday id
//char* name[16] // 1-16 m_name_lang
// 17 name flags
};
*/
/* no used
struct HolidayNamesEntry
{
uint32 ID; // 0, this is NOT holiday id
//char* name[16] // 1-16 m_name_lang
// 17 name flags
};
*/
struct HolidaysEntry
{
uint32 ID; // 0, holiday id
//uint32 unk1; // 1
//uint32 unk2; // 2
//uint32 unk3[8] // 3-10, empty fields
//uint32 unk11[13] // 11-23, some unknown data (bit strings?)
//uint32 unk11[13] // 24-36, some empty fields (continue prev?)
//uint32 unk11[12] // 37-48, counters?
//uint32 holidayNameId; // 49, id for HolidayNames.dbc
//uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc
//uint32 unk51; // 51
//uint32 unk52; // 52
//uint32 unk53; // 53
};
struct ItemEntry
{
uint32 ID; // 0