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[11462] Missing ObjectGuids in spell code.
This commit is contained in:
parent
4989ffba9d
commit
31c34a940d
7 changed files with 53 additions and 57 deletions
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@ -871,10 +871,9 @@ void Spell::AddUnitTarget(Unit* pVictim, SpellEffectIndex effIndex)
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m_UniqueTargetInfo.push_back(target);
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}
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void Spell::AddUnitTarget(uint64 unitGUID, SpellEffectIndex effIndex)
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void Spell::AddUnitTarget(ObjectGuid unitGuid, SpellEffectIndex effIndex)
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{
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Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
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if (unit)
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if (Unit* unit = m_caster->GetObjectGuid() == unitGuid ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGuid))
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AddUnitTarget(unit, effIndex);
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}
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@ -923,10 +922,9 @@ void Spell::AddGOTarget(GameObject* pVictim, SpellEffectIndex effIndex)
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m_UniqueGOTargetInfo.push_back(target);
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}
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void Spell::AddGOTarget(uint64 goGUID, SpellEffectIndex effIndex)
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void Spell::AddGOTarget(ObjectGuid goGuid, SpellEffectIndex effIndex)
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{
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GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
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if (go)
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if (GameObject* go = m_caster->GetMap()->GetGameObject(goGuid))
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AddGOTarget(go, effIndex);
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}
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@ -2226,9 +2224,9 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
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break;
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}
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case TARGET_GAMEOBJECT_ITEM:
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if(m_targets.getGOTargetGUID())
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if (!m_targets.getGOTargetGuid().IsEmpty())
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AddGOTarget(m_targets.getGOTarget(), effIndex);
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else if(m_targets.getItemTarget())
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else if (m_targets.getItemTarget())
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AddItemTarget(m_targets.getItemTarget(), effIndex);
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break;
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case TARGET_MASTER:
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@ -2649,16 +2647,12 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
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case SPELL_EFFECT_RESURRECT_NEW:
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if (m_targets.getUnitTarget())
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targetUnitMap.push_back(m_targets.getUnitTarget());
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if (m_targets.getCorpseTargetGUID())
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if (!m_targets.getCorpseTargetGuid().IsEmpty())
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{
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Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID());
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if(corpse)
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{
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Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGuid());
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if(owner)
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if (Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGuid()))
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if (Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGuid()))
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targetUnitMap.push_back(owner);
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}
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}
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break;
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case SPELL_EFFECT_SUMMON:
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case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
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@ -2711,9 +2705,9 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
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case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
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if (m_targets.getUnitTarget())
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targetUnitMap.push_back(m_targets.getUnitTarget());
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else if (m_targets.getCorpseTargetGUID())
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else if (!m_targets.getCorpseTargetGuid().IsEmpty())
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{
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if (Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID()))
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if (Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGuid()))
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if (Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGuid()))
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targetUnitMap.push_back(owner);
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}
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@ -2918,7 +2912,7 @@ void Spell::cast(bool skipCheck)
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UpdatePointers();
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// cancel at lost main target unit
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if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
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if (!m_targets.getUnitTarget() && !m_targets.getUnitTargetGuid().IsEmpty() && m_targets.getUnitTargetGuid() != m_caster->GetObjectGuid())
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{
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cancel();
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m_caster->DecreaseCastCounter();
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@ -2926,11 +2920,11 @@ void Spell::cast(bool skipCheck)
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return;
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}
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if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
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if (m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
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m_caster->SetInFront(m_targets.getUnitTarget());
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SpellCastResult castResult = CheckPower();
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if(castResult != SPELL_CAST_OK)
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if (castResult != SPELL_CAST_OK)
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{
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SendCastResult(castResult);
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finish(false);
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@ -2940,7 +2934,7 @@ void Spell::cast(bool skipCheck)
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}
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// triggered cast called from Spell::prepare where it was already checked
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if(!skipCheck)
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if (!skipCheck)
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{
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castResult = CheckCast(false);
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if(castResult != SPELL_CAST_OK)
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@ -3311,7 +3305,7 @@ void Spell::update(uint32 difftime)
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// update pointers based at it's GUIDs
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UpdatePointers();
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if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
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if (!m_targets.getUnitTargetGuid().IsEmpty() && !m_targets.getUnitTarget())
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{
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cancel();
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return;
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@ -3916,11 +3910,11 @@ void Spell::SendLogExecute()
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
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if(Unit *unit = m_targets.getUnitTarget())
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if (Unit *unit = m_targets.getUnitTarget())
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data << unit->GetPackGUID();
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else if(m_targets.getItemTargetGUID())
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data.appendPackGUID(m_targets.getItemTargetGUID());
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else if(GameObject *go = m_targets.getGOTarget())
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else if (!m_targets.getItemTargetGuid().IsEmpty())
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data << m_targets.getItemTargetGuid().WriteAsPacked();
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else if (GameObject *go = m_targets.getGOTarget())
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data << go->GetPackGUID();
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else
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data << uint8(0); // guid
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@ -5571,7 +5565,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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if (!my_trade)
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return SPELL_FAILED_NOT_TRADING;
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TradeSlots slot = TradeSlots(m_targets.getItemTargetGUID());
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TradeSlots slot = TradeSlots(m_targets.getItemTargetGuid().GetRawValue());
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if (slot != TRADE_SLOT_NONTRADED)
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return SPELL_FAILED_ITEM_NOT_READY;
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@ -6128,18 +6122,18 @@ SpellCastResult Spell::CheckItems()
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}
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// check target item (for triggered case not report error)
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if(m_targets.getItemTargetGUID())
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if (!m_targets.getItemTargetGuid().IsEmpty())
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{
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if(m_caster->GetTypeId() != TYPEID_PLAYER)
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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return m_IsTriggeredSpell && !(m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
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? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_BAD_TARGETS;
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if(!m_targets.getItemTarget())
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if (!m_targets.getItemTarget())
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return m_IsTriggeredSpell && !(m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
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? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_ITEM_GONE;
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isVellumTarget = m_targets.getItemTarget()->GetProto()->IsVellum();
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if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
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if (!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
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return m_IsTriggeredSpell && !(m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
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? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
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@ -6696,10 +6690,10 @@ bool Spell::CheckTarget( Unit* target, SpellEffectIndex eff )
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// player far away, maybe his corpse near?
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if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
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{
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if(!m_targets.getCorpseTargetGUID())
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if (!m_targets.getCorpseTargetGuid().IsEmpty())
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return false;
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Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID());
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Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGuid());
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if(!corpse)
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return false;
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@ -135,19 +135,20 @@ class SpellCastTargets
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return *this;
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}
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uint64 getUnitTargetGUID() const { return m_unitTargetGUID.GetRawValue(); }
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ObjectGuid getUnitTargetGuid() const { return m_unitTargetGUID; }
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Unit *getUnitTarget() const { return m_unitTarget; }
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void setUnitTarget(Unit *target);
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void setDestination(float x, float y, float z);
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void setSource(float x, float y, float z);
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uint64 getGOTargetGUID() const { return m_GOTargetGUID.GetRawValue(); }
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ObjectGuid getGOTargetGuid() const { return m_GOTargetGUID; }
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GameObject *getGOTarget() const { return m_GOTarget; }
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void setGOTarget(GameObject *target);
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uint64 getCorpseTargetGUID() const { return m_CorpseTargetGUID.GetRawValue(); }
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ObjectGuid getCorpseTargetGuid() const { return m_CorpseTargetGUID; }
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void setCorpseTarget(Corpse* corpse);
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uint64 getItemTargetGUID() const { return m_itemTargetGUID.GetRawValue(); }
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ObjectGuid getItemTargetGuid() const { return m_itemTargetGUID; }
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Item* getItemTarget() const { return m_itemTarget; }
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uint32 getItemTargetEntry() const { return m_itemTargetEntry; }
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void setItemTarget(Item* item);
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@ -156,7 +157,7 @@ class SpellCastTargets
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{
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if(m_itemTarget && (m_targetMask & TARGET_FLAG_TRADE_ITEM))
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{
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m_itemTargetGUID = m_itemTarget->GetGUID();
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m_itemTargetGUID = m_itemTarget->GetObjectGuid();
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m_itemTargetEntry = m_itemTarget->GetEntry();
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}
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}
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@ -496,7 +497,7 @@ class Spell
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void TriggerGlobalCooldown();
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void CancelGlobalCooldown();
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void SendLoot(uint64 guid, LootType loottype);
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void SendLoot(ObjectGuid guid, LootType loottype);
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bool IgnoreItemRequirements() const; // some item use spells have unexpected reagent data
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void UpdateOriginalCasterPointer();
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@ -608,9 +609,9 @@ class Spell
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ItemTargetList m_UniqueItemInfo;
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void AddUnitTarget(Unit* target, SpellEffectIndex effIndex);
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void AddUnitTarget(uint64 unitGUID, SpellEffectIndex effIndex);
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void AddUnitTarget(ObjectGuid unitGuid, SpellEffectIndex effIndex);
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void AddGOTarget(GameObject* target, SpellEffectIndex effIndex);
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void AddGOTarget(uint64 goGUID, SpellEffectIndex effIndex);
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void AddGOTarget(ObjectGuid goGuid, SpellEffectIndex effIndex);
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void AddItemTarget(Item* target, SpellEffectIndex effIndex);
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void DoAllEffectOnTarget(TargetInfo *target);
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void HandleDelayedSpellLaunch(TargetInfo *target);
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@ -4302,7 +4302,7 @@ void Spell::EffectEnergisePct(SpellEffectIndex eff_idx)
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m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, gain, power);
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}
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void Spell::SendLoot(uint64 guid, LootType loottype)
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void Spell::SendLoot(ObjectGuid guid, LootType loottype)
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{
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if (gameObjTarget)
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{
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@ -4345,7 +4345,7 @@ void Spell::EffectOpenLock(SpellEffectIndex eff_idx)
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Player* player = (Player*)m_caster;
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uint32 lockId = 0;
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uint64 guid = 0;
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ObjectGuid guid;
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// Get lockId
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if (gameObjTarget)
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@ -4377,12 +4377,12 @@ void Spell::EffectOpenLock(SpellEffectIndex eff_idx)
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}
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}
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lockId = goInfo->GetLockId();
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guid = gameObjTarget->GetGUID();
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guid = gameObjTarget->GetObjectGuid();
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}
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else if (itemTarget)
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{
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lockId = itemTarget->GetProto()->LockID;
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guid = itemTarget->GetGUID();
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guid = itemTarget->GetObjectGuid();
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}
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else
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{
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@ -8059,7 +8059,7 @@ void Spell::EffectSummonObject(SpellEffectIndex eff_idx)
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uint32 go_id = m_spellInfo->EffectMiscValue[eff_idx];
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uint8 slot = 0;
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switch(m_spellInfo->Effect[eff_idx])
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switch (m_spellInfo->Effect[eff_idx])
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{
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: slot = 0; break;
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: slot = 1; break;
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@ -8068,11 +8068,13 @@ void Spell::EffectSummonObject(SpellEffectIndex eff_idx)
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default: return;
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}
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if(uint64 guid = m_caster->m_ObjectSlot[slot])
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ObjectGuid guid = m_caster->m_ObjectSlotGuid[slot];
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if (!guid.IsEmpty())
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{
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if(GameObject* obj = m_caster ? m_caster->GetMap()->GetGameObject(guid) : NULL)
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if (GameObject* obj = m_caster ? m_caster->GetMap()->GetGameObject(guid) : NULL)
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obj->SetLootState(GO_JUST_DEACTIVATED);
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m_caster->m_ObjectSlot[slot] = 0;
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m_caster->m_ObjectSlotGuid[slot].Clear();
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}
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GameObject* pGameObj = new GameObject;
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@ -8105,7 +8107,7 @@ void Spell::EffectSummonObject(SpellEffectIndex eff_idx)
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map->Add(pGameObj);
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m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID();
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m_caster->m_ObjectSlotGuid[slot] = pGameObj->GetObjectGuid();
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pGameObj->SummonLinkedTrapIfAny();
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@ -34,11 +34,11 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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uint8 bagIndex, slot;
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uint8 unk_flags; // flags (if 0x02 - some additional data are received)
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uint8 cast_count; // next cast if exists (single or not)
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uint64 item_guid;
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ObjectGuid itemGuid;
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uint32 glyphIndex; // something to do with glyphs?
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uint32 spellid; // casted spell id
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recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags;
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recvPacket >> bagIndex >> slot >> cast_count >> spellid >> itemGuid >> glyphIndex >> unk_flags;
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// TODO: add targets.read() check
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Player* pUser = _player;
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@ -66,7 +66,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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return;
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}
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if (pItem->GetGUID() != item_guid)
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if (pItem->GetObjectGuid() != itemGuid)
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
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@ -250,7 +250,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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uint32 entry = fields[0].GetUInt32();
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uint32 flags = fields[1].GetUInt32();
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pItem->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0);
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pItem->SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid());
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pItem->SetEntry(entry);
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pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
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pItem->SetState(ITEM_CHANGED, pUser);
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@ -210,7 +210,6 @@ Unit::Unit() :
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m_addDmgOnce = 0;
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m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
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//m_Aura = NULL;
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//m_AurasCheck = 2000;
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//m_removeAuraTimer = 4;
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@ -1646,7 +1646,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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void DecreaseCastCounter() { if (m_castCounter) --m_castCounter; }
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uint32 m_addDmgOnce;
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uint64 m_ObjectSlot[4];
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ObjectGuid m_ObjectSlotGuid[4];
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uint32 m_detectInvisibilityMask;
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uint32 m_invisibilityMask;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11461"
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#define REVISION_NR "11462"
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#endif // __REVISION_NR_H__
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