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https://github.com/mangosfour/server.git
synced 2025-12-17 07:37:03 +00:00
Apply style fix
This commit is contained in:
parent
5531a0087d
commit
35405dd549
155 changed files with 10968 additions and 3660 deletions
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@ -224,11 +224,15 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString(const std::string& values, Team
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}
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if (m_TaxiDestinations.empty())
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{ return true; }
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{
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return true;
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}
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// Check integrity
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if (m_TaxiDestinations.size() < 2)
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{ return false; }
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{
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return false;
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}
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for (size_t i = 1; i < m_TaxiDestinations.size(); ++i)
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{
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@ -236,12 +240,16 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString(const std::string& values, Team
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uint32 path;
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sObjectMgr.GetTaxiPath(m_TaxiDestinations[i - 1], m_TaxiDestinations[i], path, cost);
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if (!path)
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{ return false; }
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{
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return false;
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}
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}
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// can't load taxi path without mount set (quest taxi path?)
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if (!sObjectMgr.GetTaxiMountDisplayId(GetTaxiSource(), team, true))
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{ return false; }
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{
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return false;
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}
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return true;
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}
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@ -249,7 +257,9 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString(const std::string& values, Team
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std::string PlayerTaxi::SaveTaxiDestinationsToString()
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{
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if (m_TaxiDestinations.empty())
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{ return ""; }
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{
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return "";
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}
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std::ostringstream ss;
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@ -262,7 +272,9 @@ std::string PlayerTaxi::SaveTaxiDestinationsToString()
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uint32 PlayerTaxi::GetCurrentTaxiPath() const
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{
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if (m_TaxiDestinations.size() < 2)
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{ return 0; }
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{
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return 0;
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}
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uint32 path;
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uint32 cost;
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@ -294,7 +306,9 @@ bool TradeData::HasItem(ObjectGuid item_guid) const
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{
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for (int i = 0; i < TRADE_SLOT_COUNT; ++i)
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if (m_items[i] == item_guid)
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{ return true; }
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{
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return true;
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}
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return false;
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}
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@ -309,7 +323,9 @@ void TradeData::SetItem(TradeSlots slot, Item* item)
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ObjectGuid itemGuid = item ? item->GetObjectGuid() : ObjectGuid();
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if (m_items[slot] == itemGuid)
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{ return; }
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{
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return;
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}
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m_items[slot] = itemGuid;
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@ -320,7 +336,9 @@ void TradeData::SetItem(TradeSlots slot, Item* item)
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// need remove possible trader spell applied to changed item
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if (slot == TRADE_SLOT_NONTRADED)
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{ GetTraderData()->SetSpell(0); }
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{
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GetTraderData()->SetSpell(0);
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}
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// need remove possible player spell applied (possible move reagent)
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SetSpell(0);
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@ -331,7 +349,9 @@ void TradeData::SetSpell(uint32 spell_id, Item* castItem /*= NULL*/)
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ObjectGuid itemGuid = castItem ? castItem->GetObjectGuid() : ObjectGuid();
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if (m_spell == spell_id && m_spellCastItem == itemGuid)
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{ return; }
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{
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return;
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}
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m_spell = spell_id;
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m_spellCastItem = itemGuid;
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@ -346,7 +366,9 @@ void TradeData::SetSpell(uint32 spell_id, Item* castItem /*= NULL*/)
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void TradeData::SetMoney(uint64 money)
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{
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if (m_money == money)
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{ return; }
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{
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return;
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}
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if (money > m_player->GetMoney())
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{
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@ -377,7 +399,9 @@ void TradeData::SetAccepted(bool state, bool crosssend /*= false*/)
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if (!state)
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{
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if (crosssend)
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{ m_trader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE); }
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{
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m_trader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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}
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else
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{ m_player->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE); }
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}
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@ -405,11 +429,15 @@ Player::Player(WorldSession* session): Unit(), m_mover(this), m_camera(this), m_
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m_ExtraFlags = 0;
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if (GetSession()->GetSecurity() >= SEC_GAMEMASTER)
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{ SetAcceptTicket(true); }
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{
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SetAcceptTicket(true);
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}
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// players always accept
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if (GetSession()->GetSecurity() == SEC_PLAYER)
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{ SetAcceptWhispers(true); }
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{
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SetAcceptWhispers(true);
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}
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m_comboPoints = 0;
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@ -786,14 +814,18 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
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for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
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{
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if (oEntry->ItemId[j] <= 0)
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{ continue; }
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{
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continue;
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}
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uint32 item_id = oEntry->ItemId[j];
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// just skip, reported in ObjectMgr::LoadItemPrototypes
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ItemPrototype const* iProto = ObjectMgr::GetItemPrototype(item_id);
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if (!iProto)
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{ continue; }
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{
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continue;
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}
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// BuyCount by default
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int32 count = iProto->BuyCount;
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@ -850,7 +882,9 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
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// if this is ammo then use it
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msg = CanUseAmmo(pItem->GetEntry());
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if (msg == EQUIP_ERR_OK)
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{ SetAmmo(pItem->GetEntry()); }
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{
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SetAmmo(pItem->GetEntry());
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}
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}
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}
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}
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@ -872,7 +906,9 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
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uint16 eDest;
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uint8 msg = CanEquipNewItem(NULL_SLOT, eDest, titem_id, false);
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if (msg != EQUIP_ERR_OK)
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{ break; }
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{
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break;
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}
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EquipNewItem(eDest, titem_id, true);
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AutoUnequipOffhandIfNeed();
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@ -907,7 +943,9 @@ Item* Player::StoreNewItemInInventorySlot(uint32 itemEntry, uint32 amount)
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if (msg == EQUIP_ERR_OK)
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{
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if (Item* pItem = StoreNewItem(vDest, itemEntry, true, Item::GenerateItemRandomPropertyId(itemEntry)))
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{ return pItem; }
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{
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return pItem;
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}
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}
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return NULL;
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@ -918,7 +956,9 @@ void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 Curre
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if (int(MaxValue) == DISABLED_MIRROR_TIMER)
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{
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if (int(CurrentValue) != DISABLED_MIRROR_TIMER)
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{ StopMirrorTimer(Type); }
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{
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StopMirrorTimer(Type);
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}
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return;
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}
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WorldPacket data(SMSG_START_MIRROR_TIMER, (21));
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@ -942,13 +982,17 @@ void Player::StopMirrorTimer(MirrorTimerType Type)
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uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
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{
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if (!IsAlive() || isGameMaster())
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{ return 0; }
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{
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return 0;
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}
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// Absorb, resist some environmental damage type
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uint32 absorb = 0;
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uint32 resist = 0;
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if (type == DAMAGE_LAVA)
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{ CalculateDamageAbsorbAndResist(this, SPELL_SCHOOL_MASK_FIRE, DIRECT_DAMAGE, damage, &absorb, &resist); }
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{
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CalculateDamageAbsorbAndResist(this, SPELL_SCHOOL_MASK_FIRE, DIRECT_DAMAGE, damage, &absorb, &resist);
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}
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else if (type == DAMAGE_SLIME)
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{ CalculateDamageAbsorbAndResist(this, SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, damage, &absorb, &resist); }
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@ -993,7 +1037,9 @@ int32 Player::getMaxTimer(MirrorTimerType timer)
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{
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case FATIGUE_TIMER:
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if (GetSession()->GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_TIMERBAR_FATIGUE_GMLEVEL))
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{ return DISABLED_MIRROR_TIMER; }
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{
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return DISABLED_MIRROR_TIMER;
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}
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return sWorld.getConfig(CONFIG_UINT32_TIMERBAR_FATIGUE_MAX) * IN_MILLISECONDS;
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case BREATH_TIMER:
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{
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@ -1009,7 +1055,9 @@ int32 Player::getMaxTimer(MirrorTimerType timer)
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case FIRE_TIMER:
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{
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if (!IsAlive() || GetSession()->GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_TIMERBAR_FIRE_GMLEVEL))
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{ return DISABLED_MIRROR_TIMER; }
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{
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return DISABLED_MIRROR_TIMER;
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}
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return sWorld.getConfig(CONFIG_UINT32_TIMERBAR_FIRE_MAX) * IN_MILLISECONDS;
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}
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default:
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@ -1022,13 +1070,17 @@ void Player::UpdateMirrorTimers()
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{
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// Desync flags for update on next HandleDrowning
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if (m_MirrorTimerFlags)
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{ m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags; }
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{
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m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags;
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}
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}
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void Player::HandleDrowning(uint32 time_diff)
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{
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if (!m_MirrorTimerFlags)
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{ return; }
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{
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return;
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}
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// In water
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if (m_MirrorTimerFlags & UNDERWATER_INWATER)
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@ -1061,7 +1113,9 @@ void Player::HandleDrowning(uint32 time_diff)
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// Need breath regen
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m_MirrorTimer[BREATH_TIMER] += 10 * time_diff;
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if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !IsAlive())
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{ StopMirrorTimer(BREATH_TIMER); }
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{
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StopMirrorTimer(BREATH_TIMER);
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}
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else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER)
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{ SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10); }
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}
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@ -1099,7 +1153,9 @@ void Player::HandleDrowning(uint32 time_diff)
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int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
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m_MirrorTimer[FATIGUE_TIMER] += 10 * time_diff;
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if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !IsAlive())
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{ StopMirrorTimer(FATIGUE_TIMER); }
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{
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StopMirrorTimer(FATIGUE_TIMER);
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}
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else if (m_MirrorTimerFlagsLast & UNDERWATER_INDARKWATER)
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{ SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10); }
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}
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@ -1108,7 +1164,9 @@ void Player::HandleDrowning(uint32 time_diff)
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{
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// Breath timer not activated - activate it
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if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER)
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{ m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER); }
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{
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m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER);
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}
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else
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{
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m_MirrorTimer[FIRE_TIMER] -= time_diff;
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@ -1119,7 +1177,9 @@ void Player::HandleDrowning(uint32 time_diff)
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// TODO: Check this formula
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uint32 damage = urand(600, 700);
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if (m_MirrorTimerFlags & UNDERWATER_INLAVA)
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{ EnvironmentalDamage(DAMAGE_LAVA, damage); }
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{
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EnvironmentalDamage(DAMAGE_LAVA, damage);
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}
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// need to skip Slime damage in Undercity,
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// maybe someone can find better way to handle environmental damage
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//else if (m_zoneUpdateId != 1497)
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@ -13117,7 +13177,9 @@ void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 me
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if (pMenuData.m_gAction_script)
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{
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if (pSource->GetTypeId() == TYPEID_UNIT)
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{ GetMap()->ScriptsStart(DBS_ON_GOSSIP, pMenuData.m_gAction_script, pSource, this, Map::SCRIPT_EXEC_PARAM_UNIQUE_BY_SOURCE); }
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{
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GetMap()->ScriptsStart(DBS_ON_GOSSIP, pMenuData.m_gAction_script, pSource, this, Map::SCRIPT_EXEC_PARAM_UNIQUE_BY_SOURCE);
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}
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else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT)
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{ GetMap()->ScriptsStart(DBS_ON_GOSSIP, pMenuData.m_gAction_script, this, pSource, Map::SCRIPT_EXEC_PARAM_UNIQUE_BY_TARGET); }
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}
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@ -13160,7 +13222,9 @@ uint32 Player::GetGossipTextId(uint32 menuId, WorldObject* pSource)
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// Start related script
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if (scriptId)
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{ GetMap()->ScriptsStart(DBS_ON_GOSSIP, scriptId, this, pSource, Map::SCRIPT_EXEC_PARAM_UNIQUE_BY_TARGET); }
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{
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GetMap()->ScriptsStart(DBS_ON_GOSSIP, scriptId, this, pSource, Map::SCRIPT_EXEC_PARAM_UNIQUE_BY_TARGET);
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}
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return textId;
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}
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@ -13705,7 +13769,9 @@ void Player::AddQuest(Quest const* pQuest, Object* questGiver)
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// starting initial DB quest script
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if (pQuest->GetQuestStartScript() != 0)
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{ GetMap()->ScriptsStart(DBS_ON_QUEST_START, pQuest->GetQuestStartScript(), questGiver, this, Map::SCRIPT_EXEC_PARAM_UNIQUE_BY_SOURCE); }
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{
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GetMap()->ScriptsStart(DBS_ON_QUEST_START, pQuest->GetQuestStartScript(), questGiver, this, Map::SCRIPT_EXEC_PARAM_UNIQUE_BY_SOURCE);
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}
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}
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// remove start item if not need
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@ -13928,7 +13994,9 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver,
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}
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if (!handled && pQuest->GetQuestCompleteScript() != 0)
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{ GetMap()->ScriptsStart(DBS_ON_QUEST_END, pQuest->GetQuestCompleteScript(), questGiver, this, Map::SCRIPT_EXEC_PARAM_UNIQUE_BY_SOURCE); }
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{
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GetMap()->ScriptsStart(DBS_ON_QUEST_END, pQuest->GetQuestCompleteScript(), questGiver, this, Map::SCRIPT_EXEC_PARAM_UNIQUE_BY_SOURCE);
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}
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// cast spells after mark quest complete (some spells have quest completed state reqyurements in spell_area data)
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if (pQuest->GetRewSpellCast() > 0)
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@ -16022,7 +16090,9 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
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case 1: SetGameMaster(true); break; // enable
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case 2: // save state
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if (extraflags & PLAYER_EXTRA_GM_ON)
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{ SetGameMaster(true); }
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{
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SetGameMaster(true);
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}
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break;
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}
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@ -16084,7 +16154,9 @@ bool Player::IsTappedByMeOrMyGroup(Creature* creature)
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{
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/* Nobody tapped the monster (solo kill by another NPC) */
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if (!creature->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
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{ return false; }
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{
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return false;
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}
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/* If there is a loot recipient, assign it to recipient */
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if (Player* recipient = creature->GetLootRecipient())
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@ -18183,7 +18255,9 @@ void Player::outDebugStatsValues() const
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{
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// optimize disabled debug output
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if (!sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG) || sLog.HasLogFilter(LOG_FILTER_PLAYER_STATS))
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{ return; }
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{
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return;
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}
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sLog.outDebug("HP is: \t\t\t%u\t\tMP is: \t\t\t%u", GetMaxHealth(), GetMaxPower(POWER_MANA));
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sLog.outDebug("AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
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