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[7692] Implement ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE and reimplement ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS.
Also correctly set this criteria at login.
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c4c093dac6
commit
35970244e5
4 changed files with 39 additions and 18 deletions
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@ -2891,6 +2891,9 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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SpellLearnSkillNode const* spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id);
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SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spell_id);
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SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spell_id);
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if(spellLearnSkill)
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{
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uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
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@ -2909,9 +2912,6 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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else
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{
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// not ranked skills
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SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spell_id);
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SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spell_id);
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for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
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{
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SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
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@ -2958,10 +2958,16 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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}
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}
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if(IsInWorld())
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if(!GetSession()->PlayerLoading())
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{
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// not ranked skills
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for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
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{
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE,_spell_idx->second->skillId);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,_spell_idx->second->skillId);
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}
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL,spell_id);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,spell_id);
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}
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// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell
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