[11462] Missing ObjectGuids in spell code.

This commit is contained in:
VladimirMangos 2011-05-10 13:03:17 +04:00
parent 4989ffba9d
commit 31c34a940d
7 changed files with 53 additions and 57 deletions

View file

@ -871,10 +871,9 @@ void Spell::AddUnitTarget(Unit* pVictim, SpellEffectIndex effIndex)
m_UniqueTargetInfo.push_back(target);
}
void Spell::AddUnitTarget(uint64 unitGUID, SpellEffectIndex effIndex)
void Spell::AddUnitTarget(ObjectGuid unitGuid, SpellEffectIndex effIndex)
{
Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
if (unit)
if (Unit* unit = m_caster->GetObjectGuid() == unitGuid ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGuid))
AddUnitTarget(unit, effIndex);
}
@ -923,10 +922,9 @@ void Spell::AddGOTarget(GameObject* pVictim, SpellEffectIndex effIndex)
m_UniqueGOTargetInfo.push_back(target);
}
void Spell::AddGOTarget(uint64 goGUID, SpellEffectIndex effIndex)
void Spell::AddGOTarget(ObjectGuid goGuid, SpellEffectIndex effIndex)
{
GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
if (go)
if (GameObject* go = m_caster->GetMap()->GetGameObject(goGuid))
AddGOTarget(go, effIndex);
}
@ -2226,9 +2224,9 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
break;
}
case TARGET_GAMEOBJECT_ITEM:
if(m_targets.getGOTargetGUID())
if (!m_targets.getGOTargetGuid().IsEmpty())
AddGOTarget(m_targets.getGOTarget(), effIndex);
else if(m_targets.getItemTarget())
else if (m_targets.getItemTarget())
AddItemTarget(m_targets.getItemTarget(), effIndex);
break;
case TARGET_MASTER:
@ -2649,15 +2647,11 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
case SPELL_EFFECT_RESURRECT_NEW:
if (m_targets.getUnitTarget())
targetUnitMap.push_back(m_targets.getUnitTarget());
if (m_targets.getCorpseTargetGUID())
if (!m_targets.getCorpseTargetGuid().IsEmpty())
{
Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID());
if(corpse)
{
Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGuid());
if(owner)
if (Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGuid()))
if (Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGuid()))
targetUnitMap.push_back(owner);
}
}
break;
case SPELL_EFFECT_SUMMON:
@ -2711,9 +2705,9 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
if (m_targets.getUnitTarget())
targetUnitMap.push_back(m_targets.getUnitTarget());
else if (m_targets.getCorpseTargetGUID())
else if (!m_targets.getCorpseTargetGuid().IsEmpty())
{
if (Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID()))
if (Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGuid()))
if (Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGuid()))
targetUnitMap.push_back(owner);
}
@ -2918,7 +2912,7 @@ void Spell::cast(bool skipCheck)
UpdatePointers();
// cancel at lost main target unit
if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
if (!m_targets.getUnitTarget() && !m_targets.getUnitTargetGuid().IsEmpty() && m_targets.getUnitTargetGuid() != m_caster->GetObjectGuid())
{
cancel();
m_caster->DecreaseCastCounter();
@ -2926,11 +2920,11 @@ void Spell::cast(bool skipCheck)
return;
}
if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
if (m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
m_caster->SetInFront(m_targets.getUnitTarget());
SpellCastResult castResult = CheckPower();
if(castResult != SPELL_CAST_OK)
if (castResult != SPELL_CAST_OK)
{
SendCastResult(castResult);
finish(false);
@ -2940,7 +2934,7 @@ void Spell::cast(bool skipCheck)
}
// triggered cast called from Spell::prepare where it was already checked
if(!skipCheck)
if (!skipCheck)
{
castResult = CheckCast(false);
if(castResult != SPELL_CAST_OK)
@ -3311,7 +3305,7 @@ void Spell::update(uint32 difftime)
// update pointers based at it's GUIDs
UpdatePointers();
if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
if (!m_targets.getUnitTargetGuid().IsEmpty() && !m_targets.getUnitTarget())
{
cancel();
return;
@ -3916,11 +3910,11 @@ void Spell::SendLogExecute()
case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
if(Unit *unit = m_targets.getUnitTarget())
if (Unit *unit = m_targets.getUnitTarget())
data << unit->GetPackGUID();
else if(m_targets.getItemTargetGUID())
data.appendPackGUID(m_targets.getItemTargetGUID());
else if(GameObject *go = m_targets.getGOTarget())
else if (!m_targets.getItemTargetGuid().IsEmpty())
data << m_targets.getItemTargetGuid().WriteAsPacked();
else if (GameObject *go = m_targets.getGOTarget())
data << go->GetPackGUID();
else
data << uint8(0); // guid
@ -5571,7 +5565,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!my_trade)
return SPELL_FAILED_NOT_TRADING;
TradeSlots slot = TradeSlots(m_targets.getItemTargetGUID());
TradeSlots slot = TradeSlots(m_targets.getItemTargetGuid().GetRawValue());
if (slot != TRADE_SLOT_NONTRADED)
return SPELL_FAILED_ITEM_NOT_READY;
@ -6128,18 +6122,18 @@ SpellCastResult Spell::CheckItems()
}
// check target item (for triggered case not report error)
if(m_targets.getItemTargetGUID())
if (!m_targets.getItemTargetGuid().IsEmpty())
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return m_IsTriggeredSpell && !(m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_BAD_TARGETS;
if(!m_targets.getItemTarget())
if (!m_targets.getItemTarget())
return m_IsTriggeredSpell && !(m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_ITEM_GONE;
isVellumTarget = m_targets.getItemTarget()->GetProto()->IsVellum();
if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
if (!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
return m_IsTriggeredSpell && !(m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
@ -6696,10 +6690,10 @@ bool Spell::CheckTarget( Unit* target, SpellEffectIndex eff )
// player far away, maybe his corpse near?
if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
{
if(!m_targets.getCorpseTargetGUID())
if (!m_targets.getCorpseTargetGuid().IsEmpty())
return false;
Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID());
Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGuid());
if(!corpse)
return false;