diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index d75a95d91..4935a7e50 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -7203,11 +7203,6 @@ uint32 Unit::MeleeDamageBonusDone(Unit *pVictim, uint32 pdamage,WeaponAttackType Item* pWeapon = GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetWeaponForAttack(attType,true,false) : NULL; uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); uint32 schoolMask = spellProto ? spellProto->SchoolMask : GetMeleeDamageSchoolMask(); - uint32 mechanicMask = spellProto ? GetAllSpellMechanicMask(spellProto) : 0; - - // Shred also have bonus as MECHANIC_BLEED damages - if (spellProto && spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags & UI64LIT(0x00008000)) - mechanicMask |= (1 << (MECHANIC_BLEED-1)); // FLAT damage bonus auras // ======================= diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 69bce9195..418177a66 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10902" + #define REVISION_NR "10903" #endif // __REVISION_NR_H__