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Merge branch 'master' into 310
Conflicts: src/game/Level2.cpp src/game/PetHandler.cpp src/game/Player.cpp src/game/Player.h src/game/SkillHandler.cpp
This commit is contained in:
commit
31b3ee95ad
163 changed files with 5278 additions and 3233 deletions
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@ -356,7 +356,8 @@ struct AchievementCriteriaEntry
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// TODO: where is the information about the target stored?
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struct
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{
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uint32 emoteID; // 3
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uint32 emoteID; // 3 enum TextEmotes
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uint32 count; // 4 count of emotes, always required special target or requirements
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} do_emote;
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// ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
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// ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
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@ -854,6 +855,40 @@ struct GtRegenMPPerSptEntry
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float ratio;
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};
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/* no used
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struct HolidayDescriptionsEntry
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{
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uint32 ID; // 0, this is NOT holiday id
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//char* name[16] // 1-16 m_name_lang
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// 17 name flags
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};
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*/
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/* no used
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struct HolidayNamesEntry
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{
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uint32 ID; // 0, this is NOT holiday id
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//char* name[16] // 1-16 m_name_lang
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// 17 name flags
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};
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*/
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struct HolidaysEntry
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{
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uint32 ID; // 0, holiday id
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//uint32 unk1; // 1
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//uint32 unk2; // 2
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//uint32 unk3[8] // 3-10, empty fields
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//uint32 unk11[13] // 11-23, some unknown data (bit strings?)
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//uint32 unk11[13] // 24-36, some empty fields (continue prev?)
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//uint32 unk11[12] // 37-48, counters?
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//uint32 holidayNameId; // 49, id for HolidayNames.dbc
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//uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc
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//uint32 unk51; // 51
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//uint32 unk52; // 52
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//uint32 unk53; // 53
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};
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struct ItemEntry
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{
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uint32 ID; // 0
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