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Learn preview talents fix
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parent
49322fa20a
commit
329b06d1e3
6 changed files with 139 additions and 35 deletions
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@ -18080,25 +18080,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
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m_achievementMgr.SendAllAchievementData();
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UpdateZone(GetZoneId());
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uint32 count = 0;
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data.Initialize(SMSG_EQUIPMENT_SET_LIST, 4);
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size_t count_pos = data.wpos();
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data << uint32(count); // count placeholder
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for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
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{
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if(itr->second.state==EQUIPMENT_SET_DELETED)
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continue;
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data.appendPackGUID(itr->second.Guid);
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data << uint32(itr->first);
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data << itr->second.Name;
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data << itr->second.IconName;
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for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
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data.appendPackGUID(MAKE_NEW_GUID(itr->second.Items[i], 0, HIGHGUID_ITEM));
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++count; // client have limit but it checked at loading and set
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}
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data.put<uint32>(count_pos,count);
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GetSession()->SendPacket(&data);
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SendEquipmentSetList();
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data.Initialize(SMSG_LOGIN_SETTIMESPEED, 8);
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data << uint32(secsToTimeBitFields(sWorld.GetGameTime()));
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@ -19669,19 +19651,80 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
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void Player::BuildPetTalentsInfoData(WorldPacket *data)
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{
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*data << uint32(0); // unspentTalentPoints
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*data << uint8(0); // talentCount
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/*for(talentCount)
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uint32 unspentTalentPoints = 0;
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size_t pointsPos = data->wpos();
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*data << uint32(unspentTalentPoints); // [PH], unspentTalentPoints
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uint8 talentIdCount = 0;
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size_t countPos = data->wpos();
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*data << uint8(talentIdCount); // [PH], talentIdCount
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Pet *pet = GetPet();
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if(!pet)
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return;
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unspentTalentPoints = pet->GetFreeTalentPoints();
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data->put<uint32>(pointsPos, unspentTalentPoints); // put real points
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CreatureInfo const *ci = pet->GetCreatureInfo();
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if(!ci)
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return;
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CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
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if(!pet_family || pet_family->petTalentType < 0)
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return;
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for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
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{
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*data << uint32(0); // Talent.dbc
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*data << uint8(0); // maxRank
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}*/
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TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
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if(!talentTabInfo)
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continue;
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if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
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continue;
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for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
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{
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TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
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if(!talentInfo)
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continue;
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// skip another tab talents
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if(talentInfo->TalentTab != talentTabId)
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continue;
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// find max talent rank
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int32 curtalent_maxrank = -1;
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for(int32 k = 4; k > -1; --k)
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{
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if(talentInfo->RankID[k] && pet->HasSpell(talentInfo->RankID[k]))
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{
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curtalent_maxrank = k;
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break;
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}
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}
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// not learned talent
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if(curtalent_maxrank < 0)
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continue;
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*data << uint32(talentInfo->TalentID); // Talent.dbc
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*data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
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++talentIdCount;
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}
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data->put<uint8>(countPos, talentIdCount); // put real count
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break;
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}
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}
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void Player::SendTalentsInfoData(bool pet)
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{
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WorldPacket data(SMSG_TALENTS_INFO, 50);
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data << uint8(pet);
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data << uint8(pet ? 1 : 0);
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if(pet)
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BuildPetTalentsInfoData(&data);
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else
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@ -19721,7 +19764,7 @@ void Player::BuildEnchantmentsInfoData(WorldPacket *data)
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}
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}
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void Player::LearnTalent(uint32 talentId, uint32 talentRank)
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void Player::LearnTalent(uint32 talentId, uint32 talentRank, bool skipPrevRanks)
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{
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uint32 CurTalentPoints = GetFreeTalentPoints();
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@ -19745,8 +19788,12 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
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if( (getClassMask() & talentTabInfo->ClassMask) == 0 )
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return;
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// check for LearnPreviewTalents case
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if(skipPrevRanks && (CurTalentPoints < (talentRank + 1)))
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return;
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// prevent skip talent ranks (cheating)
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if(talentRank > 0 && !HasSpell(talentInfo->RankID[talentRank-1]))
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if(talentRank > 0 && !HasSpell(talentInfo->RankID[talentRank-1]) && !skipPrevRanks)
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return;
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// Check if it requires another talent
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@ -19820,7 +19867,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
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SetFreeTalentPoints(CurTalentPoints - 1);
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}
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void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
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void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank, bool skipPrevRanks)
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{
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Pet *pet = GetPet();
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@ -19865,8 +19912,12 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
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if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
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return;
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// check for LearnPreviewTalents case
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if(skipPrevRanks && (CurTalentPoints < (talentRank + 1)))
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return;
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// prevent skip talent ranks (cheating)
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if(talentRank > 0 && !pet->HasSpell(talentInfo->RankID[talentRank-1]))
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if(talentRank > 0 && !pet->HasSpell(talentInfo->RankID[talentRank-1]) && !skipPrevRanks)
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return;
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// Check if it requires another talent
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@ -19937,6 +19988,29 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
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sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
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}
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void Player::SendEquipmentSetList()
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{
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uint32 count = 0;
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WorldPacket data(SMSG_EQUIPMENT_SET_LIST, 4);
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size_t count_pos = data.wpos();
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data << uint32(count); // count placeholder
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for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
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{
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if(itr->second.state==EQUIPMENT_SET_DELETED)
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continue;
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data.appendPackGUID(itr->second.Guid);
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data << uint32(itr->first);
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data << itr->second.Name;
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data << itr->second.IconName;
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for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
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data.appendPackGUID(MAKE_NEW_GUID(itr->second.Items[i], 0, HIGHGUID_ITEM));
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++count; // client have limit but it checked at loading and set
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}
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data.put<uint32>(count_pos,count);
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GetSession()->SendPacket(&data);
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}
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void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
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{
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EquipmentSet& eqslot = m_EquipmentSets[index];
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