[7440] Use server-side only zone info. Optimize related calles in case zone and subzone use.

This in some cases make some zones not explorable if it not have server side data in current maps
but not allow cheating with zone set from client.
This commit is contained in:
VladimirMangos 2009-03-11 08:48:52 +03:00
parent 071a0317f0
commit 329fb3f9d1
15 changed files with 103 additions and 56 deletions

View file

@ -384,10 +384,10 @@ void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data )
sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone);
if(newZone != _player->GetZoneId())
GetPlayer()->SendInitWorldStates(); // only if really enters to new zone, not just area change, works strange...
GetPlayer()->UpdateZone(newZone);
// use server size data
uint32 newzone, newarea;
GetPlayer()->GetZoneAndAreaId(newzone,newarea);
GetPlayer()->UpdateZone(newzone,newarea);
}
void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )