[8786] Rename some files.

* HostilRefManager.cpp/.h -> HostileRefManager.cpp/.h
 * PoolHandler.cpp/.h -> PoolManager.cpp/.h
This commit is contained in:
XTZGZoReX 2009-11-08 04:21:43 +01:00
parent dc725ad6b8
commit 33d475caf3
15 changed files with 40 additions and 40 deletions

View file

@ -26,7 +26,7 @@
#include "QuestDef.h"
#include "GossipDef.h"
#include "Player.h"
#include "PoolHandler.h"
#include "PoolManager.h"
#include "Opcodes.h"
#include "Log.h"
#include "LootMgr.h"

View file

@ -19,7 +19,7 @@
#include "GameEventMgr.h"
#include "World.h"
#include "ObjectMgr.h"
#include "PoolHandler.h"
#include "PoolManager.h"
#include "ProgressBar.h"
#include "Language.h"
#include "Log.h"

View file

@ -20,7 +20,7 @@
#include "QuestDef.h"
#include "GameObject.h"
#include "ObjectMgr.h"
#include "PoolHandler.h"
#include "PoolManager.h"
#include "SpellMgr.h"
#include "Spell.h"
#include "UpdateMask.h"

View file

@ -16,7 +16,7 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "HostilRefManager.h"
#include "HostileRefManager.h"
#include "ThreatManager.h"
#include "Unit.h"
#include "DBCStructure.h"

View file

@ -30,7 +30,7 @@
#include "World.h"
#include "GameEventMgr.h"
#include "SpellMgr.h"
#include "PoolHandler.h"
#include "PoolManager.h"
#include "AccountMgr.h"
#include "GMTicketMgr.h"
#include "WaypointManager.h"

View file

@ -148,8 +148,8 @@ libmangosgame_a_SOURCES = \
GuildHandler.cpp \
HomeMovementGenerator.cpp \
HomeMovementGenerator.h \
HostilRefManager.cpp \
HostilRefManager.h \
HostileRefManager.cpp \
HostileRefManager.h \
IdleMovementGenerator.cpp \
IdleMovementGenerator.h \
InstanceData.cpp \
@ -218,8 +218,8 @@ libmangosgame_a_SOURCES = \
PlayerDump.h \
PointMovementGenerator.cpp \
PointMovementGenerator.h \
PoolHandler.cpp \
PoolHandler.h \
PoolManager.cpp \
PoolManager.h \
QueryHandler.cpp \
QuestDef.cpp \
QuestDef.h \

View file

@ -16,14 +16,14 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "PoolHandler.h"
#include "PoolManager.h"
#include "ObjectMgr.h"
#include "ProgressBar.h"
#include "Log.h"
#include "MapManager.h"
#include "Policies/SingletonImp.h"
INSTANTIATE_SINGLETON_1(PoolHandler);
INSTANTIATE_SINGLETON_1(PoolManager);
////////////////////////////////////////////////////////////
// Methods of template class PoolGroup
@ -343,14 +343,14 @@ bool PoolGroup<Pool>::ReSpawn1Object(uint32 /*guid*/)
////////////////////////////////////////////////////////////
// Methods of class PoolHandler
// Methods of class PoolManager
PoolHandler::PoolHandler()
PoolManager::PoolManager()
{
m_IsPoolSystemStarted = false;
}
void PoolHandler::LoadFromDB()
void PoolManager::LoadFromDB()
{
QueryResult *result = WorldDatabase.Query("SELECT MAX(entry) FROM pool_template");
if (!result)
@ -619,7 +619,7 @@ void PoolHandler::LoadFromDB()
}
// The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks
void PoolHandler::Initialize()
void PoolManager::Initialize()
{
QueryResult *result = WorldDatabase.Query("SELECT DISTINCT pool_template.entry FROM pool_template LEFT JOIN game_event_pool ON pool_template.entry=game_event_pool.pool_entry LEFT JOIN pool_pool ON pool_template.entry=pool_pool.pool_id WHERE game_event_pool.pool_entry IS NULL AND pool_pool.pool_id IS NULL");
uint32 count=0;
@ -648,7 +648,7 @@ void PoolHandler::Initialize()
// Call to spawn a pool, if cache if true the method will spawn only if cached entry is different
// If it's same, the gameobject/creature is respawned only (added back to map)
void PoolHandler::SpawnPool(uint16 pool_id, uint32 guid, uint32 type)
void PoolManager::SpawnPool(uint16 pool_id, uint32 guid, uint32 type)
{
switch (type)
{
@ -667,7 +667,7 @@ void PoolHandler::SpawnPool(uint16 pool_id, uint32 guid, uint32 type)
}
// Call to despawn a pool, all gameobjects/creatures in this pool are removed
void PoolHandler::DespawnPool(uint16 pool_id)
void PoolManager::DespawnPool(uint16 pool_id)
{
if (!mPoolCreatureGroups[pool_id].isEmpty())
mPoolCreatureGroups[pool_id].DespawnObject();
@ -682,7 +682,7 @@ void PoolHandler::DespawnPool(uint16 pool_id)
// Call to update the pool when a gameobject/creature part of pool [pool_id] is ready to respawn
// Here we cache only the creature/gameobject whose guid is passed as parameter
// Then the spawn pool call will use this cache to decide
void PoolHandler::UpdatePool(uint16 pool_id, uint32 guid, uint32 type)
void PoolManager::UpdatePool(uint16 pool_id, uint32 guid, uint32 type)
{
if (uint16 motherpoolid = IsPartOfAPool(pool_id, 0))
SpawnPool(motherpoolid, 0, 0);
@ -691,7 +691,7 @@ void PoolHandler::UpdatePool(uint16 pool_id, uint32 guid, uint32 type)
}
// Method that tell if the gameobject/creature is part of a pool and return the pool id if yes
uint16 PoolHandler::IsPartOfAPool(uint32 guid, uint32 type)
uint16 PoolManager::IsPartOfAPool(uint32 guid, uint32 type)
{
if (type == 0) // pool of pool
{
@ -715,7 +715,7 @@ uint16 PoolHandler::IsPartOfAPool(uint32 guid, uint32 type)
}
// Method that check chance integrity of the creatures and gameobjects in this pool
bool PoolHandler::CheckPool(uint16 pool_id)
bool PoolManager::CheckPool(uint16 pool_id)
{
return pool_id <= max_pool_id &&
mPoolGameobjectGroups[pool_id].CheckPool() &&
@ -724,7 +724,7 @@ bool PoolHandler::CheckPool(uint16 pool_id)
}
// Method that tell if a creature or gameobject in pool_id is spawned currently
bool PoolHandler::IsSpawnedObject(uint16 pool_id, uint32 guid, uint32 type)
bool PoolManager::IsSpawnedObject(uint16 pool_id, uint32 guid, uint32 type)
{
if (pool_id > max_pool_id)
return false;

View file

@ -65,11 +65,11 @@ class Pool // for Pool of Pool
{
};
class PoolHandler
class PoolManager
{
public:
PoolHandler();
~PoolHandler() {};
PoolManager();
~PoolManager() {};
void LoadFromDB();
uint16 IsPartOfAPool(uint32 guid, uint32 type);
bool IsSpawnedObject(uint16 pool_id, uint32 guid, uint32 type);
@ -99,5 +99,5 @@ class PoolHandler
};
#define poolhandler MaNGOS::Singleton<PoolHandler>::Instance()
#define poolhandler MaNGOS::Singleton<PoolManager>::Instance()
#endif

View file

@ -26,7 +26,7 @@
#include "UpdateFields.h"
#include "SharedDefines.h"
#include "ThreatManager.h"
#include "HostilRefManager.h"
#include "HostileRefManager.h"
#include "FollowerReference.h"
#include "FollowerRefManager.h"
#include "Utilities/EventProcessor.h"

View file

@ -54,7 +54,7 @@
#include "VMapFactory.h"
#include "GlobalEvents.h"
#include "GameEventMgr.h"
#include "PoolHandler.h"
#include "PoolManager.h"
#include "Database/DatabaseImpl.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8785"
#define REVISION_NR "8786"
#endif // __REVISION_NR_H__

View file

@ -407,7 +407,7 @@
<ClCompile Include="..\..\src\game\Guild.cpp" />
<ClCompile Include="..\..\src\game\GuildHandler.cpp" />
<ClCompile Include="..\..\src\game\HomeMovementGenerator.cpp" />
<ClCompile Include="..\..\src\game\HostilRefManager.cpp" />
<ClCompile Include="..\..\src\game\HostileRefManager.cpp" />
<ClCompile Include="..\..\src\game\IdleMovementGenerator.cpp" />
<ClCompile Include="..\..\src\game\InstanceData.cpp" />
<ClCompile Include="..\..\src\game\InstanceSaveMgr.cpp" />
@ -454,7 +454,7 @@
<ClCompile Include="..\..\src\game\Player.cpp" />
<ClCompile Include="..\..\src\game\PlayerDump.cpp" />
<ClCompile Include="..\..\src\game\PointMovementGenerator.cpp" />
<ClCompile Include="..\..\src\game\PoolHandler.cpp" />
<ClCompile Include="..\..\src\game\PoolManager.cpp" />
<ClCompile Include="..\..\src\game\QueryHandler.cpp" />
<ClCompile Include="..\..\src\game\QuestDef.cpp" />
<ClCompile Include="..\..\src\game\QuestHandler.cpp" />
@ -557,7 +557,7 @@
<ClInclude Include="..\..\src\game\GuardAI.h" />
<ClInclude Include="..\..\src\game\Guild.h" />
<ClInclude Include="..\..\src\game\HomeMovementGenerator.h" />
<ClInclude Include="..\..\src\game\HostilRefManager.h" />
<ClInclude Include="..\..\src\game\HostileRefManager.h" />
<ClInclude Include="..\..\src\game\IdleMovementGenerator.h" />
<ClInclude Include="..\..\src\game\InstanceData.h" />
<ClInclude Include="..\..\src\game\InstanceSaveMgr.h" />
@ -590,7 +590,7 @@
<ClInclude Include="..\..\src\game\Player.h" />
<ClInclude Include="..\..\src\game\PlayerDump.h" />
<ClInclude Include="..\..\src\game\PointMovementGenerator.h" />
<ClInclude Include="..\..\src\game\PoolHandler.h" />
<ClInclude Include="..\..\src\game\PoolManager.h" />
<ClInclude Include="..\..\src\game\QuestDef.h" />
<ClInclude Include="..\..\src\game\RandomMovementGenerator.h" />
<ClInclude Include="..\..\src\game\ReactorAI.h" />

View file

@ -878,11 +878,11 @@
>
</File>
<File
RelativePath="..\..\src\game\PoolHandler.cpp"
RelativePath="..\..\src\game\PoolManager.cpp"
>
</File>
<File
RelativePath="..\..\src\game\PoolHandler.h"
RelativePath="..\..\src\game\PoolManager.h"
>
</File>
<File
@ -1586,11 +1586,11 @@
>
</File>
<File
RelativePath="..\..\src\game\HostilRefManager.cpp"
RelativePath="..\..\src\game\HostileRefManager.cpp"
>
</File>
<File
RelativePath="..\..\src\game\HostilRefManager.h"
RelativePath="..\..\src\game\HostileRefManager.h"
>
</File>
<File

View file

@ -879,11 +879,11 @@
>
</File>
<File
RelativePath="..\..\src\game\PoolHandler.cpp"
RelativePath="..\..\src\game\PoolManager.cpp"
>
</File>
<File
RelativePath="..\..\src\game\PoolHandler.h"
RelativePath="..\..\src\game\PoolManager.h"
>
</File>
<File
@ -1587,11 +1587,11 @@
>
</File>
<File
RelativePath="..\..\src\game\HostilRefManager.cpp"
RelativePath="..\..\src\game\HostileRefManager.cpp"
>
</File>
<File
RelativePath="..\..\src\game\HostilRefManager.h"
RelativePath="..\..\src\game\HostileRefManager.h"
>
</File>
<File