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[8828] Independent instance reset time for different difficulties.
* Store reset time for map/difficulty pairs. * Use DBC data for reset time and max players instead `instance_template` fields (dropped) for each existed map/difficulty pair. * Fix some "heroic" related checks in spells/etc.
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19 changed files with 149 additions and 124 deletions
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@ -36,8 +36,8 @@ const char GameObjectInfodstfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
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const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiisiiii";
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const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiii";
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const char PageTextfmt[]="isi";
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const char InstanceTemplatesrcfmt[]="iiiiiiiffffs";
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const char InstanceTemplatedstfmt[]="iiiiiiiffffi";
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const char InstanceTemplatesrcfmt[]="iiiiffffs";
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const char InstanceTemplatedstfmt[]="iiiiffffi";
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SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry","creature_template");
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SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt,"guid","creature_addon");
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