Apply style fix

This commit is contained in:
Antz 2020-01-10 23:13:44 +00:00
parent 5531a0087d
commit 35405dd549
155 changed files with 10968 additions and 3660 deletions

View file

@ -40,7 +40,9 @@
bool Player::UpdateStats(Stats stat)
{
if (stat > STAT_SPIRIT)
{ return false; }
{
return false;
}
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
@ -346,7 +348,9 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
{
UpdateDamagePhysical(BASE_ATTACK);
if (CanDualWield() && haveOffhandWeapon()) // allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
{ UpdateDamagePhysical(OFF_ATTACK); }
{
UpdateDamagePhysical(OFF_ATTACK);
}
}
}
@ -711,7 +715,9 @@ void Player::UpdateManaRegen()
// Set regen rate in cast state apply only on spirit based regen
int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
if (modManaRegenInterrupt > 100)
{ modManaRegenInterrupt = 100; }
{
modManaRegenInterrupt = 100;
}
SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, base_regen + power_regen_mp5 + spirit_regen * modManaRegenInterrupt / 100.0f);
SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, base_regen + 0.001f + power_regen_mp5 + spirit_regen);
@ -868,7 +874,9 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
SetFloatValue(index_mult, attPowerMultiplier); // UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
if (ranged)
{ return; }
{
return;
}
// automatically update weapon damage after attack power modification
UpdateDamagePhysical(BASE_ATTACK);
@ -878,7 +886,9 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
void Creature::UpdateDamagePhysical(WeaponAttackType attType)
{
if (attType > OFF_ATTACK)
{ return; }
{
return;
}
UnitMods unitMod = (attType == BASE_ATTACK ? UNIT_MOD_DAMAGE_MAINHAND : UNIT_MOD_DAMAGE_OFFHAND);
@ -909,7 +919,9 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
bool Pet::UpdateStats(Stats stat)
{
if (stat > STAT_SPIRIT)
{ return false; }
{
return false;
}
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
@ -1026,14 +1038,18 @@ void Pet::UpdateMaxPower(Powers power)
void Pet::UpdateAttackPowerAndDamage(bool ranged)
{
if (ranged)
{ return; }
{
return;
}
float val = 0.0f;
float bonusAP = 0.0f;
UnitMods unitMod = UNIT_MOD_ATTACK_POWER;
if (GetEntry() == 416) // imp's attack power
{ val = GetStat(STAT_STRENGTH) - 10.0f; }
{
val = GetStat(STAT_STRENGTH) - 10.0f;
}
else
{ val = 2 * GetStat(STAT_STRENGTH) - 20.0f; }
@ -1087,7 +1103,9 @@ void Pet::UpdateAttackPowerAndDamage(bool ranged)
void Pet::UpdateDamagePhysical(WeaponAttackType attType)
{
if (attType > BASE_ATTACK)
{ return; }
{
return;
}
UnitMods unitMod = UNIT_MOD_DAMAGE_MAINHAND;