[11807] Add gameobject_addon table

table holds additional per-guid gameobject data.
currently it contains path rotation info that required for some elevators and transports
This commit is contained in:
SilverIce 2011-09-26 02:34:29 +03:00
parent 7a67f27ab3
commit 3567e69a3d
11 changed files with 93 additions and 16 deletions

View file

@ -1062,7 +1062,10 @@ void World::SetInitialWorldSettings()
sLog.outString();
sLog.outString( "Loading Gameobject Data..." );
sObjectMgr.LoadGameobjects();
sObjectMgr.LoadGameObjects();
sLog.outString( "Loading Gameobject Addon Data..." );
sObjectMgr.LoadGameObjectAddon();
sLog.outString( "Loading Objects Pooling Data...");
sPoolMgr.LoadFromDB();
@ -1094,7 +1097,7 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading Creature Respawn Data..." ); // must be after LoadCreatures(), and sMapPersistentStateMgr.InitWorldMaps()
sMapPersistentStateMgr.LoadCreatureRespawnTimes();
sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after LoadGameobjects(), and sMapPersistentStateMgr.InitWorldMaps()
sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after LoadGameObjects(), and sMapPersistentStateMgr.InitWorldMaps()
sMapPersistentStateMgr.LoadGameobjectRespawnTimes();
sLog.outString( "Loading UNIT_NPC_FLAG_SPELLCLICK Data..." );