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Fix sound BG (SMSG_PLAY_SOUND)
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@ -1637,6 +1637,7 @@ void BattleGroundMgr::BuildPlaySoundPacket(WorldPacket* data, uint32 soundid)
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{
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data->Initialize(SMSG_PLAY_SOUND, 4);
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*data << uint32(soundid);
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*data << uint64(0);
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}
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void BattleGroundMgr::BuildPlayerLeftBattleGroundPacket(WorldPacket* data, ObjectGuid guid)
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