[12066] Optimize some parts for ++C

This commit is contained in:
stfx 2012-07-21 17:14:55 +02:00 committed by Schmoozerd
parent ba86b02dd4
commit 3707b04330
48 changed files with 163 additions and 163 deletions

View file

@ -1351,7 +1351,7 @@ void ObjectMgr::LoadCreatures()
void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
for (uint8 i = 0; mask != 0; ++i, mask >>= 1)
{
if (mask & 1)
{
@ -1367,7 +1367,7 @@ void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
for (uint8 i = 0; mask != 0; ++i, mask >>= 1)
{
if (mask & 1)
{
@ -1573,7 +1573,7 @@ void ObjectMgr::LoadGameObjectAddon()
void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
for (uint8 i = 0; mask != 0; ++i, mask >>= 1)
{
if (mask & 1)
{
@ -1589,7 +1589,7 @@ void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
for (uint8 i = 0; mask != 0; ++i, mask >>= 1)
{
if (mask & 1)
{
@ -2659,7 +2659,7 @@ void ObjectMgr::LoadPetLevelInfo()
pLevelInfo->mana = fields[3].GetUInt16();
pLevelInfo->armor = fields[9].GetUInt16();
for (int i = 0; i < MAX_STATS; i++)
for (int i = 0; i < MAX_STATS; ++i)
{
pLevelInfo->stats[i] = fields[i + 4].GetUInt16();
}
@ -3515,7 +3515,7 @@ void ObjectMgr::LoadGroups()
{
bar2.step();
Field* fields = result->Fetch();
count++;
++count;
uint32 memberGuidlow = fields[0].GetUInt32();
ObjectGuid memberGuid = ObjectGuid(HIGHGUID_PLAYER, memberGuidlow);
@ -3585,7 +3585,7 @@ void ObjectMgr::LoadGroups()
{
bar2.step();
Field* fields = result->Fetch();
count++;
++count;
uint32 leaderGuidLow = fields[0].GetUInt32();
uint32 mapId = fields[1].GetUInt32();
@ -4660,7 +4660,7 @@ void ObjectMgr::LoadInstanceTemplate()
SQLInstanceLoader loader;
loader.Load(sInstanceTemplate);
for (uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
for (uint32 i = 0; i < sInstanceTemplate.MaxEntry; ++i)
{
InstanceTemplate const* temp = GetInstanceTemplate(i);
if (!temp)
@ -5981,7 +5981,7 @@ void ObjectMgr::LoadGameobjectInfo()
loader.Load(sGOStorage);
// some checks
for (uint32 id = 1; id < sGOStorage.MaxEntry; id++)
for (uint32 id = 1; id < sGOStorage.MaxEntry; ++id)
{
GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id);
if (!goInfo)
@ -7350,7 +7350,7 @@ void ObjectMgr::LoadGameObjectForQuests()
if (goInfo->_generic.questID) // quest related objects, has visual effects
{
mGameObjectForQuestSet.insert(go_entry);
count++;
++count;
}
break;
}
@ -7359,7 +7359,7 @@ void ObjectMgr::LoadGameObjectForQuests()
if (goInfo->spellFocus.questID) // quest related objects, has visual effect
{
mGameObjectForQuestSet.insert(go_entry);
count++;
++count;
}
break;
}
@ -7368,7 +7368,7 @@ void ObjectMgr::LoadGameObjectForQuests()
if (goInfo->goober.questId) //quests objects
{
mGameObjectForQuestSet.insert(go_entry);
count++;
++count;
}
break;
}