[8811] check creature existance at waypoint loading

also just set the spellid to 0 if it doesn't exist
instead of dorpping the whole movementpoint
This commit is contained in:
balrok 2009-11-13 20:48:08 +01:00
parent 25ab89ce97
commit 33c6241fd8
2 changed files with 13 additions and 4 deletions

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8810"
#define REVISION_NR "8811"
#endif // __REVISION_NR_H__