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Apply style fix
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parent
5531a0087d
commit
35405dd549
155 changed files with 10968 additions and 3660 deletions
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@ -79,7 +79,9 @@ void MemberSlot::ChangeRank(uint32 newRank)
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Player* player = sObjectMgr.GetPlayer(guid);
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// If player not online data in data field will be loaded from guild tabs no need to update it !!
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if (player)
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{ player->SetRank(newRank); }
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{
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player->SetRank(newRank);
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}
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CharacterDatabase.PExecute("UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, guid.GetCounter());
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}
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@ -117,11 +119,15 @@ Guild::~Guild()
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bool Guild::Create(Player* leader, std::string gname)
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{
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if (sGuildMgr.GetGuildByName(gname))
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{ return false; }
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{
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return false;
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}
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WorldSession* lSession = leader->GetSession();
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if (!lSession)
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{ return false; }
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{
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return false;
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}
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m_LeaderGuid = leader->GetObjectGuid();
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m_Name = gname;
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@ -179,12 +185,16 @@ bool Guild::AddMember(ObjectGuid plGuid, uint32 plRank)
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if (pl)
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{
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if (pl->GetGuildId() != 0)
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{ return false; }
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{
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return false;
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}
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}
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else
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{
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if (Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
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{ return false; }
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{
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return false;
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}
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}
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// remove all player signs from another petitions
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@ -296,7 +306,9 @@ void Guild::SetGINFO(std::string ginfo)
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bool Guild::LoadGuildFromDB(QueryResult* guildDataResult)
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{
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if (!guildDataResult)
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{ return false; }
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{
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return false;
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}
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Field* fields = guildDataResult->Fetch();
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@ -345,7 +357,9 @@ bool Guild::CheckGuildStructure()
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{
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MemberSlot &member = itr->second;
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if (member.RankId == GR_GUILDMASTER && m_LeaderGuid != member.guid)
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{ member.ChangeRank(GR_OFFICER); }
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{
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member.ChangeRank(GR_OFFICER);
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}
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}
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return true;
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@ -373,7 +387,9 @@ bool Guild::LoadRanksFromDB(QueryResult* guildRanksResult)
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fields = guildRanksResult->Fetch();
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// condition that would be true when all ranks in QueryResult will be processed and guild without ranks is being processed
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if (!fields)
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{ break; }
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{
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break;
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}
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uint32 guildId = fields[0].GetUInt32();
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if (guildId < m_Id)
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@ -385,7 +401,9 @@ bool Guild::LoadRanksFromDB(QueryResult* guildRanksResult)
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}
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if (guildId > m_Id) // we loaded all ranks for this guild already, break cycle
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{ break; }
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{
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break;
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}
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uint32 rankID = fields[1].GetUInt32();
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std::string rankName = fields[2].GetCppString();
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@ -393,11 +411,15 @@ bool Guild::LoadRanksFromDB(QueryResult* guildRanksResult)
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uint32 rankMoney = fields[4].GetUInt32();
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if (rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3..
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{ broken_ranks = true; }
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{
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broken_ranks = true;
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}
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// first rank is guildmaster, prevent loss leader rights
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if (m_Ranks.empty())
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{ rankRights |= GR_RIGHT_ALL; }
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{
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rankRights |= GR_RIGHT_ALL;
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}
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AddRank(rankName, rankRights, rankMoney);
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}
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@ -432,14 +454,18 @@ bool Guild::LoadRanksFromDB(QueryResult* guildRanksResult)
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bool Guild::LoadMembersFromDB(QueryResult* guildMembersResult)
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{
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if (!guildMembersResult)
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{ return false; }
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{
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return false;
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}
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do
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{
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Field* fields = guildMembersResult->Fetch();
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// this condition will be true when all rows in QueryResult are processed and new guild without members is going to be loaded - prevent crash
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if (!fields)
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{ break; }
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{
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break;
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}
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uint32 guildId = fields[0].GetUInt32();
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if (guildId < m_Id)
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{
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@ -459,7 +485,9 @@ bool Guild::LoadMembersFromDB(QueryResult* guildMembersResult)
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newmember.RankId = fields[2].GetUInt32();
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// don't allow member to have not existing rank!
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if (newmember.RankId >= m_Ranks.size())
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{ newmember.RankId = GetLowestRank(); }
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{
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newmember.RankId = GetLowestRank();
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}
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newmember.Pnote = fields[3].GetCppString();
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newmember.OFFnote = fields[4].GetCppString();
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@ -504,7 +532,9 @@ bool Guild::LoadMembersFromDB(QueryResult* guildMembersResult)
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while (guildMembersResult->NextRow());
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if (members.empty())
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{ return false; }
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{
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return false;
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}
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UpdateAccountsNumber();
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@ -515,7 +545,9 @@ void Guild::SetLeader(ObjectGuid guid)
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{
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MemberSlot* slot = GetMemberSlot(guid);
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if (!slot)
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{ return; }
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{
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return;
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}
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m_LeaderGuid = guid;
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slot->ChangeRank(GR_GUILDMASTER);
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@ -558,13 +590,17 @@ bool Guild::DelMember(ObjectGuid guid, bool isDisbanding)
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}
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if (!best)
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{ return true; }
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{
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return true;
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}
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SetLeader(newLeaderGUID);
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// If player not online data in data field will be loaded from guild tabs no need to update it !!
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if (Player* newLeader = sObjectMgr.GetPlayer(newLeaderGUID))
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{ newLeader->SetRank(GR_GUILDMASTER); }
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{
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newLeader->SetRank(GR_GUILDMASTER);
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}
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// when leader non-exist (at guild load with deleted leader only) not send broadcasts
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if (oldLeader)
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@ -588,7 +624,9 @@ bool Guild::DelMember(ObjectGuid guid, bool isDisbanding)
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CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", lowguid);
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if (!isDisbanding)
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{ UpdateAccountsNumber(); }
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{
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UpdateAccountsNumber();
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}
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// Used by Eluna
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#ifdef ENABLE_ELUNA
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@ -612,11 +650,15 @@ bool Guild::ChangeMemberRank(ObjectGuid guid, uint8 newRank)
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void Guild::BroadcastToGuild(WorldSession* session, const std::string& msg, uint32 language)
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{
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if (!session)
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{ return; }
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{
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return;
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}
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Player* player = session->GetPlayer();
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if (!player || !HasRankRight(player->GetRank(), GR_RIGHT_GCHATSPEAK))
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{ return; }
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{
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return;
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}
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WorldPacket data;
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ChatHandler::BuildChatPacket(data, CHAT_MSG_GUILD, msg.c_str(), Language(language), player->GetChatTag(), player->GetObjectGuid(), player->GetName());
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@ -626,7 +668,9 @@ void Guild::BroadcastToGuild(WorldSession* session, const std::string& msg, uint
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Player* pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
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if (pl && pl->GetSession() && HasRankRight(pl->GetRank(), GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(player->GetObjectGuid()))
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{ pl->GetSession()->SendPacket(&data); }
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{
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pl->GetSession()->SendPacket(&data);
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}
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}
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}
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@ -650,11 +694,15 @@ void Guild::BroadcastAddonToGuild(WorldSession* session, const std::string& msg,
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void Guild::BroadcastToOfficers(WorldSession* session, const std::string& msg, uint32 language)
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{
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if (!session)
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{ return; }
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{
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return;
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}
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Player* player = session->GetPlayer();
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if (!player || !HasRankRight(player->GetRank(), GR_RIGHT_OFFCHATSPEAK))
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{ return; }
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{
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return;
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}
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for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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@ -691,7 +739,9 @@ void Guild::BroadcastPacket(WorldPacket* packet)
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{
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Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
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if (player)
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{ player->GetSession()->SendPacket(packet); }
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{
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player->GetSession()->SendPacket(packet);
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}
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}
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}
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@ -703,7 +753,9 @@ void Guild::BroadcastPacketToRank(WorldPacket* packet, uint32 rankId)
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{
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Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
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if (player)
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{ player->GetSession()->SendPacket(packet); }
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{
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player->GetSession()->SendPacket(packet);
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}
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}
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}
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}
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@ -744,7 +796,9 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
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void Guild::CreateRank(std::string name_, uint32 rights)
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{
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if (m_Ranks.size() >= GUILD_RANKS_MAX_COUNT)
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{ return; }
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{
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return;
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}
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// ranks are sequence 0,1,2,... where 0 means guildmaster
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uint32 new_rank_id = m_Ranks.size();
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@ -775,7 +829,9 @@ void Guild::DelRank(uint32 rankId)
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// client won't allow to have less than GUILD_RANKS_MIN_COUNT ranks in guild
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if (m_Ranks.size() <= GUILD_RANKS_MIN_COUNT || rankId < GUILD_RANKS_MIN_COUNT)
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{ return; }
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{
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return;
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}
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RankList::iterator itr = m_Ranks.erase(m_Ranks.begin() + rankId);
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// delete lowest guild_rank
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@ -826,7 +882,9 @@ void Guild::SwitchRank(uint32 rankId, bool up)
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std::string Guild::GetRankName(uint32 rankId)
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{
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if (rankId >= m_Ranks.size())
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{ return "<unknown>"; }
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{
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return "<unknown>";
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}
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return m_Ranks[rankId].Name;
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}
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@ -834,7 +892,9 @@ std::string Guild::GetRankName(uint32 rankId)
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uint32 Guild::GetRankRights(uint32 rankId)
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{
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if (rankId >= m_Ranks.size())
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{ return 0; }
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{
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return 0;
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}
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return m_Ranks[rankId].Rights;
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}
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@ -842,7 +902,9 @@ uint32 Guild::GetRankRights(uint32 rankId)
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void Guild::SetRankName(uint32 rankId, std::string name_)
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{
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if (rankId >= m_Ranks.size())
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{ return; }
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{
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return;
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}
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m_Ranks[rankId].Name = name_;
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@ -854,7 +916,9 @@ void Guild::SetRankName(uint32 rankId, std::string name_)
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void Guild::SetRankRights(uint32 rankId, uint32 rights)
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{
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if (rankId >= m_Ranks.size())
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{ return; }
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{
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return;
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}
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m_Ranks[rankId].Rights = rights;
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@ -980,7 +1044,9 @@ void Guild::Roster(WorldSession* session /*= NULL*/)
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data << uint32(0);
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if (session)
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{ session->SendPacket(&data); }
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{
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session->SendPacket(&data);
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}
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else
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{ BroadcastPacket(&data); }
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DEBUG_LOG("WORLD: Sent (SMSG_GUILD_ROSTER)");
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@ -996,7 +1062,9 @@ void Guild::Query(WorldSession* session)
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for (size_t i = 0 ; i < GUILD_RANKS_MAX_COUNT; ++i) // show always 10 ranks
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{
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if (i < m_Ranks.size())
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{ data << m_Ranks[i].Name; }
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{
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data << m_Ranks[i].Name;
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}
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else
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{ data << uint8(0); } // null string
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}
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@ -1079,7 +1147,9 @@ uint32 Guild::GetAccountsNumber()
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{
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// not need recalculation
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if (m_accountsNumber)
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{ return m_accountsNumber; }
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{
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return m_accountsNumber;
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}
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// We use a set to be sure each element will be unique
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std::set<uint32> accountsIdSet;
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@ -1119,7 +1189,9 @@ void Guild::LoadGuildEventLogFromDB()
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// 0 1 2 3 4 5
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QueryResult* result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_EVENTLOG_MAX_RECORDS);
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if (!result)
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{ return; }
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{
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return;
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}
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bool isNextLogGuidSet = false;
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// uint32 configCount = sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT);
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// First event in list will be the oldest and the latest event is last event in list
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@ -1164,7 +1236,9 @@ void Guild::LogGuildEvent(uint8 EventType, ObjectGuid playerGuid1, ObjectGuid pl
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m_GuildEventLogNextGuid = (m_GuildEventLogNextGuid + 1) % sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT);
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// Check max records limit
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if (m_GuildEventLog.size() >= GUILD_EVENTLOG_MAX_RECORDS)
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{ m_GuildEventLog.pop_front(); }
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{
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m_GuildEventLog.pop_front();
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}
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// Add event to list
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m_GuildEventLog.push_back(NewEvent);
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// Save event to DB
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