[9893] Fixed some spelling typos in function/structure names.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
nos4r2zod 2010-05-15 04:09:35 +04:00 committed by VladimirMangos
parent 19b5d777cd
commit 34a1cc31d0
5 changed files with 10 additions and 10 deletions

View file

@ -1044,14 +1044,14 @@ void SpellMgr::LoadSpellProcItemEnchant()
sLog.outString( ">> Loaded %u proc item enchant definitions", count );
}
struct DoSpellBonusess
struct DoSpellBonuses
{
DoSpellBonusess(SpellBonusEntry const& _spellBonus) : spellBonus(_spellBonus) {}
DoSpellBonuses(SpellBonusEntry const& _spellBonus) : spellBonus(_spellBonus) {}
void operator() (uint32 spell_id) { sSpellMgr.mSpellBonusMap[spell_id] = spellBonus; }
SpellBonusEntry const& spellBonus;
};
void SpellMgr::LoadSpellBonusess()
void SpellMgr::LoadSpellBonuses()
{
mSpellBonusMap.clear(); // need for reload case
uint32 count = 0;
@ -1098,7 +1098,7 @@ void SpellMgr::LoadSpellBonusess()
mSpellBonusMap[entry] = sbe;
// also add to high ranks
DoSpellBonusess worker(sbe);
DoSpellBonuses worker(sbe);
doForHighRanks(entry,worker);
++count;