Apply style fix

This commit is contained in:
Antz 2020-01-10 23:13:44 +00:00
parent 5531a0087d
commit 35405dd549
155 changed files with 10968 additions and 3660 deletions

View file

@ -117,17 +117,25 @@ bool ScriptMgr::CanSpellEffectStartDBScript(SpellEntry const* spellinfo, SpellEf
{
uint8 priority = GetSpellStartDBScriptPriority(spellinfo, effIdx);
if (!priority)
{ return false; }
{
return false;
}
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
uint8 currentPriority = GetSpellStartDBScriptPriority(spellinfo, SpellEffectIndex(i));
if (currentPriority < priority) // lower priority, continue checking
{ continue; }
{
continue;
}
if (currentPriority > priority) // take other index with higher priority
{ return false; }
{
return false;
}
if (i < effIdx) // same priority at lower index
{ return false; }
{
return false;
}
}
return true;
@ -136,7 +144,9 @@ bool ScriptMgr::CanSpellEffectStartDBScript(SpellEntry const* spellinfo, SpellEf
void ScriptMgr::LoadScripts(DBScriptType type)
{
if (IsScriptScheduled()) // function don't must be called in time scripts use.
{ return; }
{
return;
}
m_dbScripts[type].clear(); // need for reload support
@ -486,7 +496,9 @@ void ScriptMgr::LoadScripts(DBScriptType type)
}
}
if (hasErrored)
{ continue; }
{
continue;
}
break;
}
case SCRIPT_COMMAND_PLAY_SOUND: // 16
@ -499,9 +511,13 @@ void ScriptMgr::LoadScripts(DBScriptType type)
}
// bitmask: 0/1=target-player, 0/2=with distance dependent, 0/4=map wide, 0/8=zone wide
if (tmp.playSound.flags & ~(1 | 2 | 4 | 8))
{ sLog.outErrorDb("Table `db_scripts [type = %d]` using unsupported sound flags (datalong2: %u) in SCRIPT_COMMAND_PLAY_SOUND for script id %u, unsupported flags will be ignored", type, tmp.playSound.flags, tmp.id); }
{
sLog.outErrorDb("Table `db_scripts [type = %d]` using unsupported sound flags (datalong2: %u) in SCRIPT_COMMAND_PLAY_SOUND for script id %u, unsupported flags will be ignored", type, tmp.playSound.flags, tmp.id);
}
if ((tmp.playSound.flags & (1 | 2)) > 0 && (tmp.playSound.flags & (4 | 8)) > 0)
{ sLog.outErrorDb("Table `db_scripts [type = %d]` uses sound flags (datalong2: %u) in SCRIPT_COMMAND_PLAY_SOUND for script id %u, combining (1|2) with (4|8) makes no sense", type, tmp.playSound.flags, tmp.id); }
{
sLog.outErrorDb("Table `db_scripts [type = %d]` uses sound flags (datalong2: %u) in SCRIPT_COMMAND_PLAY_SOUND for script id %u, combining (1|2) with (4|8) makes no sense", type, tmp.playSound.flags, tmp.id);
}
break;
}
case SCRIPT_COMMAND_CREATE_ITEM: // 17
@ -874,7 +890,9 @@ void ScriptMgr::LoadDbScriptStrings()
for (int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i)
if (sObjectMgr.GetMangosStringLocale(i))
{ ids.insert(i); }
{
ids.insert(i);
}
CheckScriptTexts(ids);
sWaypointMgr.CheckTextsExistance(ids);
@ -918,7 +936,9 @@ bool ScriptAction::GetScriptCommandObject(const ObjectGuid guid, bool includeIte
resultObject = NULL;
if (!guid)
{ return true; }
{
return true;
}
switch (guid.GetHigh())
{
@ -944,7 +964,9 @@ bool ScriptAction::GetScriptCommandObject(const ObjectGuid guid, bool includeIte
if (includeItem)
{
if (Player* player = m_map->GetPlayer(m_ownerGuid))
{ resultObject = player->GetItemByGuid(guid); }
{
resultObject = player->GetItemByGuid(guid);
}
break;
}
// else no break, but display error message
@ -955,7 +977,9 @@ bool ScriptAction::GetScriptCommandObject(const ObjectGuid guid, bool includeIte
}
if (resultObject && !resultObject->IsInWorld())
{ resultObject = NULL; }
{
resultObject = NULL;
}
return true;
}
@ -1013,7 +1037,9 @@ bool ScriptAction::GetScriptProcessTargets(WorldObject* pOrigSource, WorldObject
// Prefer non-players as searcher
WorldObject* pSearcher = pOrigSource ? pOrigSource : pOrigTarget;
if (pSearcher->GetTypeId() == TYPEID_PLAYER && pOrigTarget && pOrigTarget->GetTypeId() != TYPEID_PLAYER)
{ pSearcher = pOrigTarget; }
{
pSearcher = pOrigTarget;
}
if (m_script->IsCreatureBuddy())
{
@ -1076,10 +1102,14 @@ bool ScriptAction::GetScriptProcessTargets(WorldObject* pOrigSource, WorldObject
}
if (m_script->data_flags & SCRIPT_FLAG_REVERSE_DIRECTION)
{ std::swap(pFinalSource, pFinalTarget); }
{
std::swap(pFinalSource, pFinalTarget);
}
if (m_script->data_flags & SCRIPT_FLAG_SOURCE_TARGETS_SELF)
{ pFinalTarget = pFinalSource; }
{
pFinalTarget = pFinalSource;
}
return true;
}
@ -1147,9 +1177,13 @@ bool ScriptAction::HandleScriptStep()
Object* source = NULL;
Object* target = NULL;
if (!GetScriptCommandObject(m_sourceGuid, true, source))
{ return false; }
{
return false;
}
if (!GetScriptCommandObject(m_targetGuid, false, target))
{ return false; }
{
return false;
}
// Give some debug log output for easier use
DEBUG_LOG("DB-SCRIPTS: Process table `db_scripts [type = %d]` id %u, command %u for source %s (%sin world), target %s (%sin world)", m_type, m_script->id, m_script->command, m_sourceGuid.GetString().c_str(), source ? "" : "not ", m_targetGuid.GetString().c_str(), target ? "" : "not ");
@ -1158,7 +1192,9 @@ bool ScriptAction::HandleScriptStep()
pSource = source && source->isType(TYPEMASK_WORLDOBJECT) ? (WorldObject*)source : NULL;
pTarget = target && target->isType(TYPEMASK_WORLDOBJECT) ? (WorldObject*)target : NULL;
if (!GetScriptProcessTargets(pSource, pTarget, pSource, pTarget))
{ return false; }
{
return false;
}
pSourceOrItem = pSource ? pSource : (source && source->isType(TYPEMASK_ITEM) ? source : NULL);
}
@ -1183,7 +1219,9 @@ bool ScriptAction::HandleScriptStep()
for (; i < MAX_TEXT_ID; ++i)
{
if (!m_script->textId[i])
{ break; }
{
break;
}
}
// Use one random
@ -1191,20 +1229,26 @@ bool ScriptAction::HandleScriptStep()
}
if (!DoDisplayText(pSource, textId, unitTarget))
{ sLog.outErrorDb(" DB-SCRIPTS: Process table `db_scripts [type = %d]` id %u, could not display text %i properly", m_type, m_script->id, textId); }
{
sLog.outErrorDb(" DB-SCRIPTS: Process table `db_scripts [type = %d]` id %u, could not display text %i properly", m_type, m_script->id, textId);
}
break;
}
case SCRIPT_COMMAND_EMOTE: // 1
{
if (LogIfNotUnit(pSource))
{ break; }
{
break;
}
std::vector<uint32> emotes;
emotes.push_back(m_script->emote.emoteId);
for (int i = 0; i < MAX_TEXT_ID; ++i)
{
if (!m_script->textId[i])
{ break; }
{
break;
}
emotes.push_back(uint32(m_script->textId[i]));
}
@ -1228,7 +1272,9 @@ bool ScriptAction::HandleScriptStep()
case SCRIPT_COMMAND_MOVE_TO: // 3
{
if (LogIfNotUnit(pSource))
{ break; }
{
break;
}
// Just turn around
if ((m_script->x == 0.0f && m_script->y == 0.0f && m_script->z == 0.0f) ||
@ -1248,7 +1294,9 @@ bool ScriptAction::HandleScriptStep()
// Normal Movement
if (m_script->moveTo.travelSpeed)
{ ((Unit*)pSource)->MonsterMoveWithSpeed(m_script->x, m_script->y, m_script->z, m_script->moveTo.travelSpeed * 0.01f); }
{
((Unit*)pSource)->MonsterMoveWithSpeed(m_script->x, m_script->y, m_script->z, m_script->moveTo.travelSpeed * 0.01f);
}
else
{
((Unit*)pSource)->GetMotionMaster()->Clear();
@ -1288,7 +1336,9 @@ bool ScriptAction::HandleScriptStep()
{
Player* pPlayer = GetPlayerTargetOrSourceAndLog(pSource, pTarget);
if (!pPlayer)
{ break; }
{
break;
}
pPlayer->TeleportTo(m_script->teleportTo.mapId, m_script->x, m_script->y, m_script->z, m_script->o);
break;
@ -1297,11 +1347,15 @@ bool ScriptAction::HandleScriptStep()
{
Player* pPlayer = GetPlayerTargetOrSourceAndLog(pSource, pTarget);
if (!pPlayer)
{ break; }
{
break;
}
WorldObject* pWorldObject = NULL;
if (pSource && pSource->isType(TYPEMASK_CREATURE_OR_GAMEOBJECT))
{ pWorldObject = pSource; }
{
pWorldObject = pSource;
}
else if (pTarget && pTarget->isType(TYPEMASK_CREATURE_OR_GAMEOBJECT))
{ pWorldObject = pTarget; }
@ -1315,13 +1369,17 @@ bool ScriptAction::HandleScriptStep()
bool failQuest = false;
// Creature must be alive for giving credit
if (pWorldObject && pWorldObject->GetTypeId() == TYPEID_UNIT && !((Creature*)pWorldObject)->IsAlive())
{ failQuest = true; }
{
failQuest = true;
}
else if (m_script->questExplored.distance != 0 && !pWorldObject->IsWithinDistInMap(pPlayer, float(m_script->questExplored.distance)))
{ failQuest = true; }
// quest id and flags checked at script loading
if (!failQuest)
{ pPlayer->AreaExploredOrEventHappens(m_script->questExplored.questId); }
{
pPlayer->AreaExploredOrEventHappens(m_script->questExplored.questId);
}
else
{ pPlayer->FailQuest(m_script->questExplored.questId); }
@ -1331,7 +1389,9 @@ bool ScriptAction::HandleScriptStep()
{
Player* pPlayer = GetPlayerTargetOrSourceAndLog(pSource, pTarget);
if (!pPlayer)
{ break; }
{
break;
}
uint32 creatureEntry = m_script->killCredit.creatureEntry;
WorldObject* pRewardSource = pSource && pSource->GetTypeId() == TYPEID_UNIT ? pSource : (pTarget && pTarget->GetTypeId() == TYPEID_UNIT ? pTarget : NULL);
@ -1340,7 +1400,9 @@ bool ScriptAction::HandleScriptStep()
if (!creatureEntry)
{
if (pRewardSource)
{ creatureEntry = pRewardSource->GetEntry(); }
{
creatureEntry = pRewardSource->GetEntry();
}
else
{
sLog.outErrorDb(" DB-SCRIPTS: Process table `db_scripts [type = %d]` id %u, command %u called for dynamic killcredit without creature partner, skipping.", m_type, m_script->id, m_script->command);
@ -1352,7 +1414,9 @@ bool ScriptAction::HandleScriptStep()
{
WorldObject* pSearcher = pRewardSource ? pRewardSource : (pSource ? pSource : pTarget);
if (pSearcher != pRewardSource)
{ sLog.outDebug(" DB-SCRIPTS: Process table `db_scripts [type = %d]` id %u, SCRIPT_COMMAND_KILL_CREDIT called for groupCredit without creature as searcher, script might need adjustment.", m_type, m_script->id); }
{
sLog.outDebug(" DB-SCRIPTS: Process table `db_scripts [type = %d]` id %u, SCRIPT_COMMAND_KILL_CREDIT called for groupCredit without creature as searcher, script might need adjustment.", m_type, m_script->id);
}
pPlayer->RewardPlayerAndGroupAtEvent(creatureEntry, pSearcher);
}
else
@ -1377,7 +1441,9 @@ bool ScriptAction::HandleScriptStep()
else
{
if (LogIfNotGameObject(pSource))
{ break; }
{
break;
}
pGo = (GameObject*)pSource;
}
@ -1435,7 +1501,9 @@ bool ScriptAction::HandleScriptStep()
{
GameObjectData const* goData = sObjectMgr.GetGOData(m_script->changeDoor.goGuid);
if (!goData) // checked at load
{ break; }
{
break;
}
// TODO - Was a change, before random map
pDoor = m_map->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, goData->id, m_script->changeDoor.goGuid));
@ -1443,7 +1511,9 @@ bool ScriptAction::HandleScriptStep()
else
{
if (LogIfNotGameObject(pSource))
{ break; }
{
break;
}
pDoor = (GameObject*)pSource;
}
@ -1467,16 +1537,22 @@ bool ScriptAction::HandleScriptStep()
pDoor->UseDoorOrButton(time_to_reset);
if (pTarget && pTarget->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)pTarget)->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
{ ((GameObject*)pTarget)->UseDoorOrButton(time_to_reset); }
{
((GameObject*)pTarget)->UseDoorOrButton(time_to_reset);
}
break;
}
case SCRIPT_COMMAND_ACTIVATE_OBJECT: // 13
{
if (LogIfNotUnit(pSource))
{ break; }
{
break;
}
if (LogIfNotGameObject(pTarget))
{ break; }
{
break;
}
((GameObject*)pTarget)->Use((Unit*)pSource);
break;
@ -1484,7 +1560,9 @@ bool ScriptAction::HandleScriptStep()
case SCRIPT_COMMAND_REMOVE_AURA: // 14
{
if (LogIfNotUnit(pSource))
{ break; }
{
break;
}
((Unit*)pSource)->RemoveAurasDueToSpell(m_script->removeAura.spellId);
break;
@ -1492,7 +1570,9 @@ bool ScriptAction::HandleScriptStep()
case SCRIPT_COMMAND_CAST_SPELL: // 15
{
if (LogIfNotUnit(pTarget)) // TODO - Change when support for casting without victim will be supported
{ break; }
{
break;
}
// Select Spell
uint32 spell = m_script->castSpell.spellId;
@ -1511,7 +1591,9 @@ bool ScriptAction::HandleScriptStep()
}
if (LogIfNotUnit(pSource))
{ break; }
{
break;
}
((Unit*)pSource)->CastSpell(((Unit*)pTarget), spell, (m_script->data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL) != 0);
break;
@ -1530,7 +1612,9 @@ bool ScriptAction::HandleScriptStep()
{
pSoundTarget = GetPlayerTargetOrSourceAndLog(pSource, pTarget);
if (!pSoundTarget)
{ break; }
{
break;
}
}
if (m_script->data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL)
@ -1538,7 +1622,9 @@ bool ScriptAction::HandleScriptStep()
else
{
if (m_script->playSound.flags & 2)
{ pSource->PlayDistanceSound(m_script->playSound.soundId, pSoundTarget); }
{
pSource->PlayDistanceSound(m_script->playSound.soundId, pSoundTarget);
}
else if (m_script->playSound.flags & (4 | 8))
{ m_map->PlayDirectSoundToMap(m_script->playSound.soundId, (m_script->playSound.flags & 8) ? pSource->GetZoneId() : 0); }
else
@ -1550,10 +1636,14 @@ bool ScriptAction::HandleScriptStep()
{
Player* pPlayer = GetPlayerTargetOrSourceAndLog(pSource, pTarget);
if (!pPlayer)
{ break; }
{
break;
}
if (Item* pItem = pPlayer->StoreNewItemInInventorySlot(m_script->createItem.itemEntry, m_script->createItem.amount))
{ pPlayer->SendNewItem(pItem, m_script->createItem.amount, true, false); }
{
pPlayer->SendNewItem(pItem, m_script->createItem.amount, true, false);
}
break;
}
@ -1567,7 +1657,9 @@ bool ScriptAction::HandleScriptStep()
}
if (LogIfNotCreature(pTarget))
{ break; }
{
break;
}
((Creature*)pTarget)->ForcedDespawn(m_script->despawn.despawnDelay);
@ -1586,7 +1678,9 @@ bool ScriptAction::HandleScriptStep()
case SCRIPT_COMMAND_MOVEMENT: // 20
{
if (LogIfNotCreature(pSource))
{ break; }
{
break;
}
// Consider add additional checks for cases where creature should not change movementType
// (pet? in combat? already using same MMgen as script try to apply?)
@ -1598,7 +1692,9 @@ bool ScriptAction::HandleScriptStep()
break;
case RANDOM_MOTION_TYPE:
if (m_script->data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL)
{ ((Creature*)pSource)->GetMotionMaster()->MoveRandomAroundPoint(pSource->GetPositionX(), pSource->GetPositionY(), pSource->GetPositionZ(), float(m_script->movement.wanderDistance)); }
{
((Creature*)pSource)->GetMotionMaster()->MoveRandomAroundPoint(pSource->GetPositionX(), pSource->GetPositionY(), pSource->GetPositionZ(), float(m_script->movement.wanderDistance));
}
else
{
float respX, respY, respZ, respO, wander_distance;
@ -1617,7 +1713,9 @@ bool ScriptAction::HandleScriptStep()
case SCRIPT_COMMAND_SET_ACTIVEOBJECT: // 21
{
if (LogIfNotCreature(pSource))
{ break; }
{
break;
}
((Creature*)pSource)->SetActiveObjectState(m_script->activeObject.activate);
break;
@ -1625,10 +1723,14 @@ bool ScriptAction::HandleScriptStep()
case SCRIPT_COMMAND_SET_FACTION: // 22
{
if (LogIfNotCreature(pSource))
{ break; }
{
break;
}
if (m_script->faction.factionId)
{ ((Creature*)pSource)->SetFactionTemporary(m_script->faction.factionId, m_script->faction.flags); }
{
((Creature*)pSource)->SetFactionTemporary(m_script->faction.factionId, m_script->faction.flags);
}
else
{ ((Creature*)pSource)->ClearTemporaryFaction(); }
@ -1637,10 +1739,14 @@ bool ScriptAction::HandleScriptStep()
case SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL: // 23
{
if (LogIfNotCreature(pSource))
{ break; }
{
break;
}
if (!m_script->morph.creatureOrModelEntry)
{ ((Creature*)pSource)->DeMorph(); }
{
((Creature*)pSource)->DeMorph();
}
else if (m_script->data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL)
{ ((Creature*)pSource)->SetDisplayId(m_script->morph.creatureOrModelEntry); }
else
@ -1656,10 +1762,14 @@ bool ScriptAction::HandleScriptStep()
case SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL: // 24
{
if (LogIfNotCreature(pSource))
{ break; }
{
break;
}
if (!m_script->mount.creatureOrModelEntry)
{ ((Creature*)pSource)->Unmount(); }
{
((Creature*)pSource)->Unmount();
}
else if (m_script->data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL)
{ ((Creature*)pSource)->Mount(m_script->mount.creatureOrModelEntry); }
else
@ -1675,7 +1785,9 @@ bool ScriptAction::HandleScriptStep()
case SCRIPT_COMMAND_SET_RUN: // 25
{
if (LogIfNotCreature(pSource))
{ break; }
{
break;
}
((Creature*)pSource)->SetWalk(!m_script->run.run, true);
@ -1684,9 +1796,13 @@ bool ScriptAction::HandleScriptStep()
case SCRIPT_COMMAND_ATTACK_START: // 26
{
if (LogIfNotCreature(pSource))
{ break; }
{
break;
}
if (LogIfNotUnit(pTarget))
{ break; }
{
break;
}
Creature* pAttacker = static_cast<Creature*>(pSource);
Unit* unitTarget = static_cast<Unit*>(pTarget);
@ -1704,7 +1820,9 @@ bool ScriptAction::HandleScriptStep()
case SCRIPT_COMMAND_GO_LOCK_STATE: // 27
{
if (LogIfNotGameObject(pSource))
{ break; }
{
break;
}
GameObject* pGo = static_cast<GameObject*>(pSource);
@ -1717,12 +1835,16 @@ bool ScriptAction::HandleScriptStep()
// Lock or Unlock
if (m_script->goLockState.lockState & 0x01)
{ pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED); }
{
pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
else if (m_script->goLockState.lockState & 0x02)
{ pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED); }
// Set Non Interactable or Set Interactable
if (m_script->goLockState.lockState & 0x04)
{ pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NO_INTERACT); }
{
pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NO_INTERACT);
}
else if (m_script->goLockState.lockState & 0x08)
{ pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NO_INTERACT); }
@ -1731,7 +1853,9 @@ bool ScriptAction::HandleScriptStep()
case SCRIPT_COMMAND_STAND_STATE: // 28
{
if (LogIfNotCreature(pSource))
{ break; }
{
break;
}
// Must be safe cast to Unit* here
((Unit*)pSource)->SetStandState(m_script->standState.stand_state);
@ -1740,11 +1864,15 @@ bool ScriptAction::HandleScriptStep()
case SCRIPT_COMMAND_MODIFY_NPC_FLAGS: // 29
{
if (LogIfNotCreature(pSource))
{ break; }
{
break;
}
// Add Flags
if (m_script->npcFlag.change_flag & 0x01)
{ pSource->SetFlag(UNIT_NPC_FLAGS, m_script->npcFlag.flag); }
{
pSource->SetFlag(UNIT_NPC_FLAGS, m_script->npcFlag.flag);
}
// Remove Flags
else if (m_script->npcFlag.change_flag & 0x02)
{ pSource->RemoveFlag(UNIT_NPC_FLAGS, m_script->npcFlag.flag); }
@ -1752,7 +1880,9 @@ bool ScriptAction::HandleScriptStep()
else
{
if (pSource->HasFlag(UNIT_NPC_FLAGS, m_script->npcFlag.flag))
{ pSource->RemoveFlag(UNIT_NPC_FLAGS, m_script->npcFlag.flag); }
{
pSource->RemoveFlag(UNIT_NPC_FLAGS, m_script->npcFlag.flag);
}
else
{ pSource->SetFlag(UNIT_NPC_FLAGS, m_script->npcFlag.flag); }
}
@ -1764,7 +1894,9 @@ bool ScriptAction::HandleScriptStep()
// only Player
Player* pPlayer = GetPlayerTargetOrSourceAndLog(pSource, pTarget);
if (!pPlayer)
{ break; }
{
break;
}
pPlayer->ActivateTaxiPathTo(m_script->sendTaxiPath.taxiPathId);
break;
@ -1776,7 +1908,9 @@ bool ScriptAction::HandleScriptStep()
{
WorldObject* pSearcher = pSource ? pSource : pTarget;
if (pSearcher->GetTypeId() == TYPEID_PLAYER && pTarget && pTarget->GetTypeId() != TYPEID_PLAYER)
{ pSearcher = pTarget; }
{
pSearcher = pTarget;
}
Creature* pCreatureBuddy = NULL;
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*pSearcher, m_script->terminateScript.npcEntry, true, false, m_script->terminateScript.searchDist, true);
@ -1803,7 +1937,9 @@ bool ScriptAction::HandleScriptStep()
{
Creature* cSource = static_cast<Creature*>(pSource);
if (cSource->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
{ (static_cast<WaypointMovementGenerator<Creature>* >(cSource->GetMotionMaster()->top()))->AddToWaypointPauseTime(m_script->textId[0]); }
{
(static_cast<WaypointMovementGenerator<Creature>* >(cSource->GetMotionMaster()->top()))->AddToWaypointPauseTime(m_script->textId[0]);
}
}
return true;
@ -1814,9 +1950,13 @@ bool ScriptAction::HandleScriptStep()
case SCRIPT_COMMAND_PAUSE_WAYPOINTS: // 32
{
if (LogIfNotCreature(pSource))
{ return false; }
{
return false;
}
if (m_script->pauseWaypoint.doPause)
{ ((Creature*)pSource)->addUnitState(UNIT_STAT_WAYPOINT_PAUSED); }
{
((Creature*)pSource)->addUnitState(UNIT_STAT_WAYPOINT_PAUSED);
}
else
{ ((Creature*)pSource)->clearUnitState(UNIT_STAT_WAYPOINT_PAUSED); }
break;
@ -1839,7 +1979,9 @@ bool ScriptAction::HandleScriptStep()
WorldObject* second = pSource;
// First case: target is player
if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
{ player = static_cast<Player*>(pTarget); }
{
player = static_cast<Player*>(pTarget);
}
// Second case: source is player
else if (pSource && pSource->GetTypeId() == TYPEID_PLAYER)
{
@ -1849,7 +1991,9 @@ bool ScriptAction::HandleScriptStep()
bool terminateResult;
if (m_script->data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL)
{ terminateResult = !sObjectMgr.IsPlayerMeetToCondition(m_script->terminateCond.conditionId, player, m_map, second, CONDITION_FROM_DBSCRIPTS); }
{
terminateResult = !sObjectMgr.IsPlayerMeetToCondition(m_script->terminateCond.conditionId, player, m_map, second, CONDITION_FROM_DBSCRIPTS);
}
else
{ terminateResult = sObjectMgr.IsPlayerMeetToCondition(m_script->terminateCond.conditionId, player, m_map, second, CONDITION_FROM_DBSCRIPTS); }
@ -1861,13 +2005,17 @@ bool ScriptAction::HandleScriptStep()
{
Player* member = groupRef->getSource();
if (member->GetQuestStatus(m_script->terminateCond.failQuest) == QUEST_STATUS_INCOMPLETE)
{ member->FailQuest(m_script->terminateCond.failQuest); }
{
member->FailQuest(m_script->terminateCond.failQuest);
}
}
}
else
{
if (player->GetQuestStatus(m_script->terminateCond.failQuest) == QUEST_STATUS_INCOMPLETE)
{ player->FailQuest(m_script->terminateCond.failQuest); }
{
player->FailQuest(m_script->terminateCond.failQuest);
}
}
}
return terminateResult;
@ -1890,7 +2038,9 @@ bool ScriptAction::HandleScriptStep()
case SCRIPT_COMMAND_TURN_TO: // 36
{
if (LogIfNotUnit(pSource))
{ break; }
{
break;
}
((Unit*)pSource)->SetFacingTo(pSource->GetAngle(pTarget));
break;
@ -2039,7 +2189,9 @@ bool ScriptAction::HandleScriptStep()
case SCRIPT_COMMAND_CHANGE_ENTRY: // 45
{
if (LogIfNotCreature(pSource))
{ break; }
{
break;
}
((Creature*)pSource)->UpdateEntry(m_script->changeEntry.creatureEntry);
break;
@ -2224,13 +2376,17 @@ uint32 ScriptMgr::GetScriptId(const char* name) const
// use binary search to find the script name in the sorted vector
// assume "" is the first element
if (!name)
{ return 0; }
{
return 0;
}
ScriptNameMap::const_iterator itr =
std::lower_bound(m_scriptNames.begin(), m_scriptNames.end(), name);
if (itr == m_scriptNames.end() || *itr != name)
{ return 0; }
{
return 0;
}
return uint32(itr - m_scriptNames.begin());
}
@ -2337,7 +2493,9 @@ bool ScriptMgr::OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 send
#ifdef ENABLE_SD3
if (code)
{ return SD3::GossipSelectWithCode(pPlayer, pCreature, sender, action, code); }
{
return SD3::GossipSelectWithCode(pPlayer, pCreature, sender, action, code);
}
else
{ return SD3::GossipSelect(pPlayer, pCreature, sender, action); }
#else
@ -2363,7 +2521,9 @@ bool ScriptMgr::OnGossipSelect(Player* pPlayer, GameObject* pGameObject, uint32
#ifdef ENABLE_SD3
if (code)
{ return SD3::GOGossipSelectWithCode(pPlayer, pGameObject, sender, action, code); }
{
return SD3::GOGossipSelectWithCode(pPlayer, pGameObject, sender, action, code);
}
else
{ return SD3::GOGossipSelect(pPlayer, pGameObject, sender, action); }
#else
@ -2684,7 +2844,9 @@ void ScriptMgr::CollectPossibleEventIds(std::set<uint32>& eventIds)
if (spell->Effect[j] == SPELL_EFFECT_SEND_EVENT)
{
if (spell->EffectMiscValue[j])
{ eventIds.insert(spell->EffectMiscValue[j]); }
{
eventIds.insert(spell->EffectMiscValue[j]);
}
}
#endif
}
@ -2715,7 +2877,9 @@ bool StartEvents_Event(Map* map, uint32 id, Object* source, Object* target, bool
// Handle SD3 script
if (sScriptMgr.OnProcessEvent(id, source, target, isStart))
{ return true; }
{
return true;
}
// Handle PvP Calls
if (forwardToPvp && source->GetTypeId() == TYPEID_GAMEOBJECT)
@ -2726,7 +2890,9 @@ bool StartEvents_Event(Map* map, uint32 id, Object* source, Object* target, bool
{
bg = ((Player*)forwardToPvp)->GetBattleGround();
if (!bg)
{ opvp = sOutdoorPvPMgr.GetScript(((Player*)forwardToPvp)->GetCachedZoneId()); }
{
opvp = sOutdoorPvPMgr.GetScript(((Player*)forwardToPvp)->GetCachedZoneId());
}
}
else
{
@ -2741,15 +2907,21 @@ bool StartEvents_Event(Map* map, uint32 id, Object* source, Object* target, bool
}
if (bg && bg->HandleEvent(id, static_cast<GameObject*>(source)))
{ return true; }
{
return true;
}
if (opvp && opvp->HandleEvent(id, static_cast<GameObject*>(source)))
{ return true; }
{
return true;
}
}
Map::ScriptExecutionParam execParam = Map::SCRIPT_EXEC_PARAM_UNIQUE_BY_SOURCE_TARGET;
if (source->isType(TYPEMASK_CREATURE_OR_GAMEOBJECT))
{ execParam = Map::SCRIPT_EXEC_PARAM_UNIQUE_BY_SOURCE; }
{
execParam = Map::SCRIPT_EXEC_PARAM_UNIQUE_BY_SOURCE;
}
else if (target && target->isType(TYPEMASK_CREATURE_OR_GAMEOBJECT))
{ execParam = Map::SCRIPT_EXEC_PARAM_UNIQUE_BY_TARGET; }