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[7311] Divide MessageChatLocaleCacheDo to specialized helper classes
1) LocalizedPacketDo (allocate and cache packets for locale indexes) 2) MonsterChatBuilder (prepare monster chat message packet for specific locale index)
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1ccafb2fc9
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5 changed files with 95 additions and 52 deletions
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@ -479,6 +479,26 @@ namespace MaNGOS
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template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
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};
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template<class Do>
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struct MANGOS_DLL_DECL PlayerDistWorker
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{
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WorldObject const* i_searcher;
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float i_dist;
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Do& i_do;
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PlayerDistWorker(WorldObject const* searcher, float _dist, Do& _do)
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: i_searcher(searcher), i_dist(_dist), i_do(_do) {}
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void Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(itr->getSource()->InSamePhase(i_searcher) && itr->getSource()->GetDistance(i_searcher) <= i_dist)
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i_do(itr->getSource());
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}
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template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
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};
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// CHECKS && DO classes
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// WorldObject check classes
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@ -819,6 +839,28 @@ namespace MaNGOS
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float i_range;
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};
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// Player checks and do
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// Prepare using Builder localized packets with caching and send to player
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template<class Builder>
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class LocalizedPacketDo
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{
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public:
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explicit LocalizedPacketDo(Builder& builder) : i_builder(builder) {}
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LocalizedPacketDo::~LocalizedPacketDo()
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{
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for(int i = 0; i < i_data_cache.size(); ++i)
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delete i_data_cache[i];
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}
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void operator()( Player* p );
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private:
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Builder& i_builder;
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std::vector<WorldPacket*> i_data_cache; // 0 = default, i => i-1 locale index
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};
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#ifndef WIN32
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template<> void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
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template<> void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &);
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@ -537,4 +537,29 @@ void MaNGOS::PlayerSearcher<Check>::Visit(PlayerMapType &m)
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}
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}
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template<class Builder>
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void MaNGOS::LocalizedPacketDo<Builder>::operator()( Player* p )
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{
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uint32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
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uint32 cache_idx = loc_idx+1;
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WorldPacket* data;
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// create if not cached yet
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if(i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx])
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{
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if(i_data_cache.size() < cache_idx+1)
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i_data_cache.resize(cache_idx+1);
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data = new WorldPacket(SMSG_MESSAGECHAT, 200);
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i_builder(*data,loc_idx);
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i_data_cache[cache_idx] = data;
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}
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else
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data = i_data_cache[cache_idx];
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p->SendDirectMessage(data);
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}
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#endif // MANGOS_GRIDNOTIFIERSIMPL_H
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@ -315,6 +315,14 @@ class Guild
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void BroadcastPacketToRank(WorldPacket *packet, uint32 rankId);
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void BroadcastPacket(WorldPacket *packet);
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template<class Do>
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void BroadcastWorker(Do& _do)
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{
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for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
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if(Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
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_do(player);
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}
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void CreateRank(std::string name,uint32 rights);
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void DelRank();
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std::string GetRankName(uint32 rankId);
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@ -1246,50 +1246,17 @@ void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossW
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namespace MaNGOS
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{
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class MessageChatLocaleCacheDo
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class MonsterChatBuilder
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{
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public:
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MessageChatLocaleCacheDo(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID, float dist)
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: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language),
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i_targetGUID(targetGUID), i_dist(dist)
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MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID)
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: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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{
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}
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char const* text = objmgr.GetMangosString(i_textId,loc_idx);
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~MessageChatLocaleCacheDo()
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{
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for(int i = 0; i < i_data_cache.size(); ++i)
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delete i_data_cache[i];
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}
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void operator()(Player* p)
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{
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// skip far away players
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if(p->GetDistance(&i_object) > i_dist)
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return;
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uint32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
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uint32 cache_idx = loc_idx+1;
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WorldPacket* data;
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// create if not cached yet
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if(i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx])
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{
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if(i_data_cache.size() < cache_idx+1)
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i_data_cache.resize(cache_idx+1);
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char const* text = objmgr.GetMangosString(i_textId,loc_idx);
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data = new WorldPacket(SMSG_MESSAGECHAT, 200);
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// TODO: i_object.GetName() also must be localized?
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i_object.BuildMonsterChat(data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID);
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i_data_cache[cache_idx] = data;
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}
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else
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data = i_data_cache[cache_idx];
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p->SendDirectMessage(data);
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// TODO: i_object.GetName() also must be localized?
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i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID);
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}
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private:
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@ -1298,8 +1265,6 @@ namespace MaNGOS
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int32 i_textId;
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uint32 i_language;
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uint64 i_targetGUID;
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float i_dist;
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std::vector<WorldPacket*> i_data_cache; // 0 = default, i => i-1 locale index
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};
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} // namespace MaNGOS
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@ -1311,9 +1276,10 @@ void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid)
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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MaNGOS::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY));
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MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo> say_worker(this,say_do);
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TypeContainerVisitor<MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker);
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MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid);
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MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
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MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
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TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, message, *GetMap());
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}
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@ -1326,9 +1292,10 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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MaNGOS::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL));
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MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo> say_worker(this,say_do);
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TypeContainerVisitor<MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker);
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MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid);
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MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
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MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),say_do);
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TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, message, *GetMap());
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}
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@ -1341,9 +1308,10 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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MaNGOS::MessageChatLocaleCacheDo say_do(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
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MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo> say_worker(this,say_do);
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TypeContainerVisitor<MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker);
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MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid);
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MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
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MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do);
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TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, message, *GetMap());
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7310"
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#define REVISION_NR "7311"
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#endif // __REVISION_NR_H__
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