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[7692] Implement ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE and reimplement ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS.
Also correctly set this criteria at login.
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parent
c4c093dac6
commit
35970244e5
4 changed files with 39 additions and 18 deletions
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@ -965,14 +965,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
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{
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// spell always provide and at login spell learning.
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if(!miscvalue1)
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continue;
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// rescan only when change possible
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SkillLineAbilityMap::const_iterator skillIter0 = spellmgr.GetBeginSkillLineAbilityMap(miscvalue1);
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if(skillIter0 == spellmgr.GetEndSkillLineAbilityMap(miscvalue1))
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continue;
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if(skillIter0->second->skillId != achievementCriteria->learn_skilline_spell.skillLine)
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if(miscvalue1 && miscvalue1 != achievementCriteria->learn_skillline_spell.skillLine)
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continue;
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uint32 spellCount = 0;
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@ -984,7 +977,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
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++skillIter)
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{
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if(skillIter->second->skillId == achievementCriteria->learn_skilline_spell.skillLine)
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if(skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine)
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spellCount++;
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}
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}
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@ -1019,6 +1012,27 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
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{
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if(miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_line.skillLine)
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continue;
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uint32 spellCount = 0;
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for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
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spellIter != GetPlayer()->GetSpellMap().end();
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++spellIter)
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{
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for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first);
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skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
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++skillIter)
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{
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if(skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine)
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spellCount++;
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}
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}
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SetCriteriaProgress(achievementCriteria, spellCount);
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break;
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}
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// std case: not exist in DBC, not triggered in code as result
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
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@ -1069,7 +1083,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
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case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
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case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
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case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
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case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
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@ -1192,7 +1205,9 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
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return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
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return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount;
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return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
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return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
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// handle all statistic-only criteria here
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
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