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[9893] Fixed some spelling typos in function/structure names.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
19b5d777cd
commit
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5 changed files with 10 additions and 10 deletions
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@ -579,7 +579,7 @@ bool ChatHandler::HandleReloadSpellProcEventCommand(const char*)
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bool ChatHandler::HandleReloadSpellBonusesCommand(const char*)
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bool ChatHandler::HandleReloadSpellBonusesCommand(const char*)
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{
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{
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sLog.outString( "Re-Loading Spell Bonus Data..." );
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sLog.outString( "Re-Loading Spell Bonus Data..." );
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sSpellMgr.LoadSpellBonusess();
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sSpellMgr.LoadSpellBonuses();
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SendGlobalSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded.");
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SendGlobalSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded.");
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return true;
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return true;
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}
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}
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@ -1044,14 +1044,14 @@ void SpellMgr::LoadSpellProcItemEnchant()
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sLog.outString( ">> Loaded %u proc item enchant definitions", count );
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sLog.outString( ">> Loaded %u proc item enchant definitions", count );
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}
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}
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struct DoSpellBonusess
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struct DoSpellBonuses
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{
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{
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DoSpellBonusess(SpellBonusEntry const& _spellBonus) : spellBonus(_spellBonus) {}
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DoSpellBonuses(SpellBonusEntry const& _spellBonus) : spellBonus(_spellBonus) {}
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void operator() (uint32 spell_id) { sSpellMgr.mSpellBonusMap[spell_id] = spellBonus; }
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void operator() (uint32 spell_id) { sSpellMgr.mSpellBonusMap[spell_id] = spellBonus; }
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SpellBonusEntry const& spellBonus;
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SpellBonusEntry const& spellBonus;
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};
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};
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void SpellMgr::LoadSpellBonusess()
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void SpellMgr::LoadSpellBonuses()
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{
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{
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mSpellBonusMap.clear(); // need for reload case
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mSpellBonusMap.clear(); // need for reload case
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uint32 count = 0;
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uint32 count = 0;
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@ -1098,7 +1098,7 @@ void SpellMgr::LoadSpellBonusess()
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mSpellBonusMap[entry] = sbe;
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mSpellBonusMap[entry] = sbe;
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// also add to high ranks
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// also add to high ranks
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DoSpellBonusess worker(sbe);
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DoSpellBonuses worker(sbe);
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doForHighRanks(entry,worker);
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doForHighRanks(entry,worker);
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++count;
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++count;
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@ -739,7 +739,7 @@ inline bool IsProfessionOrRidingSkill(uint32 skill)
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class SpellMgr
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class SpellMgr
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{
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{
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friend struct DoSpellBonusess;
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friend struct DoSpellBonuses;
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friend struct DoSpellProcEvent;
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friend struct DoSpellProcEvent;
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friend struct DoSpellProcItemEnchant;
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friend struct DoSpellProcItemEnchant;
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@ -1022,7 +1022,7 @@ class SpellMgr
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void LoadSpellElixirs();
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void LoadSpellElixirs();
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void LoadSpellProcEvents();
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void LoadSpellProcEvents();
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void LoadSpellProcItemEnchant();
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void LoadSpellProcItemEnchant();
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void LoadSpellBonusess();
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void LoadSpellBonuses();
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void LoadSpellTargetPositions();
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void LoadSpellTargetPositions();
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void LoadSpellThreats();
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void LoadSpellThreats();
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void LoadSkillLineAbilityMap();
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void LoadSkillLineAbilityMap();
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@ -970,7 +970,7 @@ void World::SetInitialWorldSettings()
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sSpellMgr.LoadSpellProcEvents();
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sSpellMgr.LoadSpellProcEvents();
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sLog.outString( "Loading Spell Bonus Data..." );
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sLog.outString( "Loading Spell Bonus Data..." );
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sSpellMgr.LoadSpellBonusess();
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sSpellMgr.LoadSpellBonuses(); // must be after LoadSpellChains
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sLog.outString( "Loading Spell Proc Item Enchant..." );
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sLog.outString( "Loading Spell Proc Item Enchant..." );
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sSpellMgr.LoadSpellProcItemEnchant(); // must be after LoadSpellChains
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sSpellMgr.LoadSpellProcItemEnchant(); // must be after LoadSpellChains
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9892"
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#define REVISION_NR "9893"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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