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[10985] More safe for use PET_FOLLOW_ANGLE define.
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3 changed files with 3 additions and 3 deletions
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@ -19519,7 +19519,7 @@ void Player::UpdateVisibilityOf(WorldObject const* viewPoint, WorldObject* targe
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{
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if(!target->isVisibleForInState(this, viewPoint, true))
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{
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ObjectGuid t_guid = target->GetGUID();
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ObjectGuid t_guid = target->GetObjectGuid();
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if (target->GetTypeId()==TYPEID_UNIT)
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{
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