[10431] Correcting issues with flying creatures falling to ground at death.

Simplified the way FallGround works and death states are set in a more logical way when a mob is in fact DEAD_FALLING.
Visual will in some cases not be correct. Notes in code for details.

Thanks to Lynx fixing Map::GetHeight
It now return mapHeight as last resort, making FallGround work as expected.
This fix reveal one (known) bug, and therefore a temp hack is added in TargetedMovegen, to be sure Z is not the ground Z for a creature that are able to fly.
Other creatures will follow by the ground level Z (in other words, they will no longer follow in the air).
This commit is contained in:
NoFantasy 2010-09-01 00:30:45 +02:00
parent 7df3f06d87
commit 32e3e252fb
6 changed files with 57 additions and 28 deletions

View file

@ -1,4 +1,4 @@
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#define __REVISION_NR_H__
#define REVISION_NR "10430"
#define REVISION_NR "10431"
#endif // __REVISION_NR_H__