Apply style fix

This commit is contained in:
Antz 2020-01-10 23:13:44 +00:00
parent 5531a0087d
commit 35405dd549
155 changed files with 10968 additions and 3660 deletions

View file

@ -65,12 +65,16 @@ static bool MapSessionFilterHelper(WorldSession* session, OpcodeHandler const& o
{
// we do not process thread-unsafe packets
if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
{ return false; }
{
return false;
}
// we do not process not loggined player packets
Player* plr = session->GetPlayer();
if (!plr)
{ return false; }
{
return false;
}
// in Map::Update() we do not process packets where player is not in world!
return plr->IsInWorld();
@ -81,7 +85,9 @@ bool MapSessionFilter::Process(WorldPacket* packet)
{
OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
if (opHandle.packetProcessing == PROCESS_INPLACE)
{ return true; }
{
return true;
}
// let's check if our opcode can be really processed in Map::Update()
return MapSessionFilterHelper(m_pSession, opHandle);
@ -94,7 +100,9 @@ bool WorldSessionFilter::Process(WorldPacket* packet)
OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
// check if packet handler is supposed to be safe
if (opHandle.packetProcessing == PROCESS_INPLACE)
{ return true; }
{
return true;
}
// let's check if our opcode can't be processed in Map::Update()
return !MapSessionFilterHelper(m_pSession, opHandle);
@ -119,7 +127,9 @@ WorldSession::~WorldSession()
{
///- unload player if not unloaded
if (_player)
{ LogoutPlayer(true); }
{
LogoutPlayer(true);
}
/// - If have unclosed socket, close it
if (m_Socket)
@ -165,7 +175,9 @@ void WorldSession::SendPacket(WorldPacket const* packet)
#endif
if (!m_Socket)
{ return; }
{
return;
}
if (opcodeTable[packet->GetOpcode()].status == STATUS_UNHANDLED)
{
@ -212,7 +224,9 @@ void WorldSession::SendPacket(WorldPacket const* packet)
#endif // !MANGOS_DEBUG
if (m_Socket->SendPacket(*packet) == -1)
{ m_Socket->CloseSocket(); }
{
m_Socket->CloseSocket();
}
}
/// Add an incoming packet to the queue
@ -263,7 +277,9 @@ bool WorldSession::Update(PacketFilter& updater)
{
// skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
if (!m_playerRecentlyLogout)
{ LogUnexpectedOpcode(packet, "the player has not logged in yet"); }
{
LogUnexpectedOpcode(packet, "the player has not logged in yet");
}
}
else if (_player->IsInWorld())
{ ExecuteOpcode(opHandle, packet); }
@ -286,7 +302,9 @@ bool WorldSession::Update(PacketFilter& updater)
break;
case STATUS_TRANSFER:
if (!_player)
{ LogUnexpectedOpcode(packet, "the player has not logged in yet"); }
{
LogUnexpectedOpcode(packet, "the player has not logged in yet");
}
else if (_player->IsInWorld())
{ LogUnexpectedOpcode(packet, "the player is still in world"); }
else
@ -369,7 +387,9 @@ bool WorldSession::Update(PacketFilter& updater)
///- If necessary, log the player out
time_t currTime = time(NULL);
if (!m_Socket || (ShouldLogOut(currTime) && !m_playerLoading))
{ LogoutPlayer(true); }
{
LogoutPlayer(true);
}
// WARDEN ISSUE - commented out to stop crash
// if (m_Socket && GetPlayer() && _warden)
// _warden->Update();
@ -414,7 +434,9 @@ void WorldSession::LogoutPlayer(bool Save)
sLog.outChar("Account: %d (IP: %s) Logout Character:[%s] (guid: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() , _player->GetGUIDLow());
if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid())
{ DoLootRelease(lootGuid); }
{
DoLootRelease(lootGuid);
}
#ifdef ENABLE_PLAYERBOTS
if (_player->GetPlayerbotMgr())
@ -444,7 +466,9 @@ void WorldSession::LogoutPlayer(bool Save)
if (owner)
{
if (owner->GetTypeId() == TYPEID_PLAYER)
{ aset.insert((Player*)owner); }
{
aset.insert((Player*)owner);
}
}
else if ((*itr)->GetTypeId() == TYPEID_PLAYER)
{ aset.insert((Player*)(*itr)); }
@ -463,7 +487,9 @@ void WorldSession::LogoutPlayer(bool Save)
// this can't be called for all attackers.
if (!aset.empty())
if (BattleGround* bg = _player->GetBattleGround())
{ bg->HandleKillPlayer(_player, *aset.begin()); }
{
bg->HandleKillPlayer(_player, *aset.begin());
}
}
else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
{
@ -476,7 +502,9 @@ void WorldSession::LogoutPlayer(bool Save)
}
// drop a flag if player is carrying it
if (BattleGround* bg = _player->GetBattleGround())
{ bg->EventPlayerLoggedOut(_player); }
{
bg->EventPlayerLoggedOut(_player);
}
///- Teleport to home if the player is in an invalid instance
if (!_player->m_InstanceValid && !_player->isGameMaster())
@ -538,7 +566,9 @@ void WorldSession::LogoutPlayer(bool Save)
///- empty buyback items and save the player in the database
// some save parts only correctly work in case player present in map/player_lists (pets, etc)
if (Save)
{ _player->SaveToDB(); }
{
_player->SaveToDB();
}
///- Leave all channels before player delete...
_player->CleanupChannels();
@ -549,11 +579,15 @@ void WorldSession::LogoutPlayer(bool Save)
// remove player from the group if he is:
// a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket)
{ _player->RemoveFromGroup(); }
{
_player->RemoveFromGroup();
}
#endif
///- Send update to group
if (_player->GetGroup())
{ _player->GetGroup()->SendUpdate(); }
{
_player->GetGroup()->SendUpdate();
}
///- Broadcast a logout message to the player's friends
sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetObjectGuid(), true);
@ -613,7 +647,9 @@ void WorldSession::LogoutPlayer(bool Save)
void WorldSession::KickPlayer()
{
if (m_Socket)
{ m_Socket->CloseSocket(); }
{
m_Socket->CloseSocket();
}
}
/// Cancel channeling handler
@ -1152,7 +1188,9 @@ void WorldSession::ExecuteOpcode(OpcodeHandler const& opHandle, WorldPacket* pac
// need prevent do internal far teleports in handlers because some handlers do lot steps
// or call code that can do far teleports in some conditions unexpectedly for generic way work code
if (_player)
{ _player->SetCanDelayTeleport(true); }
{
_player->SetCanDelayTeleport(true);
}
(this->*opHandle.handler)(*packet);
@ -1164,11 +1202,15 @@ void WorldSession::ExecuteOpcode(OpcodeHandler const& opHandle, WorldPacket* pac
// we should execute delayed teleports only for alive(!) players
// because we don't want player's ghost teleported from graveyard
if (_player->IsHasDelayedTeleport())
{ _player->TeleportTo(_player->m_teleport_dest, _player->m_teleport_options); }
{
_player->TeleportTo(_player->m_teleport_dest, _player->m_teleport_options);
}
}
if (packet->rpos() < packet->wpos() && sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG))
{ LogUnprocessedTail(packet); }
{
LogUnprocessedTail(packet);
}
}
void WorldSession::InitWarden(uint16 build, BigNumber* k, std::string const& os)
@ -1185,4 +1227,4 @@ void WorldSession::InitWarden(uint16 build, BigNumber* k, std::string const& os)
_warden = new WardenMac();
_warden->Init(this, k);
}
}
}