[7692] Implement ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE and reimplement ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS.

Also correctly set this criteria at login.
This commit is contained in:
VladimirMangos 2009-04-20 22:44:25 +04:00
parent c4c093dac6
commit 35970244e5
4 changed files with 39 additions and 18 deletions

View file

@ -965,14 +965,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
{
// spell always provide and at login spell learning.
if(!miscvalue1)
continue;
// rescan only when change possible
SkillLineAbilityMap::const_iterator skillIter0 = spellmgr.GetBeginSkillLineAbilityMap(miscvalue1);
if(skillIter0 == spellmgr.GetEndSkillLineAbilityMap(miscvalue1))
continue;
if(skillIter0->second->skillId != achievementCriteria->learn_skilline_spell.skillLine)
if(miscvalue1 && miscvalue1 != achievementCriteria->learn_skillline_spell.skillLine)
continue;
uint32 spellCount = 0;
@ -984,7 +977,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
++skillIter)
{
if(skillIter->second->skillId == achievementCriteria->learn_skilline_spell.skillLine)
if(skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine)
spellCount++;
}
}
@ -1019,6 +1012,27 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
{
if(miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_line.skillLine)
continue;
uint32 spellCount = 0;
for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
spellIter != GetPlayer()->GetSpellMap().end();
++spellIter)
{
for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first);
skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
++skillIter)
{
if(skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine)
spellCount++;
}
}
SetCriteriaProgress(achievementCriteria, spellCount);
break;
}
// std case: not exist in DBC, not triggered in code as result
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
@ -1069,7 +1083,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
@ -1192,7 +1205,9 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount;
return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
// handle all statistic-only criteria here
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:

View file

@ -419,7 +419,7 @@ struct AchievementCriteriaEntry
{
uint32 skillLine; // 3
uint32 spellCount; // 4
} learn_skilline_spell;
} learn_skillline_spell;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
struct

View file

@ -2891,6 +2891,9 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
SpellLearnSkillNode const* spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id);
SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spell_id);
SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spell_id);
if(spellLearnSkill)
{
uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
@ -2909,9 +2912,6 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
else
{
// not ranked skills
SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spell_id);
SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spell_id);
for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
{
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
@ -2958,10 +2958,16 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
}
}
if(IsInWorld())
if(!GetSession()->PlayerLoading())
{
// not ranked skills
for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
{
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE,_spell_idx->second->skillId);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,_spell_idx->second->skillId);
}
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL,spell_id);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,spell_id);
}
// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7691"
#define REVISION_NR "7692"
#endif // __REVISION_NR_H__