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[9641] Fix typo; IN_MILISECONDS -> IN_MILLISECONDS.
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25 changed files with 96 additions and 96 deletions
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@ -53,7 +53,7 @@ struct GameObjectInfo
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{
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uint32 startOpen; //0 used client side to determine GO_ACTIVATED means open/closed
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uint32 lockId; //1 -> Lock.dbc
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uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
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uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / IN_MILLISECONDS (previous was 0x10000)
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uint32 noDamageImmune; //3 break opening whenever you recieve damage?
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uint32 openTextID; //4 can be used to replace castBarCaption?
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uint32 closeTextID; //5
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@ -64,7 +64,7 @@ struct GameObjectInfo
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{
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uint32 startOpen; //0
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uint32 lockId; //1 -> Lock.dbc
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uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
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uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / IN_MILLISECONDS (previous was 0x10000)
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uint32 linkedTrapId; //3
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uint32 noDamageImmune; //4 isBattlegroundObject
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uint32 large; //5
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@ -127,7 +127,7 @@ struct GameObjectInfo
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uint32 spellId; //3
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uint32 charges; //4 need respawn (if > 0)
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uint32 cooldown; //5 time in secs
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uint32 autoCloseTime; //6 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
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uint32 autoCloseTime; //6 secs till autoclose = autoCloseTime / IN_MILLISECONDS (previous was 0x10000)
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uint32 startDelay; //7
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uint32 serverOnly; //8
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uint32 stealthed; //9
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@ -170,7 +170,7 @@ struct GameObjectInfo
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uint32 lockId; //0 -> Lock.dbc
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uint32 questId; //1
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uint32 eventId; //2
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uint32 autoCloseTime; //3 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
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uint32 autoCloseTime; //3 secs till autoclose = autoCloseTime / IN_MILLISECONDS (previous was 0x10000)
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uint32 customAnim; //4
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uint32 consumable; //5
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uint32 cooldown; //6
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@ -194,7 +194,7 @@ struct GameObjectInfo
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{
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uint32 pause; //0
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uint32 startOpen; //1
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uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
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uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / IN_MILLISECONDS (previous was 0x10000)
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uint32 pause1EventID; //3
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uint32 pause2EventID; //4
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} transport;
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@ -206,7 +206,7 @@ struct GameObjectInfo
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uint32 damageMin; //2
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uint32 damageMax; //3
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uint32 damageSchool; //4
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uint32 autoCloseTime; //5 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
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uint32 autoCloseTime; //5 secs till autoclose = autoCloseTime / IN_MILLISECONDS (previous was 0x10000)
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uint32 openTextID; //6
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uint32 closeTextID; //7
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} areadamage;
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@ -478,7 +478,7 @@ struct GameObjectInfo
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case GAMEOBJECT_TYPE_AREADAMAGE: autoCloseTime = areadamage.autoCloseTime; break;
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default: break;
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}
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return autoCloseTime / IN_MILISECONDS; // prior to 3.0.3, conversion was / 0x10000;
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return autoCloseTime / IN_MILLISECONDS; // prior to 3.0.3, conversion was / 0x10000;
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}
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uint32 GetLootId() const
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