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[8389] Implement check really read received packet size and warning it not all data read.
* This let more easy catch packet structure chnages at client switch. * Fixed structure CMSG_GUILD_BANK_SWAP_ITEMS * Fixed structure CMSG_SPLIT_ITEM, CMSG_SELL_ITEM * Added read data amount fixes for some other packets. Thanks to TOM_RUS in help check correct packets structure. Note: not all packets possible fixed. Please report for not fixed cases at errors: "opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)"
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12 changed files with 82 additions and 41 deletions
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@ -84,15 +84,15 @@ void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
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uint32 map;
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float x, y, z;
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std::string ticketText = "";
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uint32 unk1, unk2;
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recv_data >> map >> x >> y >> z; // last check 2.4.3
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recv_data >> ticketText;
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recv_data >> unk1 >> unk2;
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// note: the packet might contain more data, but the exact structure of that is unknown
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recv_data.read_skip<uint32>(); // unk1, 0
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recv_data.read_skip<uint32>(); // unk2, 1
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recv_data.read_skip<uint32>(); // unk3, 0
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sLog.outDebug("TicketCreate: map %u, x %f, y %f, z %f, text %s, unk1 %u, unk2 %u", map, x, y, z, ticketText.c_str(), unk1, unk2);
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sLog.outDebug("TicketCreate: map %u, x %f, y %f, z %f, text %s", map, x, y, z, ticketText.c_str());
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if(ticketmgr.GetGMTicket(GetPlayer()->GetGUIDLow()))
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{
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