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[7351] Fixed removing normal horde groups from queue.
Fixed Reflective shield - patch provided by Rastik. Thx Signed-off-by: Triply <triply@getmangos.com>
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95439564aa
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5 changed files with 4 additions and 10 deletions
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@ -815,7 +815,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
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DecreaseInvitedCount(team);
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DecreaseInvitedCount(team);
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//we should update battleground queue, but only if bg isn't ending
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//we should update battleground queue, but only if bg isn't ending
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if (GetQueueId() < MAX_BATTLEGROUND_QUEUES)
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if (GetStatus() < STATUS_WAIT_LEAVE)
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueId());
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueId());
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Group * group = plr->GetGroup();
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Group * group = plr->GetGroup();
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@ -208,7 +208,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
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{
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{
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//we must check premade and normal team's queue - because when players from premade are joining bg,
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//we must check premade and normal team's queue - because when players from premade are joining bg,
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//they leave groupinfo so we can't use its players size to find out index
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//they leave groupinfo so we can't use its players size to find out index
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for (uint32 j = index; j < BG_QUEUE_GROUP_TYPES_COUNT - 1; j += BG_QUEUE_NORMAL_ALLIANCE)
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for (uint32 j = index; j < BG_QUEUE_GROUP_TYPES_COUNT; j += BG_QUEUE_NORMAL_ALLIANCE)
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{
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{
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for(group_itr_tmp = m_QueuedGroups[queue_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[queue_id_tmp][j].end(); ++group_itr_tmp)
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for(group_itr_tmp = m_QueuedGroups[queue_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[queue_id_tmp][j].end(); ++group_itr_tmp)
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{
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{
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@ -628,11 +628,7 @@ should be called from BattleGround::RemovePlayer function in some cases
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*/
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*/
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void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id, uint8 arenaType, bool isRated, uint32 arenaRating)
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void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id, uint8 arenaType, bool isRated, uint32 arenaRating)
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{
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{
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// this can happen when removing last player from battleground
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//if no players in queue - do nothing
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if( queue_id == MAX_BATTLEGROUND_QUEUES )
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return;
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//if no players in queue ... do nothing
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if( m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].empty() &&
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if( m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].empty() &&
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m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].empty() &&
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m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].empty() &&
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m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].empty() &&
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m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].empty() &&
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@ -87,7 +87,6 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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return;
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return;
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}
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}
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//this will set player's team ... so IT MUST BE CALLED BEFORE SendInitialPacketsAfterAddToMap()
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// battleground state prepare (in case join to BG), at relogin/tele player not invited
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// battleground state prepare (in case join to BG), at relogin/tele player not invited
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// only add to bg group and object, if the player was invited (else he entered through command)
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// only add to bg group and object, if the player was invited (else he entered through command)
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if(_player->InBattleGround())
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if(_player->InBattleGround())
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@ -1730,7 +1730,6 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
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Unit* caster = (*i)->GetCaster();
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Unit* caster = (*i)->GetCaster();
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if (!caster)
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if (!caster)
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break;
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break;
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int32 reflectDamage = 0;
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AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
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AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
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for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
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for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
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{
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{
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7350"
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#define REVISION_NR "7351"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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