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[10458] Changes to corpse decay/respawn times for creatures
*CORPSE_DECAY values adjusted (Rare/RareElite values are guessed) with more proper. *RATE_CORPSE_DECAY_LOOTED is now 0.0 as default and a modifier of the creatures spawntimesecs are used for corpse decay. Respawn time for creature is now set at death (result: database spawntimesecs are in most cases the time it takes from kill to respawn) Overall, this will affect four things: * corpse will stay visible longer before looted * corpse will stay visible longer after looted, when creature has long respawn time * creature without loot will "skip" the default decay times and then fix a "should respawn almost instant" -problem * creature with loot and very short respawn time may respawn instantly after looted Signed-off-by: NoFantasy <nofantasy@nf.no>
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7 changed files with 95 additions and 55 deletions
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@ -869,12 +869,12 @@ TalentsInspecting = 1
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# Corpse.Decay.ELITE
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# Corpse.Decay.RAREELITE
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# Corpse.Decay.WORLDBOSS
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# Seconds until creature corpse will decay without being looted or skinned.
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# Default: 60, 300, 300, 300, 3600
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# Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially)
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# Default: 300, 900, 600, 1200, 3600
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#
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# Rate.Corpse.Decay.Looted
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# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
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# Default: 0.1
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# Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0)
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#
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# Rate.Creature.Normal.Damage
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# Rate.Creature.Elite.Elite.Damage
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@ -922,12 +922,12 @@ CreatureFamilyAssistanceDelay = 1500
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CreatureFamilyFleeDelay = 7000
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WorldBossLevelDiff = 3
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Corpse.EmptyLootShow = 1
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Corpse.Decay.NORMAL = 60
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Corpse.Decay.RARE = 300
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Corpse.Decay.ELITE = 300
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Corpse.Decay.RAREELITE = 300
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Corpse.Decay.NORMAL = 300
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Corpse.Decay.RARE = 900
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Corpse.Decay.ELITE = 600
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Corpse.Decay.RAREELITE = 1200
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Corpse.Decay.WORLDBOSS = 3600
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Rate.Corpse.Decay.Looted = 0.1
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Rate.Corpse.Decay.Looted = 0.0
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Rate.Creature.Normal.Damage = 1
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Rate.Creature.Elite.Elite.Damage = 1
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Rate.Creature.Elite.RAREELITE.Damage = 1
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