[8828] Independent instance reset time for different difficulties.

* Store reset time for map/difficulty pairs.
* Use DBC data for reset time and max players instead `instance_template` fields (dropped)
  for each existed map/difficulty pair.
* Fix some "heroic" related checks in spells/etc.
This commit is contained in:
VladimirMangos 2009-11-18 09:58:10 +03:00
parent 70fb82b262
commit 37ba6623bb
19 changed files with 149 additions and 124 deletions

View file

@ -36,8 +36,8 @@ const char GameObjectInfodstfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiisiiii";
const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiii";
const char PageTextfmt[]="isi";
const char InstanceTemplatesrcfmt[]="iiiiiiiffffs";
const char InstanceTemplatedstfmt[]="iiiiiiiffffi";
const char InstanceTemplatesrcfmt[]="iiiiffffs";
const char InstanceTemplatedstfmt[]="iiiiffffi";
SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry","creature_template");
SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt,"guid","creature_addon");