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[6844] Implemented configurable assistance aggro delaying. Some typos fixed.
Do not forget to update your config files. Signed-off-by: ApoC <apoc@nymfe.net>
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c978b80be2
commit
359d4d7dd3
6 changed files with 62 additions and 11 deletions
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@ -91,6 +91,27 @@ VendorItem const* VendorItemData::FindItem(uint32 item_id) const
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return NULL;
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}
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bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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{
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Unit* victim = Unit::GetUnit(m_owner, m_victim);
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if (victim)
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{
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while (!m_assistants.empty())
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{
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Creature* assistant = (Creature*)Unit::GetUnit(m_owner, *m_assistants.begin());
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m_assistants.pop_front();
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if (assistant)
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{
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assistant->SetNoCallAssistence(true);
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if(assistant->AI())
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assistant->AI()->AttackStart(victim);
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}
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}
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}
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return true;
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}
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Creature::Creature() :
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Unit(), i_AI(NULL),
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lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
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@ -1669,7 +1690,7 @@ void Creature::CallAssistence()
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{
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SetNoCallAssistence(true);
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float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS);
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float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
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if(radius > 0)
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{
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std::list<Creature*> assistList;
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@ -1689,11 +1710,16 @@ void Creature::CallAssistence()
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cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap());
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}
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for(std::list<Creature*>::iterator iter = assistList.begin(); iter != assistList.end(); ++iter)
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if (!assistList.empty())
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{
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(*iter)->SetNoCallAssistence(true);
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if((*iter)->AI())
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(*iter)->AI()->AttackStart(getVictim());
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AssistDelayEvent *e = new AssistDelayEvent(getVictim()->GetGUID(), *this);
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while (!assistList.empty())
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{
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// Pushing guids because in delay can happen some creature gets despawned => invalid pointer
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e->AddAssistant((*assistList.begin())->GetGUID());
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assistList.pop_front();
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}
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m_Events.AddEvent(e, m_Events.CalculateTime(sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY)));
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}
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}
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}
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@ -27,6 +27,8 @@
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#include "Database/DatabaseEnv.h"
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#include "Cell.h"
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#include <list>
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struct SpellEntry;
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class CreatureAI;
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@ -646,4 +648,20 @@ class MANGOS_DLL_SPEC Creature : public Unit
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GridReference<Creature> m_gridRef;
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CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
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};
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class AssistDelayEvent : public BasicEvent
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{
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public:
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AssistDelayEvent(const uint64& victim, Unit& owner) : BasicEvent(), m_victim(victim), m_owner(owner) { }
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bool Execute(uint64 e_time, uint32 p_time);
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void AddAssistant(const uint64& guid) { m_assistants.push_back(guid); }
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private:
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AssistDelayEvent();
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uint64 m_victim;
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std::list<uint64> m_assistants;
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Unit& m_owner;
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};
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#endif
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@ -757,7 +757,8 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0);
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m_configs[CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistenceRadius",10);
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m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistanceRadius",10);
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m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfig.GetIntDefault("CreatureFamilyAssistanceDelay",1500);
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m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3);
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@ -144,7 +144,8 @@ enum WorldConfigs
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CONFIG_CHATFLOOD_MESSAGE_DELAY,
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CONFIG_CHATFLOOD_MUTE_TIME,
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CONFIG_EVENT_ANNOUNCE,
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CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS,
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CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS,
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CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY,
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CONFIG_WORLD_BOSS_LEVEL_DIFF,
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CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF,
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CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF,
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@ -613,11 +613,15 @@ TalentsInspecting = 1
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# 1.5 - 150%
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# 0 - off (0%)
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#
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# CreatureFamilyAssistenceRadius
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# Creature family assistence radius
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# CreatureFamilyAssistanceRadius
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# Creature family assistance radius
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# Default: 10
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# 0 - off
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#
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# CreatureFamilyAssistanceDelay
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# Reaction time for creature assistance call
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# Default: 1500 (1.5s)
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#
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# WorldBossLevelDiff
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# Difference for boss dynamic level with target
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# Default: 3
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@ -674,7 +678,8 @@ TalentsInspecting = 1
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ThreatRadius = 100
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Rate.Creature.Aggro = 1
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CreatureFamilyAssistenceRadius = 10
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CreatureFamilyAssistanceRadius = 10
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CreatureFamilyAssistanceDelay = 1500
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WorldBossLevelDiff = 3
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Corpse.Decay.NORMAL = 60
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Corpse.Decay.RARE = 300
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "6844"
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#define REVISION_NR "6845"
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#endif // __REVISION_NR_H__
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