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[10629] Drop function GuidHigh2TypeId
Added ObjectGuid version Aura::GetCasterGuid() But for prevent big problen with backporting AuraHolder to mangos-0.12 in most cases still used old uint64 version Aura::GetCasterGUID. Recommended use new version where possible in clean way as done for some cases in commit already.
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fdc5a1dd67
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31c9efd219
17 changed files with 54 additions and 66 deletions
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@ -32,7 +32,7 @@
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void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
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{
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uint64 guid;
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ObjectGuid guid;
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recv_data >> guid;
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uint8 dialogStatus = DIALOG_STATUS_NONE;
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@ -40,16 +40,16 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
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if (!questgiver)
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{
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DETAIL_LOG("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid));
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DETAIL_LOG("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver %s", guid.GetString().c_str());
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return;
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}
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DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for %s", guid.GetString().c_str());
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switch(questgiver->GetTypeId())
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{
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case TYPEID_UNIT:
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{
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DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", uint32(GUID_LOPART(guid)));
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Creature* cr_questgiver = (Creature*)questgiver;
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if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies
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@ -63,8 +63,6 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
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}
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case TYPEID_GAMEOBJECT:
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{
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DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", uint32(GUID_LOPART(guid)));
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GameObject* go_questgiver = (GameObject*)questgiver;
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dialogStatus = Script->GODialogStatus(_player, go_questgiver);
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