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[9893] Fixed some spelling typos in function/structure names.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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19b5d777cd
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5 changed files with 10 additions and 10 deletions
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@ -1044,14 +1044,14 @@ void SpellMgr::LoadSpellProcItemEnchant()
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sLog.outString( ">> Loaded %u proc item enchant definitions", count );
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}
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struct DoSpellBonusess
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struct DoSpellBonuses
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{
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DoSpellBonusess(SpellBonusEntry const& _spellBonus) : spellBonus(_spellBonus) {}
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DoSpellBonuses(SpellBonusEntry const& _spellBonus) : spellBonus(_spellBonus) {}
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void operator() (uint32 spell_id) { sSpellMgr.mSpellBonusMap[spell_id] = spellBonus; }
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SpellBonusEntry const& spellBonus;
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};
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void SpellMgr::LoadSpellBonusess()
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void SpellMgr::LoadSpellBonuses()
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{
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mSpellBonusMap.clear(); // need for reload case
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uint32 count = 0;
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@ -1098,7 +1098,7 @@ void SpellMgr::LoadSpellBonusess()
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mSpellBonusMap[entry] = sbe;
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// also add to high ranks
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DoSpellBonusess worker(sbe);
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DoSpellBonuses worker(sbe);
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doForHighRanks(entry,worker);
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++count;
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