[10458] Changes to corpse decay/respawn times for creatures

*CORPSE_DECAY values adjusted (Rare/RareElite values are guessed) with more proper.
*RATE_CORPSE_DECAY_LOOTED is now 0.0 as default and a modifier of the creatures spawntimesecs are used for corpse decay.

Respawn time for creature is now set at death (result: database spawntimesecs are in most cases the time it takes from kill to respawn)

Overall, this will affect four things:
* corpse will stay visible longer before looted
* corpse will stay visible longer after looted, when creature has long respawn time
* creature without loot will "skip" the default decay times and then fix a "should respawn almost instant" -problem
* creature with loot and very short respawn time may respawn instantly after looted

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-09-09 11:57:20 +02:00
parent c196045d15
commit 334398b3f7
7 changed files with 95 additions and 55 deletions

View file

@ -489,7 +489,7 @@ void Pet::Update(uint32 diff)
{
case CORPSE:
{
if( m_deathTimer <= diff )
if (m_corpseDecayTimer <= diff)
{
MANGOS_ASSERT(getPetType()!=SUMMON_PET && "Must be already removed.");
Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!