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[11771] Avoid happines overflow in HandlePetAbandon :)
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
cb685b3214
commit
336ebaa24a
2 changed files with 2 additions and 5 deletions
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@ -553,10 +553,7 @@ void WorldSession::HandlePetAbandon(WorldPacket& recv_data)
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if (pet->IsPet())
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if (pet->IsPet())
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{
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{
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if (pet->GetObjectGuid() == _player->GetPetGuid())
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if (pet->GetObjectGuid() == _player->GetPetGuid())
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{
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pet->ModifyPower(POWER_HAPPINESS, -50000);
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uint32 feelty = pet->GetPower(POWER_HAPPINESS);
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pet->SetPower(POWER_HAPPINESS, (feelty - 50000) > 0 ? (feelty - 50000) : 0);
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}
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((Pet*)pet)->Unsummon(PET_SAVE_AS_DELETED, _player);
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((Pet*)pet)->Unsummon(PET_SAVE_AS_DELETED, _player);
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}
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11770"
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#define REVISION_NR "11771"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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