[9641] Fix typo; IN_MILISECONDS -> IN_MILLISECONDS.

This commit is contained in:
XTZGZoReX 2010-03-30 14:44:50 +02:00
parent e499150b59
commit 34e56c9978
25 changed files with 96 additions and 96 deletions

View file

@ -517,9 +517,9 @@ void World::LoadConfigSettings(bool reload)
setConfigMinMax(CONFIG_UINT32_COMPRESSION, "Compression", 1, 1, 9);
setConfig(CONFIG_BOOL_ADDON_CHANNEL, "AddonChannel", true);
setConfig(CONFIG_BOOL_GRID_UNLOAD, "GridUnload", true);
setConfigPos(CONFIG_UINT32_INTERVAL_SAVE, "PlayerSaveInterval", 15 * MINUTE * IN_MILISECONDS);
setConfigPos(CONFIG_UINT32_INTERVAL_SAVE, "PlayerSaveInterval", 15 * MINUTE * IN_MILLISECONDS);
setConfigMin(CONFIG_UINT32_INTERVAL_GRIDCLEAN, "GridCleanUpDelay", 5 * MINUTE * IN_MILISECONDS, MIN_GRID_DELAY);
setConfigMin(CONFIG_UINT32_INTERVAL_GRIDCLEAN, "GridCleanUpDelay", 5 * MINUTE * IN_MILLISECONDS, MIN_GRID_DELAY);
if (reload)
sMapMgr.SetGridCleanUpDelay(getConfig(CONFIG_UINT32_INTERVAL_GRIDCLEAN));
@ -527,7 +527,7 @@ void World::LoadConfigSettings(bool reload)
if (reload)
sMapMgr.SetMapUpdateInterval(getConfig(CONFIG_UINT32_INTERVAL_MAPUPDATE));
setConfig(CONFIG_UINT32_INTERVAL_CHANGEWEATHER, "ChangeWeatherInterval", 10 * MINUTE * IN_MILISECONDS);
setConfig(CONFIG_UINT32_INTERVAL_CHANGEWEATHER, "ChangeWeatherInterval", 10 * MINUTE * IN_MILLISECONDS);
if (configNoReload(reload, CONFIG_UINT32_PORT_WORLD, "WorldServerPort", DEFAULT_WORLDSERVER_PORT))
setConfig(CONFIG_UINT32_PORT_WORLD, "WorldServerPort", DEFAULT_WORLDSERVER_PORT);
@ -596,7 +596,7 @@ void World::LoadConfigSettings(bool reload)
setConfig(CONFIG_BOOL_CAST_UNSTUCK, "CastUnstuck", true);
setConfig(CONFIG_UINT32_MAX_SPELL_CASTS_IN_CHAIN, "MaxSpellCastsInChain", 10);
setConfig(CONFIG_UINT32_INSTANCE_RESET_TIME_HOUR, "Instance.ResetTimeHour", 4);
setConfig(CONFIG_UINT32_INSTANCE_UNLOAD_DELAY, "Instance.UnloadDelay", 30 * MINUTE * IN_MILISECONDS);
setConfig(CONFIG_UINT32_INSTANCE_UNLOAD_DELAY, "Instance.UnloadDelay", 30 * MINUTE * IN_MILLISECONDS);
setConfig(CONFIG_UINT32_MAX_PRIMARY_TRADE_SKILL, "MaxPrimaryTradeSkill", 2);
setConfigMinMax(CONFIG_UINT32_MIN_PETITION_SIGNS, "MinPetitionSigns", 9, 0, 9);
@ -622,7 +622,7 @@ void World::LoadConfigSettings(bool reload)
setConfigPos(CONFIG_UINT32_UPTIME_UPDATE, "UpdateUptimeInterval", 10);
if (reload)
{
m_timers[WUPDATE_UPTIME].SetInterval(getConfig(CONFIG_UINT32_UPTIME_UPDATE)*MINUTE*IN_MILISECONDS);
m_timers[WUPDATE_UPTIME].SetInterval(getConfig(CONFIG_UINT32_UPTIME_UPDATE)*MINUTE*IN_MILLISECONDS);
m_timers[WUPDATE_UPTIME].Reset();
}
@ -712,10 +712,10 @@ void World::LoadConfigSettings(bool reload)
setConfigMinMax(CONFIG_UINT32_BATTLEGROUND_QUEUE_ANNOUNCER_JOIN, "Battleground.QueueAnnouncer.Join", 0, 0, 2);
setConfig(CONFIG_BOOL_BATTLEGROUND_QUEUE_ANNOUNCER_START, "Battleground.QueueAnnouncer.Start", false);
setConfig(CONFIG_UINT32_BATTLEGROUND_INVITATION_TYPE, "Battleground.InvitationType", 0);
setConfig(CONFIG_UINT32_BATTLEGROUND_PREMATURE_FINISH_TIMER, "BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS);
setConfig(CONFIG_UINT32_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH, "BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS);
setConfig(CONFIG_UINT32_BATTLEGROUND_PREMATURE_FINISH_TIMER, "BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
setConfig(CONFIG_UINT32_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH, "BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILLISECONDS);
setConfig(CONFIG_UINT32_ARENA_MAX_RATING_DIFFERENCE, "Arena.MaxRatingDifference", 150);
setConfig(CONFIG_UINT32_ARENA_RATING_DISCARD_TIMER, "Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS);
setConfig(CONFIG_UINT32_ARENA_RATING_DISCARD_TIMER, "Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILLISECONDS);
setConfig(CONFIG_BOOL_ARENA_AUTO_DISTRIBUTE_POINTS, "Arena.AutoDistributePoints", false);
setConfig(CONFIG_UINT32_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS, "Arena.AutoDistributeInterval", 7);
setConfig(CONFIG_BOOL_ARENA_QUEUE_ANNOUNCER_JOIN, "Arena.QueueAnnouncer.Join", false);
@ -1229,19 +1229,19 @@ void World::SetInitialWorldSettings()
m_timers[WUPDATE_OBJECTS].SetInterval(0);
m_timers[WUPDATE_SESSIONS].SetInterval(0);
m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILISECONDS);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILISECONDS);
m_timers[WUPDATE_UPTIME].SetInterval(m_configUint32Values[CONFIG_UINT32_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS);
m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILLISECONDS);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS);
m_timers[WUPDATE_UPTIME].SetInterval(m_configUint32Values[CONFIG_UINT32_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS);
//Update "uptime" table based on configuration entry in minutes.
m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILISECONDS);
m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILLISECONDS);
//erase corpses every 20 minutes
//to set mailtimer to return mails every day between 4 and 5 am
//mailtimer is increased when updating auctions
//one second is 1000 -(tested on win system)
mail_timer = uint32((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * IN_MILISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval() );
mail_timer = uint32((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * IN_MILLISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval() );
//1440
mail_timer_expires = uint32( (DAY * IN_MILISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
mail_timer_expires = uint32( (DAY * IN_MILLISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
///- Initialize static helper structures