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[11807] Add gameobject_addon table
table holds additional per-guid gameobject data. currently it contains path rotation info that required for some elevators and transports
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11 changed files with 93 additions and 16 deletions
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@ -1062,7 +1062,10 @@ void World::SetInitialWorldSettings()
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sLog.outString();
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sLog.outString( "Loading Gameobject Data..." );
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sObjectMgr.LoadGameobjects();
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sObjectMgr.LoadGameObjects();
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sLog.outString( "Loading Gameobject Addon Data..." );
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sObjectMgr.LoadGameObjectAddon();
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sLog.outString( "Loading Objects Pooling Data...");
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sPoolMgr.LoadFromDB();
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@ -1094,7 +1097,7 @@ void World::SetInitialWorldSettings()
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sLog.outString( "Loading Creature Respawn Data..." ); // must be after LoadCreatures(), and sMapPersistentStateMgr.InitWorldMaps()
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sMapPersistentStateMgr.LoadCreatureRespawnTimes();
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sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after LoadGameobjects(), and sMapPersistentStateMgr.InitWorldMaps()
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sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after LoadGameObjects(), and sMapPersistentStateMgr.InitWorldMaps()
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sMapPersistentStateMgr.LoadGameobjectRespawnTimes();
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sLog.outString( "Loading UNIT_NPC_FLAG_SPELLCLICK Data..." );
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