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[8811] check creature existance at waypoint loading
also just set the spellid to 0 if it doesn't exist instead of dorpping the whole movementpoint
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2 changed files with 13 additions and 4 deletions
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8810"
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#define REVISION_NR "8811"
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#endif // __REVISION_NR_H__
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