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[9406] Documentation mail system.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
This commit is contained in:
parent
5af05a314e
commit
34c51c7bf6
3 changed files with 310 additions and 51 deletions
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@ -16,6 +16,15 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/**
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* @addtogroup mailing
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* @{
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*
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* @file Mail.cpp
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* This file contains the the code needed for MaNGOS to handle mails.
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*
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*/
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#include "Mail.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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@ -32,16 +41,34 @@
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#include "BattleGroundMgr.h"
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#include "Item.h"
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#include "AuctionHouseMgr.h"
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/**
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* Flags that specify special action to be take by the client when displaying this mail.
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*/
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enum MailShowFlags
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{
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MAIL_SHOW_UNK0 = 0x0001,
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MAIL_SHOW_DELETE = 0x0002, // forced show delete button instead return button
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MAIL_SHOW_AUCTION = 0x0004, // from old comment
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MAIL_SHOW_UNK2 = 0x0008, // unknown, COD will be shown even without that flag
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MAIL_SHOW_DELETE = 0x0002, ///< forced show of the delete button instead of the return button
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MAIL_SHOW_AUCTION = 0x0004, ///< from old comment
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MAIL_SHOW_UNK2 = 0x0008, ///< unknown, COD will be shown even without that flag
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MAIL_SHOW_RETURN = 0x0010,
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};
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/**
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* Handles the Packet sent by the client when sending a mail.
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*
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* This methods takes the packet sent by the client and performs the following actions:
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* - Checks whether the mail is valid: i.e. can he send the selected items,
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* does he have enough money, etc.
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* - Creates a MailDraft and adds the needed items, money, cost data.
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* - Sends the mail.
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*
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* Depending on the outcome of the checks performed the player will recieve a different
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* MailResponseResult.
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*
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* @see MailResponseResult
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* @see SendMailResult()
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*
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* @param recv_data the WorldPacket containing the data sent by the client.
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*/
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void WorldSession::HandleSendMail(WorldPacket & recv_data )
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{
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uint64 mailbox, unk3;
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@ -265,7 +292,17 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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CharacterDatabase.CommitTransaction();
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}
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//called when mail is read
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/**
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* Handles the Packet sent by the client when reading a mail.
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*
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* This method is called when a client reads a mail that was previously unread.
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* It will add the MAIL_CHECK_MASK_READ flag to the mail being read.
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*
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* @see MailCheckMask
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*
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* @param recv_data the packet containing information about the mail the player read.
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*
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*/
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void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data )
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{
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uint64 mailbox;
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@ -289,7 +326,14 @@ void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data )
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}
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}
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//called when client deletes mail
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/**
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* Handles the Packet sent by the client when deleting a mail.
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*
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* This method is called when a client deletes a mail in his mailbox.
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*
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* @param recv_data The packet containing information about the mail being deleted.
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*
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*/
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void WorldSession::HandleMailDelete(WorldPacket & recv_data )
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{
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uint64 mailbox;
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@ -317,7 +361,15 @@ void WorldSession::HandleMailDelete(WorldPacket & recv_data )
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}
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pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
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}
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/**
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* Handles the Packet sent by the client when returning a mail to sender.
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* This method is called when a player chooses to return a mail to its sender.
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* It will create a new MailDraft and add the items, money, etc. associated with the mail
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* and then send the mail to the original sender.
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*
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* @param recv_data The packet containing information about the mail being returned.
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*
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*/
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void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
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{
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uint64 mailbox;
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@ -375,7 +427,9 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
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pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
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}
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//called when player takes item attached in mail
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/**
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* Handles the packet sent by the client when taking an item from the mail.
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*/
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void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
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{
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uint64 mailbox;
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@ -470,7 +524,9 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
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else
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pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
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}
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/**
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* Handles the packet sent by the client when taking money from the mail.
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*/
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void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data )
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{
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uint64 mailbox;
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@ -504,7 +560,10 @@ void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data )
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CharacterDatabase.CommitTransaction();
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}
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//called when player lists his received mails
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/**
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* Handles the packet sent by the client when requesting the current mail list.
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* It will send a list of all avaible mails in the players mailbox to the client.
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*/
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void WorldSession::HandleGetMailList(WorldPacket & recv_data )
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{
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uint64 mailbox;
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@ -632,7 +691,12 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data )
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_player->UpdateNextMailTimeAndUnreads();
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}
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///this function is called when client needs mail message body, or when player clicks on item which has ITEM_FIELD_ITEM_TEXT_ID > 0
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/**
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* Handles the packet sent by the client when requesting information about the body of a mail.
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*
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* This function is called when client needs mail message body,
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* or when player clicks on item which has ITEM_FIELD_ITEM_TEXT_ID > 0
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*/
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void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
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{
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uint32 itemTextId;
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@ -641,7 +705,7 @@ void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
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recv_data >> itemTextId >> mailId >> unk;
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//some check needed, if player has item with guid mailId, or has mail with id mailId
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///TODO: some check needed, if player has item with guid mailId, or has mail with id mailId
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sLog.outDebug("CMSG_ITEM_TEXT_QUERY itemguid: %u, mailId: %u, unk: %u", itemTextId, mailId, unk);
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@ -651,7 +715,13 @@ void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
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SendPacket(&data);
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}
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//used when player copies mail body to his inventory
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/**
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* Handles the packet sent by the client when he copies the body a mail to his inventory.
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*
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* When a player copies the body of a mail to his inventory this method is called. It will create
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* a new item with the text of the mail and store it in the players inventory (if possible).
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*
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*/
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void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
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{
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uint64 mailbox;
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@ -719,9 +789,12 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
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}
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}
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//TODO Fix me! ... this void has probably bad condition, but good data are sent
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void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/ )
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/**
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* No idea when this is called.
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*/
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void WorldSession::HandleQueryNextMailTime(WorldPacket & /**recv_data*/ )
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{
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//TODO Fix me! ... this void has probably bad condition, but good data are sent
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WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
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if( _player->unReadMails > 0 )
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@ -773,6 +846,12 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/ )
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SendPacket(&data);
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}
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/**
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* Creates a new MailSender object.
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*
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* @param sender The object/player sending this mail.
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* @param stationery The stationary associated with this sender.
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*/
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MailSender::MailSender( Object* sender, MailStationery stationery ) : m_stationery(stationery)
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{
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switch(sender->GetTypeId())
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@ -800,27 +879,47 @@ MailSender::MailSender( Object* sender, MailStationery stationery ) : m_statione
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break;
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}
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}
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/**
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* Creates a new MailSender object from an AuctionEntry.
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*
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* @param sender the AuctionEntry from which this mail is generated.
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*/
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MailSender::MailSender( AuctionEntry* sender )
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: m_messageType(MAIL_AUCTION), m_senderId(sender->GetHouseId()), m_stationery(MAIL_STATIONERY_AUCTION)
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{
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}
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/**
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* Creates a new MailReceiver object.
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*
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* @param receiver The player receiving the mail.
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*/
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MailReceiver::MailReceiver( Player* receiver ) : m_receiver(receiver), m_receiver_lowguid(receiver->GetGUIDLow())
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{
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}
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/**
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* Creates a new MailReceiver object with a specified GUID.
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*
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* @param receiver The player receiving the mail.
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* @param receiver_lowguid The GUID to use instead of the receivers.
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*/
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MailReceiver::MailReceiver( Player* receiver,uint32 receiver_lowguid ) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
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{
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ASSERT(!receiver || receiver->GetGUIDLow() == receiver_lowguid);
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}
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/**
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* Adds an item to the MailDraft.
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*
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* @param item The item to be added to the MailDraft.
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* @returns the MailDraft the item was added to.
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*/
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MailDraft& MailDraft::AddItem( Item* item )
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{
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m_items[item->GetGUIDLow()] = item; return *this;
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}
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/**
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* Prepares the items in a MailDraft.
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*/
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void MailDraft::prepareItems(Player* receiver)
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{
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if (!m_mailTemplateId || !m_mailTemplateItemsNeed)
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@ -846,8 +945,12 @@ void MailDraft::prepareItems(Player* receiver)
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}
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}
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}
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void MailDraft::deleteIncludedItems( bool inDB /*= false*/ )
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/**
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* Deletes the items included in a MailDraft.
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*
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* @param inDB A boolean specifying whether the change should be saved to the database or not.
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*/
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void MailDraft::deleteIncludedItems( bool inDB /**= false*/ )
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{
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for(MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
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{
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@ -861,7 +964,12 @@ void MailDraft::deleteIncludedItems( bool inDB /*= false*/ )
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m_items.clear();
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}
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/*
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* Returns a mail to its sender.
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* @param sender_acc The id of the account of the sender.
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* @param sender_guid The low part of the GUID of the sender.
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* @param receiver_guid The low part of the GUID of the reciever.
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*/
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void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid )
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{
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Player *receiver = sObjectMgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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@ -902,7 +1010,14 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32
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// will delete item or place to receiver mail list
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SendMailTo(MailReceiver(receiver,receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, deliver_delay);
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}
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/**
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* Sends a mail.
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*
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* @param receiver The MailReceiver to which this mail is sent.
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* @param sender The MailSender from which this mail is originated.
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* @param checked The mask used to specify the mail.
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* @param deliver_delay The delay after which the mail is delivered in seconds
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*/
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void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
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{
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Player* pReceiver = receiver.GetPlayer(); // can be NULL
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@ -983,3 +1098,4 @@ void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sende
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else if (!m_items.empty())
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deleteIncludedItems();
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}
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/*! @} */
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193
src/game/Mail.h
193
src/game/Mail.h
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@ -15,6 +15,20 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/**
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* @addtogroup mailing The mail system
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* The mailing system in MaNGOS consists of mostly two files:
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* - Mail.h
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* - Mail.cpp
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*
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* @{
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*
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* @file Mail.h
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* This file contains the the headers needed for MaNGOS to handle mails.
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*
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*/
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#ifndef MANGOS_MAIL_H
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#define MANGOS_MAIL_H
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@ -26,28 +40,37 @@ class Item;
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class Object;
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class Player;
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#define MAIL_BODY_ITEM_TEMPLATE 8383 // - plain letter, A Dusty Unsent Letter: 889
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#define MAIL_BODY_ITEM_TEMPLATE 8383 ///< - plain letter, A Dusty Unsent Letter: 889
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/// The maximal amount of items a mail can contain.
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#define MAX_MAIL_ITEMS 12
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/**
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* The type of the mail.
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* A mail can have 5 Different Types.
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*/
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enum MailMessageType
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{
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MAIL_NORMAL = 0,
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MAIL_AUCTION = 2,
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MAIL_CREATURE = 3, // client send CMSG_CREATURE_QUERY on this mailmessagetype
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MAIL_GAMEOBJECT = 4, // client send CMSG_GAMEOBJECT_QUERY on this mailmessagetype
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MAIL_ITEM = 5, // client send CMSG_ITEM_QUERY on this mailmessagetype
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MAIL_CREATURE = 3, /// client send CMSG_CREATURE_QUERY on this mailmessagetype
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MAIL_GAMEOBJECT = 4, /// client send CMSG_GAMEOBJECT_QUERY on this mailmessagetype
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MAIL_ITEM = 5, /// client send CMSG_ITEM_QUERY on this mailmessagetype
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};
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/**
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* A Mask representing the status of the mail.
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*/
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enum MailCheckMask
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{
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MAIL_CHECK_MASK_NONE = 0x00,
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MAIL_CHECK_MASK_READ = 0x01,
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MAIL_CHECK_MASK_AUCTION = 0x04,
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MAIL_CHECK_MASK_COD_PAYMENT = 0x08,
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MAIL_CHECK_MASK_RETURNED = 0x10
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MAIL_CHECK_MASK_READ = 0x01, /// This mail was read.
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MAIL_CHECK_MASK_AUCTION = 0x04, /// This mail was from an auction.
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MAIL_CHECK_MASK_COD_PAYMENT = 0x08, /// This mail is payable on delivery.
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MAIL_CHECK_MASK_RETURNED = 0x10 /// This mail has been returned.
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};
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// gathered from Stationery.dbc
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/**
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* The different types of Stationaries that exist for mails.
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* They have been gathered from Stationery.dbc
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*/
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enum MailStationery
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{
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MAIL_STATIONERY_UNKNOWN = 1,
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@ -58,14 +81,18 @@ enum MailStationery
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MAIL_STATIONERY_CHR = 65,
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MAIL_STATIONERY_ORP = 67, // new in 3.2.2
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};
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/**
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* Representation of the State of a mail.
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*/
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enum MailState
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{
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MAIL_STATE_UNCHANGED = 1,
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MAIL_STATE_CHANGED = 2,
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MAIL_STATE_DELETED = 3
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};
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/**
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* Answers contained in mails from auctionhouses.
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*/
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enum MailAuctionAnswers
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{
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AUCTION_OUTBIDDED = 0,
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@ -76,10 +103,21 @@ enum MailAuctionAnswers
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AUCTION_CANCELED = 5,
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AUCTION_SALE_PENDING = 6
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};
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/**
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* A class to represent the sender of a mail.
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*/
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class MailSender
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{
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public: // Constructors
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/**
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* Creates a new MailSender object.
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*
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* @param messageType the type of the mail.
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* @param sender_guidlow_or_entry The lower part of the GUID of the player sending
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* this mail, or the Entry of the non-player object.
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* @param stationery The stationary associated with this MailSender.
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*
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*/
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MailSender(MailMessageType messageType, uint32 sender_guidlow_or_entry, MailStationery stationery = MAIL_STATIONERY_NORMAL)
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: m_messageType(messageType), m_senderId(sender_guidlow_or_entry), m_stationery(stationery)
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{
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@ -87,15 +125,20 @@ class MailSender
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MailSender(Object* sender, MailStationery stationery = MAIL_STATIONERY_NORMAL);
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MailSender(AuctionEntry* sender);
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public: // Accessors
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/// The Messagetype of this MailSender.
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MailMessageType GetMailMessageType() const { return m_messageType; }
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/// The GUID of the player represented by this MailSender, or the Entry of the non-player object.
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uint32 GetSenderId() const { return m_senderId; }
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/// The stationary associated with this MailSender
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MailStationery GetStationery() const { return m_stationery; }
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private:
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MailMessageType m_messageType;
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uint32 m_senderId; // player low guid or other object entry
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MailStationery m_stationery;
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};
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/**
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* A class to represent the receiver of a mail.
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*/
|
||||
class MailReceiver
|
||||
{
|
||||
public: // Constructors
|
||||
|
|
@ -103,76 +146,158 @@ class MailReceiver
|
|||
MailReceiver(Player* receiver);
|
||||
MailReceiver(Player* receiver,uint32 receiver_lowguid);
|
||||
public: // Accessors
|
||||
/**
|
||||
* Gets the player associated with this MailReciever
|
||||
*
|
||||
* @see Player
|
||||
*
|
||||
* @returns a pointer to the Player this mail is for.
|
||||
*
|
||||
*/
|
||||
Player* GetPlayer() const { return m_receiver; }
|
||||
/**
|
||||
* Gets the low part of the recievers GUID.
|
||||
*
|
||||
* @returns the low part of the GUID of the player associated with this MailReciever
|
||||
*/
|
||||
uint32 GetPlayerGUIDLow() const { return m_receiver_lowguid; }
|
||||
private:
|
||||
Player* m_receiver;
|
||||
uint32 m_receiver_lowguid;
|
||||
};
|
||||
|
||||
/**
|
||||
* The class to represent the draft of a mail.
|
||||
*/
|
||||
class MailDraft
|
||||
{
|
||||
typedef std::map<uint32, Item*> MailItemMap;
|
||||
/**
|
||||
* Holds a Map of GUIDs of items and pointers to the items.
|
||||
*/
|
||||
typedef std::map<uint32, Item*> MailItemMap;
|
||||
|
||||
public: // Constructors
|
||||
/**
|
||||
* Creates a new MailDraft object.
|
||||
*
|
||||
* @param mailTemplateId The ID of the Template to be used.
|
||||
* @param a boolean specifying whether the mail needs items or not.
|
||||
*
|
||||
*/
|
||||
explicit MailDraft(uint16 mailTemplateId, bool need_items = true)
|
||||
: m_mailTemplateId(mailTemplateId), m_mailTemplateItemsNeed(need_items), m_bodyId(0), m_money(0), m_COD(0)
|
||||
{}
|
||||
/**
|
||||
* Creates a new MailDraft object.
|
||||
*
|
||||
* @param subject The subject of the mail.
|
||||
* @param itemTextId The id of the body of the mail.
|
||||
*/
|
||||
MailDraft(std::string subject, uint32 itemTextId = 0)
|
||||
: m_mailTemplateId(0), m_mailTemplateItemsNeed(false), m_subject(subject), m_bodyId(itemTextId), m_money(0), m_COD(0) {}
|
||||
public: // Accessors
|
||||
/// Returns the template ID used for this MailDraft.
|
||||
uint16 GetMailTemplateId() const { return m_mailTemplateId; }
|
||||
/// Returns the subject of this MailDraft.
|
||||
std::string const& GetSubject() const { return m_subject; }
|
||||
/// Returns the ID of the text of this MailDraft.
|
||||
uint32 GetBodyId() const { return m_bodyId; }
|
||||
/// Returns the ammount of money in this MailDraft.
|
||||
uint32 GetMoney() const { return m_money; }
|
||||
/// Returns the Cost of delivery of this MailDraft.
|
||||
uint32 GetCOD() const { return m_COD; }
|
||||
public: // modifiers
|
||||
MailDraft& AddItem(Item* item);
|
||||
/**
|
||||
* Modifies the amount of money in a MailDraft.
|
||||
*
|
||||
* @param money The amount of money included in this MailDraft.
|
||||
*/
|
||||
MailDraft& AddMoney(uint32 money) { m_money = money; return *this; }
|
||||
/**
|
||||
* Modifies the cost of delivery of the MailDraft.
|
||||
*
|
||||
* @param COD the amount to which the cod should be set.
|
||||
*/
|
||||
MailDraft& AddCOD(uint32 COD) { m_COD = COD; return *this; }
|
||||
public: // finishers
|
||||
void SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid);
|
||||
void SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked = MAIL_CHECK_MASK_NONE, uint32 deliver_delay = 0);
|
||||
private:
|
||||
void deleteIncludedItems(bool inDB = false);
|
||||
void prepareItems(Player* receiver); // called from SendMailTo for generate mailTemplateBase items
|
||||
void prepareItems(Player* receiver); ///< called from SendMailTo for generate mailTemplateBase items
|
||||
|
||||
/// The ID of the template associated with this MailDraft.
|
||||
uint16 m_mailTemplateId;
|
||||
/// Boolean specifying whether items are required or not.
|
||||
bool m_mailTemplateItemsNeed;
|
||||
/// The subject of the MailDraft.
|
||||
std::string m_subject;
|
||||
/// The ID of the body of the MailDraft.
|
||||
uint32 m_bodyId;
|
||||
/// A map of items in this MailDraft.
|
||||
MailItemMap m_items; ///< Keep the items in a map to avoid duplicate guids (which can happen), store only low part of guid
|
||||
|
||||
MailItemMap m_items; // Keep the items in a map to avoid duplicate guids (which can happen), store only low part of guid
|
||||
|
||||
/// The amount of money in this MailDraft.
|
||||
uint32 m_money;
|
||||
/// The cod amount of this MailDraft.
|
||||
uint32 m_COD;
|
||||
};
|
||||
|
||||
/**
|
||||
* Structure holding information about an item in the mail.
|
||||
*/
|
||||
struct MailItemInfo
|
||||
{
|
||||
uint32 item_guid;
|
||||
uint32 item_template;
|
||||
uint32 item_guid; ///< the GUID of the item.
|
||||
uint32 item_template; ///< the ID of the template of the item.
|
||||
};
|
||||
|
||||
/**
|
||||
* Structure that holds an actual mail.
|
||||
*/
|
||||
struct Mail
|
||||
{
|
||||
uint32 messageID;
|
||||
/// the ID of the message contained in the mail.
|
||||
uint32 messageID;
|
||||
/// the type of the message
|
||||
uint8 messageType;
|
||||
/// the stationary used in this mail.
|
||||
uint8 stationery;
|
||||
/// the ID of the template this mail is based on.
|
||||
uint16 mailTemplateId;
|
||||
/// the GUID of the player that sent this mail.
|
||||
uint32 sender;
|
||||
/// the GUID of the player that this mail is sent to.
|
||||
uint32 receiver;
|
||||
/// the subject of the mail
|
||||
std::string subject;
|
||||
/// The ID of the itemtext.
|
||||
uint32 itemTextId;
|
||||
/// A vector containing Information about the items in this mail.
|
||||
std::vector<MailItemInfo> items;
|
||||
/// A vector containing Information about the items that where already take from this mail.
|
||||
std::vector<uint32> removedItems;
|
||||
/// The time at which this mail will expire
|
||||
time_t expire_time;
|
||||
/// The time at which this mail (was/will be) delivered
|
||||
time_t deliver_time;
|
||||
/// The amount of money contained in this mail.
|
||||
uint32 money;
|
||||
/// The amount of money the receiver has to pay to get this mail.
|
||||
uint32 COD;
|
||||
/// The time at which this mail was read.
|
||||
uint32 checked;
|
||||
/// The state of this mail.
|
||||
MailState state;
|
||||
|
||||
/**
|
||||
* Adds an item to the mail.
|
||||
* This method adds an item to mail represented by this structure.
|
||||
* There is no checking done whether this is a legal action or not; it is up
|
||||
* to the caller to make sure there is still room for more items in the mail.
|
||||
*
|
||||
* @param itemGuidLow the GUID(low) of the item added to the mail.
|
||||
* @param item_template the ID of the template of the item.
|
||||
*
|
||||
*/
|
||||
void AddItem(uint32 itemGuidLow, uint32 item_template)
|
||||
{
|
||||
MailItemInfo mii;
|
||||
|
|
@ -181,6 +306,16 @@ struct Mail
|
|||
items.push_back(mii);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes an item from the mail.
|
||||
* This method removes an item from the mail.
|
||||
*
|
||||
* @see MailItemInfo
|
||||
*
|
||||
* @param item_guid The GUID of the item to be removed.
|
||||
* @returns true if the item was removed, or false if no item with that GUID was found.
|
||||
*
|
||||
*/
|
||||
bool RemoveItem(uint32 item_guid)
|
||||
{
|
||||
for(std::vector<MailItemInfo>::iterator itr = items.begin(); itr != items.end(); ++itr)
|
||||
|
|
@ -194,7 +329,15 @@ struct Mail
|
|||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks whether a mail contains items or not.
|
||||
* HasItems() checks wether the mail contains items or not.
|
||||
*
|
||||
* @returns true if the mail contains items, false otherwise.
|
||||
*
|
||||
*/
|
||||
bool HasItems() const { return !items.empty(); }
|
||||
};
|
||||
|
||||
#endif
|
||||
/*! @} */
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "9405"
|
||||
#define REVISION_NR "9406"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue