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[8819] remove objects if unit leaves map
prior this - the objects were only removed when unit itself gots removed this fix some crashes with Object::SetUint64 thx to juansalvador and vladimir :)
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537562f29f
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35d64c8d62
2 changed files with 9 additions and 7 deletions
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@ -169,10 +169,12 @@ Unit::~Unit()
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}
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}
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}
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}
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RemoveAllGameObjects();
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if (m_charmInfo)
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RemoveAllDynObjects();
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delete m_charmInfo;
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if(m_charmInfo) delete m_charmInfo;
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// those should be already removed at "RemoveFromWorld()" call
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assert(m_gameObj.size() == 0);
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assert(m_dynObjGUIDs.size() == 0);
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}
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}
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void Unit::Update( uint32 p_time )
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void Unit::Update( uint32 p_time )
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@ -11102,6 +11104,8 @@ void Unit::RemoveFromWorld()
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Uncharm();
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Uncharm();
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RemoveNotOwnSingleTargetAuras();
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RemoveNotOwnSingleTargetAuras();
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RemoveGuardians();
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RemoveGuardians();
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RemoveAllGameObjects();
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RemoveAllDynObjects();
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}
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}
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Object::RemoveFromWorld();
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Object::RemoveFromWorld();
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@ -11118,8 +11122,6 @@ void Unit::CleanupsBeforeDelete()
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DeleteThreatList();
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DeleteThreatList();
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getHostileRefManager().setOnlineOfflineState(false);
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getHostileRefManager().setOnlineOfflineState(false);
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RemoveAllAuras(AURA_REMOVE_BY_DELETE);
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RemoveAllAuras(AURA_REMOVE_BY_DELETE);
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RemoveAllGameObjects();
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RemoveAllDynObjects();
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GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
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GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
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}
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}
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WorldObject::CleanupsBeforeDelete();
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WorldObject::CleanupsBeforeDelete();
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8818"
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#define REVISION_NR "8819"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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