[11292] Strip trailing whitespace after [11284]

This commit is contained in:
zergtmn 2011-03-27 23:37:43 +06:00
parent 443b5c776c
commit 37fd225a89
12 changed files with 26 additions and 28 deletions

View file

@ -514,7 +514,7 @@ void AchievementMgr::SaveToDB()
iter->second.changed = false; iter->second.changed = false;
// new/changed record data // new/changed record data
SqlStatement stmt = CharacterDatabase.CreateStatement(delProgress, "DELETE FROM character_achievement_progress WHERE guid = ? AND criteria = ?"); SqlStatement stmt = CharacterDatabase.CreateStatement(delProgress, "DELETE FROM character_achievement_progress WHERE guid = ? AND criteria = ?");
stmt.PExecute(GetPlayer()->GetGUIDLow(), iter->first); stmt.PExecute(GetPlayer()->GetGUIDLow(), iter->first);
bool needSave = iter->second.counter != 0; bool needSave = iter->second.counter != 0;

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@ -305,7 +305,7 @@ void Item::SaveToDB()
for(uint16 i = 0; i < m_valuesCount; ++i ) for(uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " "; ss << GetUInt32Value(i) << " ";
stmt = CharacterDatabase.CreateStatement(insItem, "INSERT INTO item_instance (guid,owner_guid,data,text) VALUES (?, ?, ?, ?)"); stmt = CharacterDatabase.CreateStatement(insItem, "INSERT INTO item_instance (guid,owner_guid,data,text) VALUES (?, ?, ?, ?)");
stmt.PExecute(guid, GetOwnerGuid().GetCounter(), ss.str().c_str(), m_text.c_str()); stmt.PExecute(guid, GetOwnerGuid().GetCounter(), ss.str().c_str(), m_text.c_str());
} break; } break;
case ITEM_CHANGED: case ITEM_CHANGED:

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@ -105,7 +105,7 @@ void MapPersistentState::SaveGORespawnTime(uint32 loguid, time_t t)
static SqlStatementID delSpawnTime ; static SqlStatementID delSpawnTime ;
static SqlStatementID insSpawnTime ; static SqlStatementID insSpawnTime ;
SqlStatement stmt = CharacterDatabase.CreateStatement(delSpawnTime, "DELETE FROM gameobject_respawn WHERE guid = ? AND instance = ?"); SqlStatement stmt = CharacterDatabase.CreateStatement(delSpawnTime, "DELETE FROM gameobject_respawn WHERE guid = ? AND instance = ?");
stmt.PExecute(loguid, m_instanceid); stmt.PExecute(loguid, m_instanceid);

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@ -388,7 +388,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
if (mode <= PET_SAVE_LAST_STABLE_SLOT) if (mode <= PET_SAVE_LAST_STABLE_SLOT)
{ {
static SqlStatementID updPet ; static SqlStatementID updPet ;
stmt = CharacterDatabase.CreateStatement(updPet, "UPDATE character_pet SET slot = ? WHERE owner = ? AND slot = ?"); stmt = CharacterDatabase.CreateStatement(updPet, "UPDATE character_pet SET slot = ? WHERE owner = ? AND slot = ?");
stmt.PExecute(uint32(PET_SAVE_NOT_IN_SLOT), ownerLow, uint32(mode)); stmt.PExecute(uint32(PET_SAVE_NOT_IN_SLOT), ownerLow, uint32(mode));
} }
@ -397,7 +397,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
if (getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT)) if (getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT))
{ {
static SqlStatementID del ; static SqlStatementID del ;
stmt = CharacterDatabase.CreateStatement(del, "DELETE FROM character_pet WHERE owner = ? AND (slot = ? OR slot > ?)"); stmt = CharacterDatabase.CreateStatement(del, "DELETE FROM character_pet WHERE owner = ? AND (slot = ? OR slot > ?)");
stmt.PExecute(ownerLow, uint32(PET_SAVE_AS_CURRENT), uint32(PET_SAVE_LAST_STABLE_SLOT)); stmt.PExecute(ownerLow, uint32(PET_SAVE_AS_CURRENT), uint32(PET_SAVE_LAST_STABLE_SLOT));
} }
@ -406,7 +406,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
SqlStatement savePet = CharacterDatabase.CreateStatement(insPet, "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, " SqlStatement savePet = CharacterDatabase.CreateStatement(insPet, "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, "
"curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) " "curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)"); "VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
savePet.addUInt32(m_charmInfo->GetPetNumber()); savePet.addUInt32(m_charmInfo->GetPetNumber());
savePet.addUInt32(GetEntry()); savePet.addUInt32(GetEntry());
savePet.addUInt32(ownerLow); savePet.addUInt32(ownerLow);
@ -1391,7 +1391,7 @@ void Pet::_SaveAuras()
if (!effIndexMask) if (!effIndexMask)
continue; continue;
stmt = CharacterDatabase.CreateStatement(insAuras, "INSERT INTO pet_aura (guid, caster_guid, item_guid, spell, stackcount, remaincharges, basepoints0, basepoints1, basepoints2, maxduration0, maxduration1, maxduration2, remaintime0, remaintime1, remaintime2, effIndexMask) " stmt = CharacterDatabase.CreateStatement(insAuras, "INSERT INTO pet_aura (guid, caster_guid, item_guid, spell, stackcount, remaincharges, basepoints0, basepoints1, basepoints2, maxduration0, maxduration1, maxduration2, remaintime0, remaintime1, remaintime2, effIndexMask) "
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)"); "VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");

View file

@ -3714,7 +3714,7 @@ void Player::_SaveSpellCooldowns()
{ {
static SqlStatementID deleteSpellCooldown ; static SqlStatementID deleteSpellCooldown ;
static SqlStatementID insertSpellCooldown ; static SqlStatementID insertSpellCooldown ;
SqlStatement stmt = CharacterDatabase.CreateStatement(deleteSpellCooldown, "DELETE FROM character_spell_cooldown WHERE guid = ?"); SqlStatement stmt = CharacterDatabase.CreateStatement(deleteSpellCooldown, "DELETE FROM character_spell_cooldown WHERE guid = ?");
stmt.PExecute(GetGUIDLow()); stmt.PExecute(GetGUIDLow());
@ -11462,7 +11462,7 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED)) if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))
{ {
static SqlStatementID delGifts ; static SqlStatementID delGifts ;
SqlStatement stmt = CharacterDatabase.CreateStatement(delGifts, "DELETE FROM character_gifts WHERE item_guid = ?"); SqlStatement stmt = CharacterDatabase.CreateStatement(delGifts, "DELETE FROM character_gifts WHERE item_guid = ?");
stmt.PExecute(pItem->GetGUIDLow()); stmt.PExecute(pItem->GetGUIDLow());
} }
@ -17086,7 +17086,7 @@ void Player::SaveToDB()
static SqlStatementID delChar ; static SqlStatementID delChar ;
static SqlStatementID insChar ; static SqlStatementID insChar ;
SqlStatement stmt = CharacterDatabase.CreateStatement(delChar, "DELETE FROM characters WHERE guid = ?"); SqlStatement stmt = CharacterDatabase.CreateStatement(delChar, "DELETE FROM characters WHERE guid = ?");
stmt.PExecute(GetGUIDLow()); stmt.PExecute(GetGUIDLow());
@ -17278,7 +17278,7 @@ void Player::SaveInventoryAndGoldToDB()
void Player::SaveGoldToDB() void Player::SaveGoldToDB()
{ {
static SqlStatementID updateGold ; static SqlStatementID updateGold ;
SqlStatement stmt = CharacterDatabase.CreateStatement(updateGold, "UPDATE characters SET money = ? WHERE guid = ?"); SqlStatement stmt = CharacterDatabase.CreateStatement(updateGold, "UPDATE characters SET money = ? WHERE guid = ?");
stmt.PExecute(GetMoney(), GetGUIDLow()); stmt.PExecute(GetMoney(), GetGUIDLow());
} }
@ -17656,7 +17656,7 @@ void Player::_SaveQuestStatus()
{ {
SqlStatement stmt = CharacterDatabase.CreateStatement(updateQuestStatus, "UPDATE character_queststatus SET status = ?,rewarded = ?,explored = ?,timer = ?," SqlStatement stmt = CharacterDatabase.CreateStatement(updateQuestStatus, "UPDATE character_queststatus SET status = ?,rewarded = ?,explored = ?,timer = ?,"
"mobcount1 = ?,mobcount2 = ?,mobcount3 = ?,mobcount4 = ?,itemcount1 = ?,itemcount2 = ?,itemcount3 = ?,itemcount4 = ? WHERE guid = ? AND quest = ?"); "mobcount1 = ?,mobcount2 = ?,mobcount3 = ?,mobcount4 = ?,itemcount1 = ?,itemcount2 = ?,itemcount3 = ?,itemcount4 = ? WHERE guid = ? AND quest = ?");
stmt.addUInt8(i->second.m_status); stmt.addUInt8(i->second.m_status);
stmt.addUInt8(i->second.m_rewarded); stmt.addUInt8(i->second.m_rewarded);
stmt.addUInt8(i->second.m_explored); stmt.addUInt8(i->second.m_explored);
@ -17872,7 +17872,7 @@ void Player::_SaveStats()
SqlStatement stmt = CharacterDatabase.CreateStatement(delStats, "DELETE FROM character_stats WHERE guid = ?"); SqlStatement stmt = CharacterDatabase.CreateStatement(delStats, "DELETE FROM character_stats WHERE guid = ?");
stmt.PExecute(GetGUIDLow()); stmt.PExecute(GetGUIDLow());
stmt = CharacterDatabase.CreateStatement(insertStats, "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, " stmt = CharacterDatabase.CreateStatement(insertStats, "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, "
"strength, agility, stamina, intellect, spirit, armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, " "strength, agility, stamina, intellect, spirit, armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, "
"blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower) " "blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower) "

View file

@ -171,7 +171,7 @@ void Database::StopServer()
} }
SqlDelayThread * Database::CreateDelayThread() SqlDelayThread * Database::CreateDelayThread()
{ {
assert(m_pAsyncConn); assert(m_pAsyncConn);
return new SqlDelayThread(this, m_pAsyncConn); return new SqlDelayThread(this, m_pAsyncConn);
} }
@ -608,7 +608,7 @@ SqlStatement Database::CreateStatement(SqlStatementID& index, const char * fmt )
std::string Database::GetStmtString(const int stmtId) const std::string Database::GetStmtString(const int stmtId) const
{ {
LOCK_GUARD _guard(m_stmtGuard); LOCK_GUARD _guard(m_stmtGuard);
if(stmtId == -1 || stmtId > m_iStmtIndex) if(stmtId == -1 || stmtId > m_iStmtIndex)
return std::string(); return std::string();

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@ -222,7 +222,7 @@ class MANGOS_DLL_SPEC Database
void AllowAsyncTransactions() { m_bAllowAsyncTransactions = true; } void AllowAsyncTransactions() { m_bAllowAsyncTransactions = true; }
protected: protected:
Database() : m_pAsyncConn(NULL), m_pResultQueue(NULL), m_threadBody(NULL), m_delayThread(NULL), Database() : m_pAsyncConn(NULL), m_pResultQueue(NULL), m_threadBody(NULL), m_delayThread(NULL),
m_logSQL(false), m_pingIntervallms(0), m_nQueryConnPoolSize(1), m_bAllowAsyncTransactions(false), m_iStmtIndex(-1) m_logSQL(false), m_pingIntervallms(0), m_nQueryConnPoolSize(1), m_bAllowAsyncTransactions(false), m_iStmtIndex(-1)
{ {
m_nQueryCounter = -1; m_nQueryCounter = -1;
@ -243,7 +243,7 @@ class MANGOS_DLL_SPEC Database
//initializes new SqlTransaction object //initializes new SqlTransaction object
SqlTransaction * init(); SqlTransaction * init();
//gets pointer on current transaction object. Returns NULL if transaction was not initiated //gets pointer on current transaction object. Returns NULL if transaction was not initiated
SqlTransaction * get() const { return m_pTrans; } SqlTransaction * get() const { return m_pTrans; }
//detaches SqlTransaction object allocated by init() function //detaches SqlTransaction object allocated by init() function
//next call to get() function will return NULL! //next call to get() function will return NULL!
@ -297,7 +297,7 @@ class MANGOS_DLL_SPEC Database
mutable LOCK_TYPE m_stmtGuard; mutable LOCK_TYPE m_stmtGuard;
typedef UNORDERED_MAP<std::string, int> PreparedStmtRegistry; typedef UNORDERED_MAP<std::string, int> PreparedStmtRegistry;
PreparedStmtRegistry m_stmtRegistry; ///< PreparedStmtRegistry m_stmtRegistry; ///<
int m_iStmtIndex; int m_iStmtIndex;

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@ -64,7 +64,7 @@ DatabaseMysql::~DatabaseMysql()
} }
SqlConnection * DatabaseMysql::CreateConnection() SqlConnection * DatabaseMysql::CreateConnection()
{ {
return new MySQLConnection(*this); return new MySQLConnection(*this);
} }
@ -318,7 +318,7 @@ SqlPreparedStatement * MySQLConnection::CreateStatement( const std::string& fmt
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
MySqlPreparedStatement::MySqlPreparedStatement( const std::string& fmt, SqlConnection& conn, MYSQL * mysql ) : SqlPreparedStatement(fmt, conn), MySqlPreparedStatement::MySqlPreparedStatement( const std::string& fmt, SqlConnection& conn, MYSQL * mysql ) : SqlPreparedStatement(fmt, conn),
m_pMySQLConn(mysql), m_stmt(NULL), m_pInputArgs(NULL), m_pResult(NULL), m_pResultMetadata(NULL) m_pMySQLConn(mysql), m_stmt(NULL), m_pInputArgs(NULL), m_pResult(NULL), m_pResultMetadata(NULL)
{ {
} }

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@ -72,7 +72,7 @@ class SqlPreparedRequest : public SqlOperation
public: public:
SqlPreparedRequest(int nIndex, SqlStmtParameters * arg); SqlPreparedRequest(int nIndex, SqlStmtParameters * arg);
~SqlPreparedRequest(); ~SqlPreparedRequest();
bool Execute(SqlConnection *conn); bool Execute(SqlConnection *conn);
private: private:

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@ -135,7 +135,7 @@ bool SqlPlainPreparedStatement::execute()
} }
void SqlPlainPreparedStatement::DataToString( const SqlStmtFieldData& data, std::ostringstream& fmt ) void SqlPlainPreparedStatement::DataToString( const SqlStmtFieldData& data, std::ostringstream& fmt )
{ {
switch (data.type()) switch (data.type())
{ {
case FIELD_BOOL: fmt << "'" << uint32(data.toBool()) << "'"; break; case FIELD_BOOL: fmt << "'" << uint32(data.toBool()) << "'"; break;
@ -153,8 +153,8 @@ void SqlPlainPreparedStatement::DataToString( const SqlStmtFieldData& data, std:
{ {
std::string tmp = data.toStr(); std::string tmp = data.toStr();
m_pConn.DB().escape_string(tmp); m_pConn.DB().escape_string(tmp);
fmt << "'" << tmp << "'"; fmt << "'" << tmp << "'";
} }
break; break;
} }
} }

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@ -151,7 +151,7 @@ class MANGOS_DLL_SPEC SqlStmtParameters
//get amount of bound parameters //get amount of bound parameters
int boundParams() const { return int(m_params.size()); } int boundParams() const { return int(m_params.size()); }
//add parameter //add parameter
void addParam(const SqlStmtFieldData& data) { m_params.push_back(data); } void addParam(const SqlStmtFieldData& data) { m_params.push_back(data); }
//empty SQL statement parameters. In case nParams > 1 - reserve memory for parameters //empty SQL statement parameters. In case nParams > 1 - reserve memory for parameters
//should help to reuse the same object with batched SQL requests //should help to reuse the same object with batched SQL requests
@ -348,5 +348,3 @@ class MANGOS_DLL_SPEC SqlPlainPreparedStatement : public SqlPreparedStatement
}; };
#endif #endif

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "11291" #define REVISION_NR "11292"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__